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authorBrian Paul <[email protected]>2016-02-11 08:16:30 -0700
committerBrian Paul <[email protected]>2016-02-12 15:11:38 -0700
commit9675fb6c681bf3441ee1d25e18b38faea5144524 (patch)
treeae2362234c6581744d19a39f112835116e27db51 /src/mesa/main/teximage.h
parent6e09df24b5cd7da0f49622db15ca70f5b2a3594b (diff)
mesa: move _mesa_num_tex_faces() to teximage.h
So it's near the other cube map helper functions. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.h')
-rw-r--r--src/mesa/main/teximage.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 7754a97e2de..a7e54f78cfe 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -49,6 +49,25 @@ _mesa_is_cube_face(GLenum target)
/**
+ * Return number of faces for a texture target. This will be 6 for
+ * cube maps and 1 otherwise.
+ * NOTE: this function is not used for cube map arrays which operate
+ * more like 2D arrays than cube maps.
+ */
+static inline GLuint
+_mesa_num_tex_faces(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ return 6;
+ default:
+ return 1;
+ }
+}
+
+
+/**
* If the target is GL_TEXTURE_CUBE_MAP, return one of the
* GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z targets corresponding to
* the face parameter.