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authorBrian Paul <[email protected]>2001-07-16 15:54:23 +0000
committerBrian Paul <[email protected]>2001-07-16 15:54:23 +0000
commita1503b00f863a48a517939a42d512f9cfe77f79c (patch)
treecf8be4ed948b2e97160482c1b7cf4164b8ef9b0b /src/mesa/main/teximage.c
parentfba5e9546874e1e140a3862b31e35b68832cc22d (diff)
Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma)
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index ffddeffbabc..7d00ed60251 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.100 2001/07/13 20:07:37 brianp Exp $ */
+/* $Id: teximage.c,v 1.101 2001/07/16 15:54:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -520,6 +520,7 @@ make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
const GLint numPixels = width * height * depth;
GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
+#ifdef DEBUG
/*
* Let's see if anyone finds this. If glTexImage2D() is called with
* a NULL image pointer then load the texture image with something
@@ -552,6 +553,7 @@ make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
}
}
}
+#endif
return data;
}