diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/teximage.h | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/teximage.h')
-rw-r--r-- | src/mesa/main/teximage.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 0dcacab3cd0..d4317c301b7 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -46,7 +46,7 @@ _mesa_free_texmemory(void *m); /*@{*/ extern GLint -_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ); +_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ); extern GLboolean @@ -54,26 +54,26 @@ _mesa_is_proxy_texture(GLenum target); extern struct gl_texture_image * -_mesa_new_texture_image( GLcontext *ctx ); +_mesa_new_texture_image( struct gl_context *ctx ); extern void -_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *teximage ); +_mesa_delete_texture_image( struct gl_context *ctx, struct gl_texture_image *teximage ); extern void -_mesa_free_texture_image_data( GLcontext *ctx, +_mesa_free_texture_image_data( struct gl_context *ctx, struct gl_texture_image *texImage ); extern void -_mesa_init_teximage_fields(GLcontext *ctx, GLenum target, +_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat); extern void -_mesa_choose_texture_format(GLcontext *ctx, +_mesa_choose_texture_format(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLenum target, GLint level, @@ -81,7 +81,7 @@ _mesa_choose_texture_format(GLcontext *ctx, extern void -_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage); +_mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage); extern void @@ -91,33 +91,33 @@ _mesa_set_tex_image(struct gl_texture_object *tObj, extern struct gl_texture_object * -_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, +_mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit, GLenum target); extern struct gl_texture_object * -_mesa_get_current_tex_object(GLcontext *ctx, GLenum target); +_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target); extern struct gl_texture_image * -_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj, +_mesa_select_tex_image(struct gl_context *ctx, const struct gl_texture_object *texObj, GLenum target, GLint level); extern struct gl_texture_image * -_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj, +_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level); extern struct gl_texture_image * -_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level); +_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level); extern GLint -_mesa_max_texture_levels(GLcontext *ctx, GLenum target); +_mesa_max_texture_levels(struct gl_context *ctx, GLenum target); extern GLboolean -_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, +_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint depth, GLint border); @@ -130,7 +130,7 @@ _mesa_tex_target_to_face(GLenum target); * Lock a texture for updating. See also _mesa_lock_context_textures(). */ static INLINE void -_mesa_lock_texture(GLcontext *ctx, struct gl_texture_object *texObj) +_mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) { _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); ctx->Shared->TextureStateStamp++; @@ -138,7 +138,7 @@ _mesa_lock_texture(GLcontext *ctx, struct gl_texture_object *texObj) } static INLINE void -_mesa_unlock_texture(GLcontext *ctx, struct gl_texture_object *texObj) +_mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) { _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); } |