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authorBrian Paul <[email protected]>2002-03-19 16:47:04 +0000
committerBrian Paul <[email protected]>2002-03-19 16:47:04 +0000
commitaeb4434563c4014a662ea334878b60d3031bb3c1 (patch)
treec46189840da3ba9ba94cfcc5a99f4a6deccc582f /src/mesa/main/teximage.c
parentd0570646bd67eae8152b63ccaf5c73970b1f56ea (diff)
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 89cf12c8d08..e383cbdfc96 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,10 +1,10 @@
-/* $Id: teximage.c,v 1.106 2001/11/18 22:48:13 brianp Exp $ */
+/* $Id: teximage.c,v 1.107 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.0.2
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -382,7 +382,7 @@ void
_mesa_free_texture_image( struct gl_texture_image *teximage )
{
if (teximage->Data) {
- FREE( teximage->Data );
+ MESA_PBUFFER_FREE( teximage->Data );
teximage->Data = NULL;
}
FREE( teximage );
@@ -1350,7 +1350,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
else if (texImage->Data) {
/* free the old texture data */
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
@@ -1475,7 +1475,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
else if (texImage->Data) {
/* free the old texture data */
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
@@ -1596,7 +1596,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
}
}
else if (texImage->Data) {
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
@@ -1866,7 +1866,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
}
else if (texImage->Data) {
/* free the old texture data */
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@@ -1930,7 +1930,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
}
else if (texImage->Data) {
/* free the old texture data */
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@@ -2115,7 +2115,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
}
}
else if (texImage->Data) {
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@@ -2214,7 +2214,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
}
else if (texImage->Data) {
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@@ -2312,7 +2312,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
}
}
else if (texImage->Data) {
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}