diff options
author | Brian Paul <[email protected]> | 2001-02-06 21:42:48 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-02-06 21:42:48 +0000 |
commit | 8e39ad2cd67d49be40ff0822f3269affdf83d601 (patch) | |
tree | 5797d44b4e687d7c891fd1899fe4cc875919b544 /src/mesa/main/teximage.c | |
parent | 16461f7c53f3bd88ec20458edfc247df14cde721 (diff) |
Overhaul of texture image handling.
1. gl_texture_image struct's Data pointer points to images in driver's format.
2. Added FetchTexel() function pointer to struct gl_texture_image.
3. Changed Driver Tex[Sub]Image functions, return void now.
4. Texture storage/fetch code in new texstore.c file.
5. Removed texture.[ch] - functions moved to state.c
Note: FX driver updates not finished yet.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 1906 |
1 files changed, 331 insertions, 1575 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 9e2609dd583..b75eb6a35e0 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.70 2001/01/23 23:35:23 brianp Exp $ */ +/* $Id: teximage.c,v 1.71 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -218,78 +218,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint format ) /* - * Given an internal texture format enum or 1, 2, 3, 4 return the - * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, - * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the - * number of components for the format. Return -1 if invalid enum. - */ -static GLint -components_in_intformat( GLint format ) -{ - switch (format) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return 1; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return 1; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return 2; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return 1; - case 3: - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return 3; - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return 4; - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return 1; - default: - return -1; /* error */ - } -} - - -/* * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE * otherwise. */ @@ -305,115 +233,11 @@ is_compressed_format(GLcontext *ctx, GLenum internalFormat) /* - * Examine the texImage->Format field and set the Red, Green, Blue, etc - * texel component sizes to default values. - * These fields are set only here by core Mesa but device drivers may - * overwritting these fields to indicate true texel resolution. + * Store a gl_texture_image pointer in a gl_texture_object structure + * according to the target and level parameters. + * This was basically prompted by the introduction of cube maps. */ static void -set_teximage_component_sizes( struct gl_texture_image *texImage ) -{ - switch (texImage->Format) { - case GL_ALPHA: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 8; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_LUMINANCE: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 8; - texImage->IndexBits = 0; - break; - case GL_LUMINANCE_ALPHA: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 8; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 8; - texImage->IndexBits = 0; - break; - case GL_INTENSITY: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 8; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_RED: - texImage->RedBits = 8; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_GREEN: - texImage->RedBits = 0; - texImage->GreenBits = 8; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_BLUE: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 8; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_RGB: - case GL_BGR: - texImage->RedBits = 8; - texImage->GreenBits = 8; - texImage->BlueBits = 8; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - texImage->RedBits = 8; - texImage->GreenBits = 8; - texImage->BlueBits = 8; - texImage->AlphaBits = 8; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_COLOR_INDEX: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 8; - break; - default: - gl_problem(NULL, "unexpected format in set_teximage_component_sizes"); - } -} - - -static void set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, struct gl_texture_image *texImage) @@ -449,6 +273,7 @@ set_tex_image(struct gl_texture_object *tObj, } + /* * Return new gl_texture_image struct with all fields initialized to zero. */ @@ -460,42 +285,6 @@ _mesa_alloc_texture_image( void ) -/* - * Initialize most fields of a gl_texture_image struct. - */ -static void -init_texture_image( GLcontext *ctx, - struct gl_texture_image *img, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum internalFormat ) -{ - ASSERT(img); - ASSERT(!img->Data); - img->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat); - set_teximage_component_sizes( img ); - img->IntFormat = (GLenum) internalFormat; - img->Border = border; - img->Width = width; - img->Height = height; - img->Depth = depth; - img->WidthLog2 = logbase2(width - 2 * border); - if (height == 1) /* 1-D texture */ - img->HeightLog2 = 0; - else - img->HeightLog2 = logbase2(height - 2 * border); - if (depth == 1) /* 2-D texture */ - img->DepthLog2 = 0; - else - img->DepthLog2 = logbase2(depth - 2 * border); - img->Width2 = 1 << img->WidthLog2; - img->Height2 = 1 << img->HeightLog2; - img->Depth2 = 1 << img->DepthLog2; - img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - img->IsCompressed = is_compressed_format(ctx, internalFormat); -} - - - void _mesa_free_texture_image( struct gl_texture_image *teximage ) { @@ -507,33 +296,19 @@ _mesa_free_texture_image( struct gl_texture_image *teximage ) } - /* - * Return number of bytes of storage needed to store a compressed texture - * image. Only the driver knows for sure. If the driver can't help us, - * we must return 0. + * Return GL_TRUE if the target is a proxy target. */ -GLuint -_mesa_compressed_image_size(GLcontext *ctx, - GLenum internalFormat, - GLint numDimensions, - GLint width, - GLint height, - GLint depth) +static GLboolean +is_proxy_target(GLenum target) { - if (ctx->Driver.CompressedImageSize) { - return (*ctx->Driver.CompressedImageSize)(ctx, internalFormat, - numDimensions, - width, height, depth); - } - else { - /* Shouldn't this be an internal error of some sort? */ - return 0; - } + return (target == GL_PROXY_TEXTURE_1D || + target == GL_PROXY_TEXTURE_2D || + target == GL_PROXY_TEXTURE_3D || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARB); } - /* * Given a texture unit and a texture target, return the corresponding * texture object. @@ -639,339 +414,23 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit, /* - * Calling glTexImage and related functions when convolution is enabled - * with GL_REDUCE border mode causes some complications. - * The incoming image must be extra large so that the post-convolution - * image size is reduced to a power of two size (plus 2 * border). - * This function adjusts a texture width and height accordingly if - * convolution with GL_REDUCE is enabled. - */ -static void -adjust_texture_size_for_convolution(const GLcontext *ctx, GLuint dimensions, - GLsizei *width, GLsizei *height) -{ - if (ctx->Pixel.Convolution1DEnabled - && dimensions == 1 - && ctx->Pixel.ConvolutionBorderMode[0] == GL_REDUCE) { - *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1); - } - else if (ctx->Pixel.Convolution2DEnabled - && dimensions > 1 - && ctx->Pixel.ConvolutionBorderMode[1] == GL_REDUCE) { - *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1); - *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1); - } - else if (ctx->Pixel.Separable2DEnabled - && dimensions > 1 - && ctx->Pixel.ConvolutionBorderMode[2] == GL_REDUCE) { - *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1); - *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1); - } -} - - - -/* - * This function is used to move user image data into a texture image. - * We handle full texture images and subtexture images. We also take - * care of all image transfer operations here, including convolution. - * Input: - * dstXoffset, dstYoffset, dstZoffset - offsets in pixels - * dstRowStride, dstImageStride - strides in GLchan's - */ -static void -fill_texture_image( GLcontext *ctx, GLuint dimensions, - GLenum texFormat, GLchan *texAddr, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, - GLint dstRowStride, GLint dstImageStride, - GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - GLint texComponents; - - ASSERT(ctx); - ASSERT(dimensions >= 1 && dimensions <= 3); - ASSERT(texAddr); - ASSERT(srcWidth >= 1); - ASSERT(srcHeight >= 1); - ASSERT(srcDepth >= 1); - ASSERT(dstXoffset >= 0); - ASSERT(dstYoffset >= 0); - ASSERT(dstZoffset >= 0); - ASSERT(dstRowStride >= 0); - ASSERT(dstImageStride >= 0); - ASSERT(srcAddr); - ASSERT(srcPacking); - - texComponents = components_in_intformat(texFormat); - - /* try common 2D texture cases first */ - if (!ctx->_ImageTransferState && dimensions == 2 - && srcType == GL_UNSIGNED_BYTE) { - - if (srcFormat == texFormat) { - /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy(). - */ - const GLchan *src = (const GLchan *) _mesa_image_address( - srcPacking, srcAddr, srcWidth, srcHeight, - srcFormat, srcType, 0, 0, 0); - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); - const GLint widthInBytes = srcWidth * texComponents * sizeof(GLchan); - GLchan *dst = texAddr + dstYoffset * dstRowStride - + dstXoffset * texComponents; - if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) { - MEMCPY(dst, src, srcHeight * widthInBytes); - } - else { - GLint i; - for (i = 0; i < srcHeight; i++) { - MEMCPY(dst, src, widthInBytes); - src += srcRowStride; - dst += dstRowStride; - } - } - return; /* all done */ - } - else if (srcFormat == GL_RGBA && texFormat == GL_RGB) { - /* commonly used by Quake */ - const GLchan *src = (const GLchan *) _mesa_image_address( - srcPacking, srcAddr, srcWidth, srcHeight, - srcFormat, srcType, 0, 0, 0); - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); - GLchan *dst = texAddr + dstYoffset * dstRowStride - + dstXoffset * texComponents; - GLint i, j; - for (i = 0; i < srcHeight; i++) { - const GLchan *s = src; - GLchan *d = dst; - for (j = 0; j < srcWidth; j++) { - *d++ = *s++; /*red*/ - *d++ = *s++; /*green*/ - *d++ = *s++; /*blue*/ - s++; /*alpha*/ - } - src += srcRowStride; - dst += dstRowStride; - } - return; /* all done */ - } - } - - /* - * General case solutions - */ - if (texFormat == GL_COLOR_INDEX) { - /* color index texture */ - const GLenum texType = GL_UNSIGNED_BYTE; - GLint img, row; - GLchan *dest = texAddr + dstZoffset * dstImageStride - + dstYoffset * dstRowStride - + dstXoffset * texComponents; - for (img = 0; img < srcDepth; img++) { - GLchan *destRow = dest; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_index_span(ctx, srcWidth, texType, destRow, - srcType, src, srcPacking, - ctx->_ImageTransferState); - destRow += dstRowStride; - } - dest += dstImageStride; - } - } - else { - /* regular, color texture */ - if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) || - (dimensions >= 2 && ctx->Pixel.Convolution2DEnabled) || - (dimensions >= 2 && ctx->Pixel.Separable2DEnabled)) { - /* - * Fill texture image with convolution - */ - GLint img, row; - GLint convWidth = srcWidth, convHeight = srcHeight; - GLfloat *tmpImage, *convImage; - tmpImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat)); - if (!tmpImage) { - gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - convImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat)); - if (!convImage) { - gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - FREE(tmpImage); - return; - } - - for (img = 0; img < srcDepth; img++) { - const GLfloat *srcf; - GLfloat *dstf = tmpImage; - GLchan *dest; - - /* unpack and do transfer ops up to convolution */ - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(srcPacking, - srcAddr, srcWidth, srcHeight, - srcFormat, srcType, img, row, 0); - _mesa_unpack_float_color_span(ctx, srcWidth, GL_RGBA, dstf, - srcFormat, srcType, src, srcPacking, - ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, - GL_TRUE); - dstf += srcWidth * 4; - } - - /* convolve */ - if (dimensions == 1) { - ASSERT(ctx->Pixel.Convolution1DEnabled); - _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage); - } - else { - if (ctx->Pixel.Convolution2DEnabled) { - _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, - tmpImage, convImage); - } - else { - ASSERT(ctx->Pixel.Separable2DEnabled); - _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, - tmpImage, convImage); - } - } - - /* packing and transfer ops after convolution */ - srcf = convImage; - dest = texAddr + (dstZoffset + img) * dstImageStride - + dstYoffset * dstRowStride; - for (row = 0; row < convHeight; row++) { - _mesa_pack_float_rgba_span(ctx, convWidth, - (const GLfloat (*)[4]) srcf, - texFormat, GL_UNSIGNED_BYTE, - dest, &_mesa_native_packing, - ctx->_ImageTransferState - & IMAGE_POST_CONVOLUTION_BITS); - srcf += convWidth * 4; - dest += dstRowStride; - } - } - - FREE(convImage); - FREE(tmpImage); - } - else { - /* - * no convolution - */ - GLint img, row; - GLchan *dest = texAddr + dstZoffset * dstImageStride - + dstYoffset * dstRowStride - + dstXoffset * texComponents; - for (img = 0; img < srcDepth; img++) { - GLchan *destRow = dest; - for (row = 0; row < srcHeight; row++) { - const GLvoid *srcRow = _mesa_image_address(srcPacking, - srcAddr, srcWidth, srcHeight, - srcFormat, srcType, img, row, 0); - _mesa_unpack_chan_color_span(ctx, srcWidth, texFormat, destRow, - srcFormat, srcType, srcRow, srcPacking, - ctx->_ImageTransferState); - destRow += dstRowStride; - } - dest += dstImageStride; - } - } - } -} - - - -/* Need this to prevent an out-of-bounds memory access when using - * X86 optimized code. - */ -#ifdef USE_X86_ASM -# define EXTRA_BYTE sizeof(GLchan) -#else -# define EXTRA_BYTE 0 -#endif - - - -/* - * Called by glTexImage[123]D. Fill in a texture image with data given - * by the client. All pixel transfer and unpack modes are handled here. - * Input: dimensions (1, 2, or 3) - * texImage - destination texture image (we'll malloc the memory) - * width, height, depth - size of source image - * srcFormat, srcType - source image format and type - * pixels - source image data - * srcPacking - source image packing parameters - * - * NOTE: All texture image parameters should have already been error checked. - * - * NOTE: the texImage dimensions and source image dimensions must be correct - * with respect to convolution with border mode = reduce. - */ -static void -make_texture_image( GLcontext *ctx, GLuint dimensions, - struct gl_texture_image *texImage, - GLint width, GLint height, GLint depth, - GLenum srcFormat, GLenum srcType, const GLvoid *pixels, - const struct gl_pixelstore_attrib *srcPacking) -{ - const GLint internalFormat = texImage->IntFormat; - const GLint components = components_in_intformat(internalFormat); - GLint convWidth = width, convHeight = height; - - if (ctx->NewState & _NEW_PIXEL) - gl_update_state(ctx); - - if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { - adjust_texture_size_for_convolution(ctx, dimensions, - &convWidth, &convHeight); - } - - texImage->Data = (GLchan *) MALLOC(convWidth * convHeight * depth - * components * sizeof(GLchan) + EXTRA_BYTE); - if (!texImage->Data) - return; /* out of memory */ - - fill_texture_image(ctx, dimensions, texImage->Format, texImage->Data, - width, height, depth, 0, 0, 0, - convWidth * components * sizeof(GLchan), - convWidth * convHeight * components * sizeof(GLchan), - srcFormat, srcType, pixels, srcPacking); -} - - - -/* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL - * spec. This function creates an empty image for the given texture image. + * spec. */ -static void -make_null_texture( struct gl_texture_image *texImage ) +static GLubyte * +make_null_texture(GLint width, GLint height, GLint depth, GLenum format) { - GLint components; - GLint numPixels; - - ASSERT(texImage); - ASSERT(!texImage->Data); - - components = components_in_intformat(texImage->IntFormat); - numPixels = texImage->Width * texImage->Height * texImage->Depth; - - texImage->Data = (GLchan *) MALLOC( numPixels * components * sizeof(GLchan) - + EXTRA_BYTE ); + const GLint components = _mesa_components_in_format(format); + const GLint numPixels = width * height * depth; + GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); /* * Let's see if anyone finds this. If glTexImage2D() is called with * a NULL image pointer then load the texture image with something * interesting instead of leaving it indeterminate. */ - if (texImage->Data) { + if (data) { static const char message[8][32] = { " X X XXXXX XXX X ", " XX XX X X X X X ", @@ -983,19 +442,23 @@ make_null_texture( struct gl_texture_image *texImage ) " " }; - GLchan *imgPtr = texImage->Data; - GLint i, j, k; - for (i = 0; i < texImage->Height; i++) { - GLint srcRow = 7 - i % 8; - for (j = 0; j < texImage->Width; j++) { - GLint srcCol = j % 32; - GLint texel = (message[srcRow][srcCol]=='X') ? CHAN_MAX : 70; - for (k=0;k<components;k++) { - *imgPtr++ = (GLchan) texel; + GLubyte *imgPtr = data; + GLint h, i, j, k; + for (h = 0; h < depth; h++) { + for (i = 0; i < height; i++) { + GLint srcRow = 7 - (i % 8); + for (j = 0; j < width; j++) { + GLint srcCol = j % 32; + GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; + for (k = 0; k < components; k++) { + *imgPtr++ = texel; + } } } } } + + return data; } @@ -1059,7 +522,8 @@ texture_error_check( GLcontext *ctx, GLenum target, } } else if (dimensions == 2) { - isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D); + isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARB); if (target != GL_TEXTURE_2D && !isProxy && !(ctx->Extensions.ARB_texture_cube_map && target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && @@ -1505,104 +969,163 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, - -/* - * Turn generic compressed formats into specific compressed format. - * Some of the compressed formats we don't support, so we - * fall back to the uncompressed format. (See issue 15 of - * the GL_ARB_texture_compression specification.) - */ -static GLint -get_specific_compressed_tex_format(GLcontext *ctx, - GLint ifmt, GLint numDimensions, - GLint *levelp, - GLsizei *widthp, - GLsizei *heightp, - GLsizei *depthp, - GLint *borderp, - GLenum *formatp, - GLenum *typep) +void +_mesa_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) { - char message[100]; - GLint internalFormat = ifmt; - - if (ctx->Extensions.ARB_texture_compression - && ctx->Driver.SpecificCompressedTexFormat) { - /* - * First, ask the driver for the specific format. - * We do this for all formats, since we may want to - * fake one compressed format for another. - */ - internalFormat = (*ctx->Driver.SpecificCompressedTexFormat) - (ctx, internalFormat, numDimensions, - levelp, - widthp, heightp, depthp, - borderp, formatp, typep); + GET_CURRENT_CONTEXT(ctx); + const struct gl_texture_unit *texUnit; + const struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (level < 0 || level >= ctx->Const.MaxTextureLevels) { + gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); + return; } - /* - * Now, convert any generic format left to an uncompressed - * specific format. If the driver does not support compression - * of the format, we must drop back to the uncompressed format. - * See issue 15 of the GL_ARB_texture_compression specification. - */ - switch (internalFormat) { - case GL_COMPRESSED_ALPHA_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; - } - internalFormat = GL_ALPHA; - break; - case GL_COMPRESSED_LUMINANCE_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; - } - internalFormat = GL_LUMINANCE; - break; - case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; + if (_mesa_sizeof_type(type) <= 0) { + gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); + return; + } + + if (_mesa_components_in_format(format) <= 0) { + gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); + return; + } + + if (!pixels) + return; + + texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + if (!texObj || is_proxy_target(target)) { + gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); + return; + } + + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + if (!texImage) { + /* invalid mipmap level, not an error */ + return; + } + + if (!texImage->Data) { + /* no image data, not an error */ + return; + } + + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); + + if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { + /* convert texture image to GL_RGBA, GL_FLOAT */ + GLint width = texImage->Width; + GLint height = texImage->Height; + GLint depth = texImage->Depth; + GLint img, row; + GLfloat *tmpImage, *convImage; + tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + if (!tmpImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + return; + } + convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + if (!convImage) { + FREE(tmpImage); + gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + return; + } + + for (img = 0; img < depth; img++) { + GLint convWidth, convHeight; + + /* convert texture data to GLfloat/GL_RGBA */ + for (row = 0; row < height; row++) { + GLchan texels[1 << MAX_TEXTURE_LEVELS][4]; + GLint col; + GLfloat *dst = tmpImage + row * width * 4; + for (col = 0; col < width; col++) { + (*texImage->FetchTexel)(ctx, texObj, texImage, col, row, img, + texels[col]); + } + _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst, + GL_RGBA, CHAN_TYPE, texels, + &_mesa_native_packing, + ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, + GL_FALSE); } - internalFormat = GL_LUMINANCE_ALPHA; - break; - case GL_COMPRESSED_INTENSITY_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; + + convWidth = width; + convHeight = height; + + /* convolve */ + if (target == GL_TEXTURE_1D) { + if (ctx->Pixel.Convolution1DEnabled) { + _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage); + } } - internalFormat = GL_INTENSITY; - break; - case GL_COMPRESSED_RGB_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; + else { + if (ctx->Pixel.Convolution2DEnabled) { + _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, + tmpImage, convImage); + } + else if (ctx->Pixel.Separable2DEnabled) { + _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, + tmpImage, convImage); + } } - internalFormat = GL_RGB; - break; - case GL_COMPRESSED_RGBA_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; + + /* pack convolved image */ + for (row = 0; row < convHeight; row++) { + const GLfloat *src = convImage + row * convWidth * 4; + GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels, + convWidth, convHeight, + format, type, img, row, 0); + _mesa_pack_float_rgba_span(ctx, convWidth, + (const GLfloat(*)[4]) src, + format, type, dest, &ctx->Pack, + ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS); } - internalFormat = GL_RGBA; - break; - default: - /* silence compiler warning */ - ; + } + + FREE(tmpImage); + FREE(convImage); } - return internalFormat; + else { + /* no convolution */ + GLint width = texImage->Width; + GLint height = texImage->Height; + GLint depth = texImage->Depth; + GLint img, row; + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + /* compute destination address in client memory */ + GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels, + width, height, format, type, img, row, 0); + assert(dest); + + { + /* general case: convert row to RGBA format */ + GLchan rgba[MAX_WIDTH][4]; + GLint col; + for (col = 0; col < width; col++) { + (*texImage->FetchTexel)(ctx, texObj, texImage, + img, row, col, rgba[col]); + } + + _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba, + format, type, dest, &ctx->Pack, + ctx->_ImageTransferState ); + } /* format */ + } /* row */ + } /* img */ + } /* convolution */ } + /* * Called from the API. Note that width includes the border. */ @@ -1615,37 +1138,21 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); - if (target==GL_TEXTURE_1D) { + if (target == GL_TEXTURE_1D) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLint ifmt; - - ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 1, - &level, - &width, 0, 0, - &border, &format, &type); - if (ifmt < 0) { - /* - * The error here is that we were sent a generic compressed - * format, but the extension is not supported. - */ - return; - } - else { - internalFormat = ifmt; - } if (texture_error_check(ctx, target, level, internalFormat, format, type, 1, postConvWidth, 1, 1, border)) { - return; /* error in texture image was detected */ + return; /* error was recorded */ } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current1D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -1656,51 +1163,28 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } } else if (texImage->Data) { + /* free the old texture data */ FREE(texImage->Data); texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, postConvWidth, 1, 1, border, internalFormat); - if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - /* process the texture image */ + ASSERT(ctx->Driver.TexImage1D); if (pixels) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (!ctx->_ImageTransferState && ctx->Driver.TexImage1D) { - /* let device driver try to use raw image */ - success = (*ctx->Driver.TexImage1D)( ctx, target, level, format, - type, pixels, &ctx->Unpack, - texObj, texImage, &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - make_texture_image(ctx, 1, texImage, width, 1, 1, - format, type, pixels, &ctx->Unpack); - if (!success && ctx->Driver.TexImage1D) { - /* let device driver try to use unpacked image */ - (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } + (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, + width, border, format, type, pixels, + &ctx->Unpack, texObj, texImage); } else { - make_null_texture(texImage); - if (ctx->Driver.TexImage1D) { - GLboolean retain; - (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); + GLubyte *dummy = make_null_texture(width, 1, 1, format); + if (dummy) { + (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, + width, border, + format, GL_UNSIGNED_BYTE, dummy, + &_mesa_native_packing, texObj, texImage); + FREE(dummy); } } @@ -1711,23 +1195,20 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, else if (target == GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, - format, type, 1, width, 1, 1, border); - if (!error && ctx->Driver.TestProxyTexImage) { + format, type, 1, + postConvWidth, 1, 1, border); + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, format, type, - width, 1, 1, border); + postConvWidth, 1, 1, border); } if (error) { /* if error, clear all proxy texture image parameters */ - if (level>=0 && level<ctx->Const.MaxTextureLevels) { + if (level >= 0 && level < ctx->Const.MaxTextureLevels) { clear_proxy_teximage(ctx->Texture.Proxy1D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level], - width, 1, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); @@ -1746,36 +1227,21 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); - if (target==GL_TEXTURE_2D || + if (target == GL_TEXTURE_2D || (ctx->Extensions.ARB_texture_cube_map && target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { + /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLint ifmt; - - ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 2, - &level, - &width, &height, 0, - &border, &format, &type); - if (ifmt < 0) { - /* - * The error here is that we were sent a generic compressed - * format, but the extension is not supported. - */ - return; - } - else { - internalFormat = ifmt; - } if (texture_error_check(ctx, target, level, internalFormat, format, type, 2, postConvWidth, postConvHeight, 1, border)) { - return; /* error in texture image was detected */ + return; /* error was recorded */ } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; @@ -1785,59 +1251,34 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, if (!texImage) { texImage = _mesa_alloc_texture_image(); set_tex_image(texObj, target, level, texImage); - /*texObj->Image[level] = texImage;*/ if (!texImage) { gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; } } else if (texImage->Data) { + /* free the old texture data */ FREE(texImage->Data); texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, postConvWidth, postConvHeight, - 1, border, internalFormat); - if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - /* process the texture image */ + ASSERT(ctx->Driver.TexImage2D); if (pixels) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (!ctx->_ImageTransferState && ctx->Driver.TexImage2D) { - /* let device driver try to use raw image */ - success = (*ctx->Driver.TexImage2D)( ctx, target, level, format, - type, pixels, &ctx->Unpack, - texObj, texImage, &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - make_texture_image(ctx, 2, texImage, width, height, 1, - format, type, pixels, &ctx->Unpack); - if (!success && ctx->Driver.TexImage2D) { - /* let device driver try to use unpacked image */ - (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } + (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, + width, height, border, format, type, pixels, + &ctx->Unpack, texObj, texImage); } else { - make_null_texture(texImage); - if (ctx->Driver.TexImage2D) { - GLboolean retain; - (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); + GLubyte *dummy = make_null_texture(width, height, 1, format); + if (dummy) { + (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, + width, height, border, + format, GL_UNSIGNED_BYTE, dummy, + &_mesa_native_packing, texObj, texImage); + FREE(dummy); } } @@ -1848,24 +1289,20 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, else if (target == GL_PROXY_TEXTURE_2D) { /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, - format, type, 2, width, height, 1, border); - if (!error && ctx->Driver.TestProxyTexImage) { + format, type, 2, + postConvWidth, postConvHeight, 1, border); + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, - internalFormat, format, type, - width, height, 1, border); + internalFormat, format, type, + postConvWidth, postConvHeight, 1, border); } if (error) { /* if error, clear all proxy texture image parameters */ - if (level>=0 && level<ctx->Const.MaxTextureLevels) { + if (level >= 0 && level < ctx->Const.MaxTextureLevels) { clear_proxy_teximage(ctx->Texture.Proxy2D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, - ctx->Texture.Proxy2D->Image[level], - width, height, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); @@ -1887,35 +1324,19 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (target==GL_TEXTURE_3D_EXT) { + if (target == GL_TEXTURE_3D) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLint ifmt; - - ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 3, - &level, - &width, &height, &depth, - &border, &format, &type); - if (ifmt < 0) { - /* - * The error here is that we were sent a generic compressed - * format, but the extension is not supported. - */ - return; - } - else { - internalFormat = ifmt; - } if (texture_error_check(ctx, target, level, internalFormat, format, type, 3, width, height, depth, border)) { - return; /* error in texture image was detected */ + return; /* error was recorded */ } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current3D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -1930,48 +1351,24 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, height, depth, - border, internalFormat); - if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - /* process the texture image */ + ASSERT(ctx->Driver.TexImage3D); if (pixels) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (!ctx->_ImageTransferState && ctx->Driver.TexImage3D) { - /* let device driver try to use raw image */ - success = (*ctx->Driver.TexImage3D)( ctx, target, level, format, - type, pixels, &ctx->Unpack, - texObj, texImage, &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - make_texture_image(ctx, 3, texImage, width, height, depth, - format, type, pixels, &ctx->Unpack); - if (!success && ctx->Driver.TexImage3D) { - /* let device driver try to use unpacked image */ - (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } + (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat, + width, height, depth, border, + format, type, pixels, + &ctx->Unpack, texObj, texImage); } else { - make_null_texture(texImage); - if (ctx->Driver.TexImage3D) { - GLboolean retain; - (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); + GLubyte *dummy = make_null_texture(width, height, depth, format); + if (dummy) { + (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat, + width, height, depth, border, + format, GL_UNSIGNED_BYTE, dummy, + &_mesa_native_packing, texObj, texImage); + FREE(dummy); } } @@ -1983,7 +1380,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, format, type, 3, width, height, depth, border); - if (!error && ctx->Driver.TestProxyTexImage) { + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, format, type, width, height, depth, border); @@ -1994,11 +1392,6 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, clear_proxy_teximage(ctx->Texture.Proxy3D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level], - width, height, depth, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); @@ -2018,371 +1411,6 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, } -/* - * Fetch a texture image from the device driver. - * Store the results in the given texture object at the given mipmap level. - */ -void -_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, - const struct gl_texture_object *texObj ) -{ - GLvoid *image; - GLenum imgFormat, imgType; - GLboolean freeImage; - struct gl_texture_image *texImage; - GLint destComponents, numPixels, srcBytesPerTexel; - - if (!ctx->Driver.GetTexImage) - return; - - image = (*ctx->Driver.GetTexImage)( ctx, target, level, texObj, - &imgFormat, &imgType, &freeImage); - if (!image) - return; - - texImage = texObj->Image[level]; - ASSERT(texImage); - if (!texImage) - return; - - destComponents = components_in_intformat(texImage->Format); - assert(destComponents > 0); - numPixels = texImage->Width * texImage->Height * texImage->Depth; - assert(numPixels > 0); - srcBytesPerTexel = _mesa_bytes_per_pixel(imgFormat, imgType); - assert(srcBytesPerTexel > 0); - - if (!texImage->Data) { - /* Allocate memory for the texture image data */ - texImage->Data = (GLchan *) MALLOC(numPixels * destComponents - * sizeof(GLchan) + EXTRA_BYTE); - } - - if (imgFormat == texImage->Format && imgType == GL_UNSIGNED_BYTE) { - /* We got lucky! The driver's format and type match Mesa's format. */ - if (texImage->Data) { - MEMCPY(texImage->Data, image, numPixels * destComponents); - } - } - else { - /* Convert the texture image from the driver's format to Mesa's - * internal format. - */ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLint destBytesPerRow = width * destComponents * sizeof(GLchan); - const GLint srcBytesPerRow = width * srcBytesPerTexel; - const GLenum dstType = GL_UNSIGNED_BYTE; - const GLenum dstFormat = texImage->Format; - const GLchan *srcPtr = (const GLchan *) image; - GLchan *destPtr = texImage->Data; - - if (texImage->Format == GL_COLOR_INDEX) { - /* color index texture */ - GLint img, row; - assert(imgFormat == GL_COLOR_INDEX); - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - _mesa_unpack_index_span(ctx, width, dstType, destPtr, - imgType, srcPtr, &_mesa_native_packing, GL_FALSE); - destPtr += destBytesPerRow; - srcPtr += srcBytesPerRow; - } - } - } - else { - /* color texture */ - GLint img, row; - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - _mesa_unpack_chan_color_span(ctx, width, dstFormat, destPtr, - imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE); - destPtr += destBytesPerRow; - srcPtr += srcBytesPerRow; - } - } - } - } - - if (freeImage) - FREE(image); -} - - -/* - * Get all the mipmap images for a texture object from the device driver. - * Actually, only get mipmap images if we're using a mipmap filter. - */ -GLboolean -_mesa_get_teximages_from_driver(GLcontext *ctx, - struct gl_texture_object *texObj) -{ - if (ctx->Driver.GetTexImage) { - static const GLenum targets[] = { - GL_TEXTURE_1D, - GL_TEXTURE_2D, - GL_TEXTURE_3D, - GL_TEXTURE_CUBE_MAP_ARB, - GL_TEXTURE_CUBE_MAP_ARB, - GL_TEXTURE_CUBE_MAP_ARB - }; - GLboolean needLambda = (texObj->MinFilter != texObj->MagFilter); - GLenum target = targets[texObj->Dimensions - 1]; - if (needLambda) { - GLint level; - /* Get images for all mipmap levels. We might not need them - * all but this is easier. We're on a (slow) software path - * anyway. - */ - for (level = texObj->BaseLevel; level <= texObj->_MaxLevel; level++) { - struct gl_texture_image *texImg = texObj->Image[level]; - if (texImg && !texImg->Data) { - _mesa_get_teximage_from_driver(ctx, target, level, texObj); - if (!texImg->Data) - return GL_FALSE; /* out of memory */ - } - } - } - else { - GLint level = texObj->BaseLevel; - struct gl_texture_image *texImg = texObj->Image[level]; - if (texImg && !texImg->Data) { - _mesa_get_teximage_from_driver(ctx, target, level, texObj); - if (!texImg->Data) - return GL_FALSE; /* out of memory */ - } - } - return GL_TRUE; - } - return GL_FALSE; -} - - - -void -_mesa_GetTexImage( GLenum target, GLint level, GLenum format, - GLenum type, GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - const struct gl_texture_unit *texUnit; - const struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLboolean discardImage; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (level < 0 || level >= ctx->Const.MaxTextureLevels) { - gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); - return; - } - - if (_mesa_sizeof_type(type) <= 0) { - gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); - return; - } - - if (_mesa_components_in_format(format) <= 0) { - gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); - return; - } - - if (!pixels) - return; - - texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - if (!texObj || - target == GL_PROXY_TEXTURE_1D || - target == GL_PROXY_TEXTURE_2D || - target == GL_PROXY_TEXTURE_3D) { - gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); - return; - } - - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - if (!texImage) { - /* invalid mipmap level, not an error */ - return; - } - - if (!texImage->Data) { - /* try to get the texture image from the device driver */ - _mesa_get_teximage_from_driver(ctx, target, level, texObj); - discardImage = GL_TRUE; - } - else { - discardImage = GL_FALSE; - } - - if (texImage->Data) { - GLint width = texImage->Width; - GLint height = texImage->Height; - GLint depth = texImage->Depth; - GLint img, row; - - if (ctx->NewState & _NEW_PIXEL) - gl_update_state(ctx); - - if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { - /* convert texture image to GL_RGBA, GL_FLOAT */ - GLfloat *tmpImage, *convImage; - const GLint comps = components_in_intformat(texImage->Format); - - tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); - if (!tmpImage) { - gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); - if (!convImage) { - FREE(tmpImage); - gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - - for (img = 0; img < depth; img++) { - GLint convWidth, convHeight; - - /* convert to GL_RGBA */ - for (row = 0; row < height; row++) { - const GLchan *src = texImage->Data - + (img * height + row ) * width * comps; - GLfloat *dst = tmpImage + row * width * 4; - _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst, - texImage->Format, GL_UNSIGNED_BYTE, - src, &_mesa_native_packing, - ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, - GL_FALSE); - } - - convWidth = width; - convHeight = height; - - /* convolve */ - if (target == GL_TEXTURE_1D) { - if (ctx->Pixel.Convolution1DEnabled) { - _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage); - } - } - else { - if (ctx->Pixel.Convolution2DEnabled) { - _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, - tmpImage, convImage); - } - else if (ctx->Pixel.Separable2DEnabled) { - _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, - tmpImage, convImage); - } - } - - /* pack convolved image */ - for (row = 0; row < convHeight; row++) { - const GLfloat *src = convImage + row * convWidth * 4; - GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels, - convWidth, convHeight, - format, type, img, row, 0); - _mesa_pack_float_rgba_span(ctx, convWidth, - (const GLfloat(*)[4]) src, - format, type, dest, &ctx->Pack, - ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS); - } - } - - FREE(tmpImage); - FREE(convImage); - } - else { - /* no convolution */ - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - /* compute destination address in client memory */ - GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels, - width, height, format, type, img, row, 0); - assert(dest); - if (texImage->Format == GL_RGBA) { - /* simple case */ - const GLchan *src = texImage->Data - + (img * height + row ) * width * 4; - _mesa_pack_rgba_span( ctx, width, (CONST GLchan (*)[4]) src, - format, type, dest, &ctx->Pack, - ctx->_ImageTransferState ); - } - else { - /* general case: convert row to RGBA format */ - GLchan rgba[MAX_WIDTH][4]; - GLint i; - const GLchan *src; - switch (texImage->Format) { - case GL_ALPHA: - src = texImage->Data + row * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = CHAN_MAX; - rgba[i][GCOMP] = CHAN_MAX; - rgba[i][BCOMP] = CHAN_MAX; - rgba[i][ACOMP] = src[i]; - } - break; - case GL_LUMINANCE: - src = texImage->Data + row * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = src[i]; - rgba[i][GCOMP] = src[i]; - rgba[i][BCOMP] = src[i]; - rgba[i][ACOMP] = CHAN_MAX; - } - break; - case GL_LUMINANCE_ALPHA: - src = texImage->Data + row * 2 * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = src[i*2+0]; - rgba[i][GCOMP] = src[i*2+0]; - rgba[i][BCOMP] = src[i*2+0]; - rgba[i][ACOMP] = src[i*2+1]; - } - break; - case GL_INTENSITY: - src = texImage->Data + row * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = src[i]; - rgba[i][GCOMP] = src[i]; - rgba[i][BCOMP] = src[i]; - rgba[i][ACOMP] = CHAN_MAX; - } - break; - case GL_RGB: - src = texImage->Data + row * 3 * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = src[i*3+0]; - rgba[i][GCOMP] = src[i*3+1]; - rgba[i][BCOMP] = src[i*3+2]; - rgba[i][ACOMP] = CHAN_MAX; - } - break; - case GL_COLOR_INDEX: - gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" ); - break; - case GL_RGBA: - default: - gl_problem( ctx, "bad format in gl_GetTexImage" ); - } - _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba, - format, type, dest, &ctx->Pack, - ctx->_ImageTransferState ); - } /* format */ - } /* row */ - } /* img */ - } /* convolution */ - - /* if we got the teximage from the device driver we'll discard it now */ - if (discardImage) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } -} - - void _mesa_TexSubImage1D( GLenum target, GLint level, @@ -2395,9 +1423,8 @@ _mesa_TexSubImage1D( GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; - adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1, 1, format, type)) { @@ -2405,8 +1432,8 @@ _mesa_TexSubImage1D( GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current1D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || !pixels) @@ -2415,40 +1442,10 @@ _mesa_TexSubImage1D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage1D) { - success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset, - width, format, type, pixels, - &ctx->Unpack, texObj, texImage ); - } - if (!success) { - /* XXX if Driver.TexSubImage1D, unpack image and try again? */ - GLboolean retain = GL_TRUE; - if (!texImage->Data) { - _mesa_get_teximage_from_driver( ctx, target, level, texObj ); - if (!texImage->Data) { - make_null_texture(texImage); - } - if (!texImage->Data) - return; /* we're really out of luck! */ - } - - fill_texture_image(ctx, 1, texImage->Format, texImage->Data, - width, 1, 1, xoffset + texImage->Border, 0, 0, /* size and offsets */ - 0, 0, /* strides */ - format, type, pixels, &ctx->Unpack); - - if (ctx->Driver.TexImage1D) { - (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, texObj, texImage, - &retain ); - } - - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } + ASSERT(ctx->Driver.TexSubImage1D); + (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, + format, type, pixels, &ctx->Unpack, + texObj, texImage); } @@ -2464,9 +1461,8 @@ _mesa_TexSubImage2D( GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight, 1, format, type)) { @@ -2475,7 +1471,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); - texImage = texObj->Image[level]; + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || height == 0 || !pixels) @@ -2484,43 +1480,10 @@ _mesa_TexSubImage2D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage2D) { - success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset, - yoffset, width, height, format, type, - pixels, &ctx->Unpack, texObj, texImage ); - } - if (!success) { - /* XXX if Driver.TexSubImage2D, unpack image and try again? */ - const GLint texComps = components_in_intformat(texImage->Format); - const GLint texRowStride = texImage->Width * texComps; - GLboolean retain = GL_TRUE; - - if (!texImage->Data) { - _mesa_get_teximage_from_driver( ctx, target, level, texObj ); - if (!texImage->Data) { - make_null_texture(texImage); - } - if (!texImage->Data) - return; /* we're really out of luck! */ - } - - fill_texture_image(ctx, 2, texImage->Format, texImage->Data, - width, height, 1, xoffset + texImage->Border, - yoffset + texImage->Border, 0, texRowStride, 0, - format, type, pixels, &ctx->Unpack); - - if (ctx->Driver.TexImage2D) { - (*ctx->Driver.TexImage2D)(ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, texObj, texImage, - &retain); - } - - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } + ASSERT(ctx->Driver.TexSubImage2D); + (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset, + width, height, format, type, pixels, + &ctx->Unpack, texObj, texImage); } @@ -2536,7 +1499,6 @@ _mesa_TexSubImage3D( GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type)) { @@ -2544,8 +1506,8 @@ _mesa_TexSubImage3D( GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current3D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || height == 0 || height == 0 || !pixels) @@ -2554,45 +1516,12 @@ _mesa_TexSubImage3D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage3D) { - success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset, - yoffset, zoffset, width, height, depth, format, - type, pixels, &ctx->Unpack, texObj, texImage ); - } - if (!success) { - /* XXX if Driver.TexSubImage3D, unpack image and try again? */ - const GLint texComps = components_in_intformat(texImage->Format); - const GLint texRowStride = texImage->Width * texComps; - const GLint texImgStride = texRowStride * texImage->Height; - GLboolean retain = GL_TRUE; - - if (!texImage->Data) { - _mesa_get_teximage_from_driver( ctx, target, level, texObj ); - if (!texImage->Data) { - make_null_texture(texImage); - } - if (!texImage->Data) - return; /* we're really out of luck! */ - } - - fill_texture_image(ctx, 3, texImage->Format, texImage->Data, - width, height, depth, xoffset + texImage->Border, - yoffset + texImage->Border, - zoffset + texImage->Border, texRowStride, - texImgStride, format, type, pixels, &ctx->Unpack); - - if (ctx->Driver.TexImage3D) { - (*ctx->Driver.TexImage3D)(ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, texObj, texImage, - &retain); - } - - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } + ASSERT(ctx->Driver.TexSubImage3D); + (*ctx->Driver.TexSubImage3D)(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, + &ctx->Unpack, texObj, texImage ); } @@ -2654,7 +1583,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); if (copytexture_error_check(ctx, 1, target, level, internalFormat, postConvWidth, 1, border)) @@ -2697,7 +1626,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); if (copytexture_error_check(ctx, 2, target, level, internalFormat, postConvWidth, postConvHeight, border)) @@ -2739,7 +1668,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); if (copytexsubimage_error_check(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1)) @@ -2789,7 +1718,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight)) @@ -2839,7 +1768,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, postConvWidth, postConvHeight)) @@ -2904,7 +1833,6 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLsizei computedImageSize; if (texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, 1, 1, border)) { @@ -2912,8 +1840,8 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current1D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -2928,48 +1856,13 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, 1, 1, - border, internalFormat); - - /* process the texture image */ - if (data) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (ctx->Driver.CompressedTexImage1D) { - success = (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, - imageSize, data, texObj, texImage, &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - computedImageSize = _mesa_compressed_image_size(ctx, - internalFormat, - 1, /* num dims */ - width, - 1, /* height */ - 1); /* depth */ - if (computedImageSize != imageSize) { - gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage1DARB(imageSize)"); - return; - } - texImage->Data = MALLOC(computedImageSize); - if (texImage->Data) { - MEMCPY(texImage->Data, data, computedImageSize); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } - else { - make_null_texture(texImage); - if (ctx->Driver.CompressedTexImage1D) { - GLboolean retain; - (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, 0, - texImage->Data, texObj, - texImage, &retain); - } + if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.CompressedTexImage1D); + (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, + internalFormat, width, border, + imageSize, data, + texObj, texImage); + ASSERT(texImage->CompressedSize > 0); /* sanity */ } /* state update */ @@ -2980,7 +1873,8 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, 1, 1, border); - if (!error && ctx->Driver.TestProxyTexImage) { + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, GL_NONE, GL_NONE, width, 1, 1, border); @@ -2991,11 +1885,6 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, clear_proxy_teximage(ctx->Texture.Proxy1D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level], - width, 1, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" ); @@ -3027,14 +1916,13 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, ; } - if (target==GL_TEXTURE_2D || + if (target == GL_TEXTURE_2D || (ctx->Extensions.ARB_texture_cube_map && target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLsizei computedImageSize; if (texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, height, 1, border)) { @@ -3042,8 +1930,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current2D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -3058,53 +1946,13 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, height, 1, border, internalFormat); - - /* process the texture image */ - if (data) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (ctx->Driver.CompressedTexImage2D) { - success = (*ctx->Driver.CompressedTexImage2D)( ctx, - target, - level, - imageSize, - data, - texObj, - texImage, - &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - computedImageSize = _mesa_compressed_image_size(ctx, - internalFormat, - 2, /* num dims */ - width, - height, - 1); /* depth */ - if (computedImageSize != imageSize) { - gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage2DARB(imageSize)"); - return; - } - texImage->Data = MALLOC(computedImageSize); - if (texImage->Data) { - MEMCPY(texImage->Data, data, computedImageSize); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } - else { - make_null_texture(texImage); - if (ctx->Driver.CompressedTexImage2D) { - GLboolean retain; - (*ctx->Driver.CompressedTexImage2D)( ctx, target, level, 0, - texImage->Data, texObj, - texImage, &retain); - } + if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.CompressedTexImage2D); + (*ctx->Driver.CompressedTexImage2D)(ctx, target, level, + internalFormat, width, height, + border, imageSize, data, + texObj, texImage); + ASSERT(texImage->CompressedSize > 0); /* sanity */ } /* state update */ @@ -3115,7 +1963,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 2, width, height, 1, border); - if (!error && ctx->Driver.TestProxyTexImage) { + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, GL_NONE, GL_NONE, width, height, 1, border); @@ -3126,11 +1975,6 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, clear_proxy_teximage(ctx->Texture.Proxy2D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy2D->Image[level], - width, 1, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" ); @@ -3166,7 +2010,6 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLsizei computedImageSize; if (texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, height, depth, border)) { @@ -3174,8 +2017,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current3D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -3190,50 +2033,14 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, height, depth, - border, internalFormat); - - /* process the texture image */ - if (data) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (ctx->Driver.CompressedTexImage3D) { - success = (*ctx->Driver.CompressedTexImage3D)(ctx, target, level, - imageSize, data, - texObj, texImage, - &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - computedImageSize = _mesa_compressed_image_size(ctx, - internalFormat, - 3, /* num dims */ - width, - height, - depth); - if (computedImageSize != imageSize) { - gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage3DARB(imageSize)"); - return; - } - texImage->Data = MALLOC(computedImageSize); - if (texImage->Data) { - MEMCPY(texImage->Data, data, computedImageSize); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } - else { - make_null_texture(texImage); - if (ctx->Driver.CompressedTexImage3D) { - GLboolean retain; - (*ctx->Driver.CompressedTexImage3D)( ctx, target, level, 0, - texImage->Data, texObj, - texImage, &retain); - } + if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.CompressedTexImage3D); + (*ctx->Driver.CompressedTexImage3D)(ctx, target, level, + internalFormat, + width, height, depth, + border, imageSize, data, + texObj, texImage); + ASSERT(texImage->CompressedSize > 0); /* sanity */ } /* state update */ @@ -3244,7 +2051,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, height, depth, border); - if (!error && ctx->Driver.TestProxyTexImage) { + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, GL_NONE, GL_NONE, width, height, depth, border); @@ -3255,11 +2063,6 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, clear_proxy_teximage(ctx->Texture.Proxy3D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level], - width, 1, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" ); @@ -3277,7 +2080,6 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, format, GL_NONE)) { @@ -3286,20 +2088,17 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); - texImage = texObj->Image[level]; + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || !data) return; /* no-op, not an error */ if (ctx->Driver.CompressedTexSubImage1D) { - success = (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level, - xoffset, width, format, imageSize, data, texObj, texImage); - } - if (!success) { - /* XXX what else can we do? */ - gl_problem(ctx, "glCompressedTexSubImage1DARB failed!"); - return; + (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level, + xoffset, width, + format, imageSize, data, + texObj, texImage); } } @@ -3314,7 +2113,6 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1, format, GL_NONE)) { @@ -3323,21 +2121,17 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); - texImage = texObj->Image[level]; + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || height == 0 || !data) return; /* no-op, not an error */ if (ctx->Driver.CompressedTexSubImage2D) { - success = (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level, - xoffset, yoffset, width, height, format, - imageSize, data, texObj, texImage); - } - if (!success) { - /* XXX what else can we do? */ - gl_problem(ctx, "glCompressedTexSubImage2DARB failed!"); - return; + (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level, + xoffset, yoffset, width, height, + format, imageSize, data, + texObj, texImage); } } @@ -3352,7 +2146,6 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, GL_NONE)) { @@ -3361,21 +2154,18 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); - texImage = texObj->Image[level]; + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || height == 0 || depth == 0 || !data) return; /* no-op, not an error */ if (ctx->Driver.CompressedTexSubImage3D) { - success = (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level, - xoffset, yoffset, zoffset, width, height, depth, - format, imageSize, data, texObj, texImage); - } - if (!success) { - /* XXX what else can we do? */ - gl_problem(ctx, "glCompressedTexSubImage3DARB failed!"); - return; + (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, imageSize, data, + texObj, texImage); } } @@ -3384,6 +2174,7 @@ void _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) { GET_CURRENT_CONTEXT(ctx); + const struct gl_texture_unit *texUnit; const struct gl_texture_object *texObj; struct gl_texture_image *texImage; @@ -3394,48 +2185,15 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) return; } - switch (target) { - case GL_TEXTURE_1D: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D; - texImage = texObj->Image[level]; - break; - case GL_TEXTURE_2D: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D; - texImage = texObj->Image[level]; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->Image[level]; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->NegX[level]; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->PosY[level]; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->NegY[level]; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->PosZ[level]; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->NegZ[level]; - break; - case GL_TEXTURE_3D: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D; - texImage = texObj->Image[level]; - break; - default: - gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); - return; + if (is_proxy_target(target)) { + gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); + return; } + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + if (!texImage) { /* invalid mipmap level */ gl_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); @@ -3450,11 +2208,9 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) if (!img) return; - if (ctx->Driver.GetCompressedTexImage) { + if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.GetCompressedTexImage); (*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj, texImage); } - else { - gl_problem(ctx, "Driver doesn't implement GetCompressedTexImage"); - } } |