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authorHenri Verbeet <[email protected]>2018-03-26 19:06:08 +0430
committerHenri Verbeet <[email protected]>2018-03-29 14:38:25 +0430
commit0b73c86b8030a7f7cb35fc85c83eff7f2b8c24a4 (patch)
tree2a89d8402c0741d9874be587e6f1970c12865c97 /src/mesa/main/teximage.h
parente45fe0ed66af32a36b03d5a5141e68fad0d15e6a (diff)
mesa: Inherit texture view multi-sample information from the original texture images.
Found running "The Witness" in Wine. Without this patch, texture views created on multi-sample textures would have a GL_TEXTURE_SAMPLES of 0. All things considered such views actually work surprisingly well, but when combined with (plain) multi-sample textures in a framebuffer object, the resulting FBO is incomplete because the sample counts don't match. CC: <[email protected]> Signed-off-by: Henri Verbeet <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.h')
-rw-r--r--src/mesa/main/teximage.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 2e950bf42bb..bf790af2766 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -130,6 +130,14 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat,
mesa_format format);
+extern void
+_mesa_init_teximage_fields_ms(struct gl_context *ctx,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat,
+ mesa_format format,
+ GLuint numSamples,
+ GLboolean fixedSampleLocations);
extern mesa_format