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authorBrian Paul <[email protected]>2001-02-06 21:42:48 +0000
committerBrian Paul <[email protected]>2001-02-06 21:42:48 +0000
commit8e39ad2cd67d49be40ff0822f3269affdf83d601 (patch)
tree5797d44b4e687d7c891fd1899fe4cc875919b544 /src/mesa/main/teximage.c
parent16461f7c53f3bd88ec20458edfc247df14cde721 (diff)
Overhaul of texture image handling.
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c1906
1 files changed, 331 insertions, 1575 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 9e2609dd583..b75eb6a35e0 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.70 2001/01/23 23:35:23 brianp Exp $ */
+/* $Id: teximage.c,v 1.71 2001/02/06 21:42:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -218,78 +218,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint format )
/*
- * Given an internal texture format enum or 1, 2, 3, 4 return the
- * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
- * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the
- * number of components for the format. Return -1 if invalid enum.
- */
-static GLint
-components_in_intformat( GLint format )
-{
- switch (format) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return 1;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return 1;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return 2;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return 1;
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return 3;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return 4;
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return 1;
- default:
- return -1; /* error */
- }
-}
-
-
-/*
* Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE
* otherwise.
*/
@@ -305,115 +233,11 @@ is_compressed_format(GLcontext *ctx, GLenum internalFormat)
/*
- * Examine the texImage->Format field and set the Red, Green, Blue, etc
- * texel component sizes to default values.
- * These fields are set only here by core Mesa but device drivers may
- * overwritting these fields to indicate true texel resolution.
+ * Store a gl_texture_image pointer in a gl_texture_object structure
+ * according to the target and level parameters.
+ * This was basically prompted by the introduction of cube maps.
*/
static void
-set_teximage_component_sizes( struct gl_texture_image *texImage )
-{
- switch (texImage->Format) {
- case GL_ALPHA:
- texImage->RedBits = 0;
- texImage->GreenBits = 0;
- texImage->BlueBits = 0;
- texImage->AlphaBits = 8;
- texImage->IntensityBits = 0;
- texImage->LuminanceBits = 0;
- texImage->IndexBits = 0;
- break;
- case GL_LUMINANCE:
- texImage->RedBits = 0;
- texImage->GreenBits = 0;
- texImage->BlueBits = 0;
- texImage->AlphaBits = 0;
- texImage->IntensityBits = 0;
- texImage->LuminanceBits = 8;
- texImage->IndexBits = 0;
- break;
- case GL_LUMINANCE_ALPHA:
- texImage->RedBits = 0;
- texImage->GreenBits = 0;
- texImage->BlueBits = 0;
- texImage->AlphaBits = 8;
- texImage->IntensityBits = 0;
- texImage->LuminanceBits = 8;
- texImage->IndexBits = 0;
- break;
- case GL_INTENSITY:
- texImage->RedBits = 0;
- texImage->GreenBits = 0;
- texImage->BlueBits = 0;
- texImage->AlphaBits = 0;
- texImage->IntensityBits = 8;
- texImage->LuminanceBits = 0;
- texImage->IndexBits = 0;
- break;
- case GL_RED:
- texImage->RedBits = 8;
- texImage->GreenBits = 0;
- texImage->BlueBits = 0;
- texImage->AlphaBits = 0;
- texImage->IntensityBits = 0;
- texImage->LuminanceBits = 0;
- texImage->IndexBits = 0;
- break;
- case GL_GREEN:
- texImage->RedBits = 0;
- texImage->GreenBits = 8;
- texImage->BlueBits = 0;
- texImage->AlphaBits = 0;
- texImage->IntensityBits = 0;
- texImage->LuminanceBits = 0;
- texImage->IndexBits = 0;
- break;
- case GL_BLUE:
- texImage->RedBits = 0;
- texImage->GreenBits = 0;
- texImage->BlueBits = 8;
- texImage->AlphaBits = 0;
- texImage->IntensityBits = 0;
- texImage->LuminanceBits = 0;
- texImage->IndexBits = 0;
- break;
- case GL_RGB:
- case GL_BGR:
- texImage->RedBits = 8;
- texImage->GreenBits = 8;
- texImage->BlueBits = 8;
- texImage->AlphaBits = 0;
- texImage->IntensityBits = 0;
- texImage->LuminanceBits = 0;
- texImage->IndexBits = 0;
- break;
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- texImage->RedBits = 8;
- texImage->GreenBits = 8;
- texImage->BlueBits = 8;
- texImage->AlphaBits = 8;
- texImage->IntensityBits = 0;
- texImage->LuminanceBits = 0;
- texImage->IndexBits = 0;
- break;
- case GL_COLOR_INDEX:
- texImage->RedBits = 0;
- texImage->GreenBits = 0;
- texImage->BlueBits = 0;
- texImage->AlphaBits = 0;
- texImage->IntensityBits = 0;
- texImage->LuminanceBits = 0;
- texImage->IndexBits = 8;
- break;
- default:
- gl_problem(NULL, "unexpected format in set_teximage_component_sizes");
- }
-}
-
-
-static void
set_tex_image(struct gl_texture_object *tObj,
GLenum target, GLint level,
struct gl_texture_image *texImage)
@@ -449,6 +273,7 @@ set_tex_image(struct gl_texture_object *tObj,
}
+
/*
* Return new gl_texture_image struct with all fields initialized to zero.
*/
@@ -460,42 +285,6 @@ _mesa_alloc_texture_image( void )
-/*
- * Initialize most fields of a gl_texture_image struct.
- */
-static void
-init_texture_image( GLcontext *ctx,
- struct gl_texture_image *img,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat )
-{
- ASSERT(img);
- ASSERT(!img->Data);
- img->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
- set_teximage_component_sizes( img );
- img->IntFormat = (GLenum) internalFormat;
- img->Border = border;
- img->Width = width;
- img->Height = height;
- img->Depth = depth;
- img->WidthLog2 = logbase2(width - 2 * border);
- if (height == 1) /* 1-D texture */
- img->HeightLog2 = 0;
- else
- img->HeightLog2 = logbase2(height - 2 * border);
- if (depth == 1) /* 2-D texture */
- img->DepthLog2 = 0;
- else
- img->DepthLog2 = logbase2(depth - 2 * border);
- img->Width2 = 1 << img->WidthLog2;
- img->Height2 = 1 << img->HeightLog2;
- img->Depth2 = 1 << img->DepthLog2;
- img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
- img->IsCompressed = is_compressed_format(ctx, internalFormat);
-}
-
-
-
void
_mesa_free_texture_image( struct gl_texture_image *teximage )
{
@@ -507,33 +296,19 @@ _mesa_free_texture_image( struct gl_texture_image *teximage )
}
-
/*
- * Return number of bytes of storage needed to store a compressed texture
- * image. Only the driver knows for sure. If the driver can't help us,
- * we must return 0.
+ * Return GL_TRUE if the target is a proxy target.
*/
-GLuint
-_mesa_compressed_image_size(GLcontext *ctx,
- GLenum internalFormat,
- GLint numDimensions,
- GLint width,
- GLint height,
- GLint depth)
+static GLboolean
+is_proxy_target(GLenum target)
{
- if (ctx->Driver.CompressedImageSize) {
- return (*ctx->Driver.CompressedImageSize)(ctx, internalFormat,
- numDimensions,
- width, height, depth);
- }
- else {
- /* Shouldn't this be an internal error of some sort? */
- return 0;
- }
+ return (target == GL_PROXY_TEXTURE_1D ||
+ target == GL_PROXY_TEXTURE_2D ||
+ target == GL_PROXY_TEXTURE_3D ||
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
}
-
/*
* Given a texture unit and a texture target, return the corresponding
* texture object.
@@ -639,339 +414,23 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
/*
- * Calling glTexImage and related functions when convolution is enabled
- * with GL_REDUCE border mode causes some complications.
- * The incoming image must be extra large so that the post-convolution
- * image size is reduced to a power of two size (plus 2 * border).
- * This function adjusts a texture width and height accordingly if
- * convolution with GL_REDUCE is enabled.
- */
-static void
-adjust_texture_size_for_convolution(const GLcontext *ctx, GLuint dimensions,
- GLsizei *width, GLsizei *height)
-{
- if (ctx->Pixel.Convolution1DEnabled
- && dimensions == 1
- && ctx->Pixel.ConvolutionBorderMode[0] == GL_REDUCE) {
- *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1);
- }
- else if (ctx->Pixel.Convolution2DEnabled
- && dimensions > 1
- && ctx->Pixel.ConvolutionBorderMode[1] == GL_REDUCE) {
- *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1);
- }
- else if (ctx->Pixel.Separable2DEnabled
- && dimensions > 1
- && ctx->Pixel.ConvolutionBorderMode[2] == GL_REDUCE) {
- *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1);
- }
-}
-
-
-
-/*
- * This function is used to move user image data into a texture image.
- * We handle full texture images and subtexture images. We also take
- * care of all image transfer operations here, including convolution.
- * Input:
- * dstXoffset, dstYoffset, dstZoffset - offsets in pixels
- * dstRowStride, dstImageStride - strides in GLchan's
- */
-static void
-fill_texture_image( GLcontext *ctx, GLuint dimensions,
- GLenum texFormat, GLchan *texAddr,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride, GLint dstImageStride,
- GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLint texComponents;
-
- ASSERT(ctx);
- ASSERT(dimensions >= 1 && dimensions <= 3);
- ASSERT(texAddr);
- ASSERT(srcWidth >= 1);
- ASSERT(srcHeight >= 1);
- ASSERT(srcDepth >= 1);
- ASSERT(dstXoffset >= 0);
- ASSERT(dstYoffset >= 0);
- ASSERT(dstZoffset >= 0);
- ASSERT(dstRowStride >= 0);
- ASSERT(dstImageStride >= 0);
- ASSERT(srcAddr);
- ASSERT(srcPacking);
-
- texComponents = components_in_intformat(texFormat);
-
- /* try common 2D texture cases first */
- if (!ctx->_ImageTransferState && dimensions == 2
- && srcType == GL_UNSIGNED_BYTE) {
-
- if (srcFormat == texFormat) {
- /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy().
- */
- const GLchan *src = (const GLchan *) _mesa_image_address(
- srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- const GLint widthInBytes = srcWidth * texComponents * sizeof(GLchan);
- GLchan *dst = texAddr + dstYoffset * dstRowStride
- + dstXoffset * texComponents;
- if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) {
- MEMCPY(dst, src, srcHeight * widthInBytes);
- }
- else {
- GLint i;
- for (i = 0; i < srcHeight; i++) {
- MEMCPY(dst, src, widthInBytes);
- src += srcRowStride;
- dst += dstRowStride;
- }
- }
- return; /* all done */
- }
- else if (srcFormat == GL_RGBA && texFormat == GL_RGB) {
- /* commonly used by Quake */
- const GLchan *src = (const GLchan *) _mesa_image_address(
- srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLchan *dst = texAddr + dstYoffset * dstRowStride
- + dstXoffset * texComponents;
- GLint i, j;
- for (i = 0; i < srcHeight; i++) {
- const GLchan *s = src;
- GLchan *d = dst;
- for (j = 0; j < srcWidth; j++) {
- *d++ = *s++; /*red*/
- *d++ = *s++; /*green*/
- *d++ = *s++; /*blue*/
- s++; /*alpha*/
- }
- src += srcRowStride;
- dst += dstRowStride;
- }
- return; /* all done */
- }
- }
-
- /*
- * General case solutions
- */
- if (texFormat == GL_COLOR_INDEX) {
- /* color index texture */
- const GLenum texType = GL_UNSIGNED_BYTE;
- GLint img, row;
- GLchan *dest = texAddr + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * texComponents;
- for (img = 0; img < srcDepth; img++) {
- GLchan *destRow = dest;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_index_span(ctx, srcWidth, texType, destRow,
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- destRow += dstRowStride;
- }
- dest += dstImageStride;
- }
- }
- else {
- /* regular, color texture */
- if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dimensions >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dimensions >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /*
- * Fill texture image with convolution
- */
- GLint img, row;
- GLint convWidth = srcWidth, convHeight = srcHeight;
- GLfloat *tmpImage, *convImage;
- tmpImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat));
- if (!tmpImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- return;
- }
- convImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat));
- if (!convImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- FREE(tmpImage);
- return;
- }
-
- for (img = 0; img < srcDepth; img++) {
- const GLfloat *srcf;
- GLfloat *dstf = tmpImage;
- GLchan *dest;
-
- /* unpack and do transfer ops up to convolution */
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(srcPacking,
- srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, img, row, 0);
- _mesa_unpack_float_color_span(ctx, srcWidth, GL_RGBA, dstf,
- srcFormat, srcType, src, srcPacking,
- ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS,
- GL_TRUE);
- dstf += srcWidth * 4;
- }
-
- /* convolve */
- if (dimensions == 1) {
- ASSERT(ctx->Pixel.Convolution1DEnabled);
- _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
- }
- else {
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
- tmpImage, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
- tmpImage, convImage);
- }
- }
-
- /* packing and transfer ops after convolution */
- srcf = convImage;
- dest = texAddr + (dstZoffset + img) * dstImageStride
- + dstYoffset * dstRowStride;
- for (row = 0; row < convHeight; row++) {
- _mesa_pack_float_rgba_span(ctx, convWidth,
- (const GLfloat (*)[4]) srcf,
- texFormat, GL_UNSIGNED_BYTE,
- dest, &_mesa_native_packing,
- ctx->_ImageTransferState
- & IMAGE_POST_CONVOLUTION_BITS);
- srcf += convWidth * 4;
- dest += dstRowStride;
- }
- }
-
- FREE(convImage);
- FREE(tmpImage);
- }
- else {
- /*
- * no convolution
- */
- GLint img, row;
- GLchan *dest = texAddr + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * texComponents;
- for (img = 0; img < srcDepth; img++) {
- GLchan *destRow = dest;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *srcRow = _mesa_image_address(srcPacking,
- srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, img, row, 0);
- _mesa_unpack_chan_color_span(ctx, srcWidth, texFormat, destRow,
- srcFormat, srcType, srcRow, srcPacking,
- ctx->_ImageTransferState);
- destRow += dstRowStride;
- }
- dest += dstImageStride;
- }
- }
- }
-}
-
-
-
-/* Need this to prevent an out-of-bounds memory access when using
- * X86 optimized code.
- */
-#ifdef USE_X86_ASM
-# define EXTRA_BYTE sizeof(GLchan)
-#else
-# define EXTRA_BYTE 0
-#endif
-
-
-
-/*
- * Called by glTexImage[123]D. Fill in a texture image with data given
- * by the client. All pixel transfer and unpack modes are handled here.
- * Input: dimensions (1, 2, or 3)
- * texImage - destination texture image (we'll malloc the memory)
- * width, height, depth - size of source image
- * srcFormat, srcType - source image format and type
- * pixels - source image data
- * srcPacking - source image packing parameters
- *
- * NOTE: All texture image parameters should have already been error checked.
- *
- * NOTE: the texImage dimensions and source image dimensions must be correct
- * with respect to convolution with border mode = reduce.
- */
-static void
-make_texture_image( GLcontext *ctx, GLuint dimensions,
- struct gl_texture_image *texImage,
- GLint width, GLint height, GLint depth,
- GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- const GLint internalFormat = texImage->IntFormat;
- const GLint components = components_in_intformat(internalFormat);
- GLint convWidth = width, convHeight = height;
-
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
-
- if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
- adjust_texture_size_for_convolution(ctx, dimensions,
- &convWidth, &convHeight);
- }
-
- texImage->Data = (GLchan *) MALLOC(convWidth * convHeight * depth
- * components * sizeof(GLchan) + EXTRA_BYTE);
- if (!texImage->Data)
- return; /* out of memory */
-
- fill_texture_image(ctx, dimensions, texImage->Format, texImage->Data,
- width, height, depth, 0, 0, 0,
- convWidth * components * sizeof(GLchan),
- convWidth * convHeight * components * sizeof(GLchan),
- srcFormat, srcType, pixels, srcPacking);
-}
-
-
-
-/*
* glTexImage[123]D can accept a NULL image pointer. In this case we
* create a texture image with unspecified image contents per the OpenGL
- * spec. This function creates an empty image for the given texture image.
+ * spec.
*/
-static void
-make_null_texture( struct gl_texture_image *texImage )
+static GLubyte *
+make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
{
- GLint components;
- GLint numPixels;
-
- ASSERT(texImage);
- ASSERT(!texImage->Data);
-
- components = components_in_intformat(texImage->IntFormat);
- numPixels = texImage->Width * texImage->Height * texImage->Depth;
-
- texImage->Data = (GLchan *) MALLOC( numPixels * components * sizeof(GLchan)
- + EXTRA_BYTE );
+ const GLint components = _mesa_components_in_format(format);
+ const GLint numPixels = width * height * depth;
+ GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
/*
* Let's see if anyone finds this. If glTexImage2D() is called with
* a NULL image pointer then load the texture image with something
* interesting instead of leaving it indeterminate.
*/
- if (texImage->Data) {
+ if (data) {
static const char message[8][32] = {
" X X XXXXX XXX X ",
" XX XX X X X X X ",
@@ -983,19 +442,23 @@ make_null_texture( struct gl_texture_image *texImage )
" "
};
- GLchan *imgPtr = texImage->Data;
- GLint i, j, k;
- for (i = 0; i < texImage->Height; i++) {
- GLint srcRow = 7 - i % 8;
- for (j = 0; j < texImage->Width; j++) {
- GLint srcCol = j % 32;
- GLint texel = (message[srcRow][srcCol]=='X') ? CHAN_MAX : 70;
- for (k=0;k<components;k++) {
- *imgPtr++ = (GLchan) texel;
+ GLubyte *imgPtr = data;
+ GLint h, i, j, k;
+ for (h = 0; h < depth; h++) {
+ for (i = 0; i < height; i++) {
+ GLint srcRow = 7 - (i % 8);
+ for (j = 0; j < width; j++) {
+ GLint srcCol = j % 32;
+ GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
+ for (k = 0; k < components; k++) {
+ *imgPtr++ = texel;
+ }
}
}
}
}
+
+ return data;
}
@@ -1059,7 +522,8 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
}
else if (dimensions == 2) {
- isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D);
+ isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D ||
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
if (target != GL_TEXTURE_2D && !isProxy &&
!(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
@@ -1505,104 +969,163 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
-
-/*
- * Turn generic compressed formats into specific compressed format.
- * Some of the compressed formats we don't support, so we
- * fall back to the uncompressed format. (See issue 15 of
- * the GL_ARB_texture_compression specification.)
- */
-static GLint
-get_specific_compressed_tex_format(GLcontext *ctx,
- GLint ifmt, GLint numDimensions,
- GLint *levelp,
- GLsizei *widthp,
- GLsizei *heightp,
- GLsizei *depthp,
- GLint *borderp,
- GLenum *formatp,
- GLenum *typep)
+void
+_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels )
{
- char message[100];
- GLint internalFormat = ifmt;
-
- if (ctx->Extensions.ARB_texture_compression
- && ctx->Driver.SpecificCompressedTexFormat) {
- /*
- * First, ask the driver for the specific format.
- * We do this for all formats, since we may want to
- * fake one compressed format for another.
- */
- internalFormat = (*ctx->Driver.SpecificCompressedTexFormat)
- (ctx, internalFormat, numDimensions,
- levelp,
- widthp, heightp, depthp,
- borderp, formatp, typep);
+ GET_CURRENT_CONTEXT(ctx);
+ const struct gl_texture_unit *texUnit;
+ const struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
+ gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
+ return;
}
- /*
- * Now, convert any generic format left to an uncompressed
- * specific format. If the driver does not support compression
- * of the format, we must drop back to the uncompressed format.
- * See issue 15 of the GL_ARB_texture_compression specification.
- */
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA_ARB:
- if (ctx && !ctx->Extensions.ARB_texture_compression) {
- sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
- return -1;
- }
- internalFormat = GL_ALPHA;
- break;
- case GL_COMPRESSED_LUMINANCE_ARB:
- if (ctx && !ctx->Extensions.ARB_texture_compression) {
- sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
- return -1;
- }
- internalFormat = GL_LUMINANCE;
- break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- if (ctx && !ctx->Extensions.ARB_texture_compression) {
- sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
- return -1;
+ if (_mesa_sizeof_type(type) <= 0) {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
+ return;
+ }
+
+ if (_mesa_components_in_format(format) <= 0) {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
+ return;
+ }
+
+ if (!pixels)
+ return;
+
+ texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (!texObj || is_proxy_target(target)) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
+ return;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ if (!texImage) {
+ /* invalid mipmap level, not an error */
+ return;
+ }
+
+ if (!texImage->Data) {
+ /* no image data, not an error */
+ return;
+ }
+
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
+
+ if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
+ /* convert texture image to GL_RGBA, GL_FLOAT */
+ GLint width = texImage->Width;
+ GLint height = texImage->Height;
+ GLint depth = texImage->Depth;
+ GLint img, row;
+ GLfloat *tmpImage, *convImage;
+ tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
+ if (!tmpImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+ convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
+ if (!convImage) {
+ FREE(tmpImage);
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ GLint convWidth, convHeight;
+
+ /* convert texture data to GLfloat/GL_RGBA */
+ for (row = 0; row < height; row++) {
+ GLchan texels[1 << MAX_TEXTURE_LEVELS][4];
+ GLint col;
+ GLfloat *dst = tmpImage + row * width * 4;
+ for (col = 0; col < width; col++) {
+ (*texImage->FetchTexel)(ctx, texObj, texImage, col, row, img,
+ texels[col]);
+ }
+ _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst,
+ GL_RGBA, CHAN_TYPE, texels,
+ &_mesa_native_packing,
+ ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS,
+ GL_FALSE);
}
- internalFormat = GL_LUMINANCE_ALPHA;
- break;
- case GL_COMPRESSED_INTENSITY_ARB:
- if (ctx && !ctx->Extensions.ARB_texture_compression) {
- sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
- return -1;
+
+ convWidth = width;
+ convHeight = height;
+
+ /* convolve */
+ if (target == GL_TEXTURE_1D) {
+ if (ctx->Pixel.Convolution1DEnabled) {
+ _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
+ }
}
- internalFormat = GL_INTENSITY;
- break;
- case GL_COMPRESSED_RGB_ARB:
- if (ctx && !ctx->Extensions.ARB_texture_compression) {
- sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
- return -1;
+ else {
+ if (ctx->Pixel.Convolution2DEnabled) {
+ _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
+ tmpImage, convImage);
+ }
+ else if (ctx->Pixel.Separable2DEnabled) {
+ _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
+ tmpImage, convImage);
+ }
}
- internalFormat = GL_RGB;
- break;
- case GL_COMPRESSED_RGBA_ARB:
- if (ctx && !ctx->Extensions.ARB_texture_compression) {
- sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
- return -1;
+
+ /* pack convolved image */
+ for (row = 0; row < convHeight; row++) {
+ const GLfloat *src = convImage + row * convWidth * 4;
+ GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels,
+ convWidth, convHeight,
+ format, type, img, row, 0);
+ _mesa_pack_float_rgba_span(ctx, convWidth,
+ (const GLfloat(*)[4]) src,
+ format, type, dest, &ctx->Pack,
+ ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS);
}
- internalFormat = GL_RGBA;
- break;
- default:
- /* silence compiler warning */
- ;
+ }
+
+ FREE(tmpImage);
+ FREE(convImage);
}
- return internalFormat;
+ else {
+ /* no convolution */
+ GLint width = texImage->Width;
+ GLint height = texImage->Height;
+ GLint depth = texImage->Depth;
+ GLint img, row;
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ /* compute destination address in client memory */
+ GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
+ width, height, format, type, img, row, 0);
+ assert(dest);
+
+ {
+ /* general case: convert row to RGBA format */
+ GLchan rgba[MAX_WIDTH][4];
+ GLint col;
+ for (col = 0; col < width; col++) {
+ (*texImage->FetchTexel)(ctx, texObj, texImage,
+ img, row, col, rgba[col]);
+ }
+
+ _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba,
+ format, type, dest, &ctx->Pack,
+ ctx->_ImageTransferState );
+ } /* format */
+ } /* row */
+ } /* img */
+ } /* convolution */
}
+
/*
* Called from the API. Note that width includes the border.
*/
@@ -1615,37 +1138,21 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL);
+ _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- if (target==GL_TEXTURE_1D) {
+ if (target == GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLint ifmt;
-
- ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 1,
- &level,
- &width, 0, 0,
- &border, &format, &type);
- if (ifmt < 0) {
- /*
- * The error here is that we were sent a generic compressed
- * format, but the extension is not supported.
- */
- return;
- }
- else {
- internalFormat = ifmt;
- }
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 1, postConvWidth, 1, 1, border)) {
- return; /* error in texture image was detected */
+ return; /* error was recorded */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->Current1D;
- texImage = texObj->Image[level];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
@@ -1656,51 +1163,28 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
}
else if (texImage->Data) {
+ /* free the old texture data */
FREE(texImage->Data);
texImage->Data = NULL;
}
- /* setup the teximage struct's fields */
- init_texture_image(ctx, texImage, postConvWidth, 1, 1, border, internalFormat);
-
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- /* process the texture image */
+ ASSERT(ctx->Driver.TexImage1D);
if (pixels) {
- GLboolean retain = GL_TRUE;
- GLboolean success = GL_FALSE;
- if (!ctx->_ImageTransferState && ctx->Driver.TexImage1D) {
- /* let device driver try to use raw image */
- success = (*ctx->Driver.TexImage1D)( ctx, target, level, format,
- type, pixels, &ctx->Unpack,
- texObj, texImage, &retain);
- }
- if (retain || !success) {
- /* make internal copy of the texture image */
- make_texture_image(ctx, 1, texImage, width, 1, 1,
- format, type, pixels, &ctx->Unpack);
- if (!success && ctx->Driver.TexImage1D) {
- /* let device driver try to use unpacked image */
- (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
- GL_UNSIGNED_BYTE, texImage->Data,
- &_mesa_native_packing,
- texObj, texImage, &retain);
- }
- }
- if (!retain && texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
+ (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
+ width, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
}
else {
- make_null_texture(texImage);
- if (ctx->Driver.TexImage1D) {
- GLboolean retain;
- (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
- GL_UNSIGNED_BYTE, texImage->Data,
- &_mesa_native_packing,
- texObj, texImage, &retain);
+ GLubyte *dummy = make_null_texture(width, 1, 1, format);
+ if (dummy) {
+ (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
+ width, border,
+ format, GL_UNSIGNED_BYTE, dummy,
+ &_mesa_native_packing, texObj, texImage);
+ FREE(dummy);
}
}
@@ -1711,23 +1195,20 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
- format, type, 1, width, 1, 1, border);
- if (!error && ctx->Driver.TestProxyTexImage) {
+ format, type, 1,
+ postConvWidth, 1, 1, border);
+ if (!error) {
+ ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, format, type,
- width, 1, 1, border);
+ postConvWidth, 1, 1, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
- if (level>=0 && level<ctx->Const.MaxTextureLevels) {
+ if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
clear_proxy_teximage(ctx->Texture.Proxy1D->Image[level]);
}
}
- else {
- /* if no error, update proxy texture image parameters */
- init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level],
- width, 1, 1, border, internalFormat);
- }
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
@@ -1746,36 +1227,21 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
- if (target==GL_TEXTURE_2D ||
+ if (target == GL_TEXTURE_2D ||
(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
+ /* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLint ifmt;
-
- ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 2,
- &level,
- &width, &height, 0,
- &border, &format, &type);
- if (ifmt < 0) {
- /*
- * The error here is that we were sent a generic compressed
- * format, but the extension is not supported.
- */
- return;
- }
- else {
- internalFormat = ifmt;
- }
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 2, postConvWidth, postConvHeight,
1, border)) {
- return; /* error in texture image was detected */
+ return; /* error was recorded */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
@@ -1785,59 +1251,34 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
if (!texImage) {
texImage = _mesa_alloc_texture_image();
set_tex_image(texObj, target, level, texImage);
- /*texObj->Image[level] = texImage;*/
if (!texImage) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
}
else if (texImage->Data) {
+ /* free the old texture data */
FREE(texImage->Data);
texImage->Data = NULL;
}
- /* setup the teximage struct's fields */
- init_texture_image(ctx, texImage, postConvWidth, postConvHeight,
- 1, border, internalFormat);
-
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- /* process the texture image */
+ ASSERT(ctx->Driver.TexImage2D);
if (pixels) {
- GLboolean retain = GL_TRUE;
- GLboolean success = GL_FALSE;
- if (!ctx->_ImageTransferState && ctx->Driver.TexImage2D) {
- /* let device driver try to use raw image */
- success = (*ctx->Driver.TexImage2D)( ctx, target, level, format,
- type, pixels, &ctx->Unpack,
- texObj, texImage, &retain);
- }
- if (retain || !success) {
- /* make internal copy of the texture image */
- make_texture_image(ctx, 2, texImage, width, height, 1,
- format, type, pixels, &ctx->Unpack);
- if (!success && ctx->Driver.TexImage2D) {
- /* let device driver try to use unpacked image */
- (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format,
- GL_UNSIGNED_BYTE, texImage->Data,
- &_mesa_native_packing,
- texObj, texImage, &retain);
- }
- }
- if (!retain && texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
+ (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
+ width, height, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
}
else {
- make_null_texture(texImage);
- if (ctx->Driver.TexImage2D) {
- GLboolean retain;
- (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format,
- GL_UNSIGNED_BYTE, texImage->Data,
- &_mesa_native_packing,
- texObj, texImage, &retain);
+ GLubyte *dummy = make_null_texture(width, height, 1, format);
+ if (dummy) {
+ (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
+ width, height, border,
+ format, GL_UNSIGNED_BYTE, dummy,
+ &_mesa_native_packing, texObj, texImage);
+ FREE(dummy);
}
}
@@ -1848,24 +1289,20 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
else if (target == GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
- format, type, 2, width, height, 1, border);
- if (!error && ctx->Driver.TestProxyTexImage) {
+ format, type, 2,
+ postConvWidth, postConvHeight, 1, border);
+ if (!error) {
+ ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, format, type,
- width, height, 1, border);
+ internalFormat, format, type,
+ postConvWidth, postConvHeight, 1, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
- if (level>=0 && level<ctx->Const.MaxTextureLevels) {
+ if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
clear_proxy_teximage(ctx->Texture.Proxy2D->Image[level]);
}
}
- else {
- /* if no error, update proxy texture image parameters */
- init_texture_image(ctx,
- ctx->Texture.Proxy2D->Image[level],
- width, height, 1, border, internalFormat);
- }
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
@@ -1887,35 +1324,19 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (target==GL_TEXTURE_3D_EXT) {
+ if (target == GL_TEXTURE_3D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLint ifmt;
-
- ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 3,
- &level,
- &width, &height, &depth,
- &border, &format, &type);
- if (ifmt < 0) {
- /*
- * The error here is that we were sent a generic compressed
- * format, but the extension is not supported.
- */
- return;
- }
- else {
- internalFormat = ifmt;
- }
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 3, width, height, depth, border)) {
- return; /* error in texture image was detected */
+ return; /* error was recorded */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->Current3D;
- texImage = texObj->Image[level];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
@@ -1930,48 +1351,24 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
texImage->Data = NULL;
}
- /* setup the teximage struct's fields */
- init_texture_image(ctx, texImage, width, height, depth,
- border, internalFormat);
-
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- /* process the texture image */
+ ASSERT(ctx->Driver.TexImage3D);
if (pixels) {
- GLboolean retain = GL_TRUE;
- GLboolean success = GL_FALSE;
- if (!ctx->_ImageTransferState && ctx->Driver.TexImage3D) {
- /* let device driver try to use raw image */
- success = (*ctx->Driver.TexImage3D)( ctx, target, level, format,
- type, pixels, &ctx->Unpack,
- texObj, texImage, &retain);
- }
- if (retain || !success) {
- /* make internal copy of the texture image */
- make_texture_image(ctx, 3, texImage, width, height, depth,
- format, type, pixels, &ctx->Unpack);
- if (!success && ctx->Driver.TexImage3D) {
- /* let device driver try to use unpacked image */
- (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format,
- GL_UNSIGNED_BYTE, texImage->Data,
- &_mesa_native_packing,
- texObj, texImage, &retain);
- }
- }
- if (!retain && texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
+ (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
+ width, height, depth, border,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
}
else {
- make_null_texture(texImage);
- if (ctx->Driver.TexImage3D) {
- GLboolean retain;
- (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format,
- GL_UNSIGNED_BYTE, texImage->Data,
- &_mesa_native_packing,
- texObj, texImage, &retain);
+ GLubyte *dummy = make_null_texture(width, height, depth, format);
+ if (dummy) {
+ (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
+ width, height, depth, border,
+ format, GL_UNSIGNED_BYTE, dummy,
+ &_mesa_native_packing, texObj, texImage);
+ FREE(dummy);
}
}
@@ -1983,7 +1380,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
format, type, 3, width, height, depth, border);
- if (!error && ctx->Driver.TestProxyTexImage) {
+ if (!error) {
+ ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, format, type,
width, height, depth, border);
@@ -1994,11 +1392,6 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
clear_proxy_teximage(ctx->Texture.Proxy3D->Image[level]);
}
}
- else {
- /* if no error, update proxy texture image parameters */
- init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level],
- width, height, depth, border, internalFormat);
- }
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
@@ -2018,371 +1411,6 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
}
-/*
- * Fetch a texture image from the device driver.
- * Store the results in the given texture object at the given mipmap level.
- */
-void
-_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
- const struct gl_texture_object *texObj )
-{
- GLvoid *image;
- GLenum imgFormat, imgType;
- GLboolean freeImage;
- struct gl_texture_image *texImage;
- GLint destComponents, numPixels, srcBytesPerTexel;
-
- if (!ctx->Driver.GetTexImage)
- return;
-
- image = (*ctx->Driver.GetTexImage)( ctx, target, level, texObj,
- &imgFormat, &imgType, &freeImage);
- if (!image)
- return;
-
- texImage = texObj->Image[level];
- ASSERT(texImage);
- if (!texImage)
- return;
-
- destComponents = components_in_intformat(texImage->Format);
- assert(destComponents > 0);
- numPixels = texImage->Width * texImage->Height * texImage->Depth;
- assert(numPixels > 0);
- srcBytesPerTexel = _mesa_bytes_per_pixel(imgFormat, imgType);
- assert(srcBytesPerTexel > 0);
-
- if (!texImage->Data) {
- /* Allocate memory for the texture image data */
- texImage->Data = (GLchan *) MALLOC(numPixels * destComponents
- * sizeof(GLchan) + EXTRA_BYTE);
- }
-
- if (imgFormat == texImage->Format && imgType == GL_UNSIGNED_BYTE) {
- /* We got lucky! The driver's format and type match Mesa's format. */
- if (texImage->Data) {
- MEMCPY(texImage->Data, image, numPixels * destComponents);
- }
- }
- else {
- /* Convert the texture image from the driver's format to Mesa's
- * internal format.
- */
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLint destBytesPerRow = width * destComponents * sizeof(GLchan);
- const GLint srcBytesPerRow = width * srcBytesPerTexel;
- const GLenum dstType = GL_UNSIGNED_BYTE;
- const GLenum dstFormat = texImage->Format;
- const GLchan *srcPtr = (const GLchan *) image;
- GLchan *destPtr = texImage->Data;
-
- if (texImage->Format == GL_COLOR_INDEX) {
- /* color index texture */
- GLint img, row;
- assert(imgFormat == GL_COLOR_INDEX);
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- _mesa_unpack_index_span(ctx, width, dstType, destPtr,
- imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
- destPtr += destBytesPerRow;
- srcPtr += srcBytesPerRow;
- }
- }
- }
- else {
- /* color texture */
- GLint img, row;
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- _mesa_unpack_chan_color_span(ctx, width, dstFormat, destPtr,
- imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
- destPtr += destBytesPerRow;
- srcPtr += srcBytesPerRow;
- }
- }
- }
- }
-
- if (freeImage)
- FREE(image);
-}
-
-
-/*
- * Get all the mipmap images for a texture object from the device driver.
- * Actually, only get mipmap images if we're using a mipmap filter.
- */
-GLboolean
-_mesa_get_teximages_from_driver(GLcontext *ctx,
- struct gl_texture_object *texObj)
-{
- if (ctx->Driver.GetTexImage) {
- static const GLenum targets[] = {
- GL_TEXTURE_1D,
- GL_TEXTURE_2D,
- GL_TEXTURE_3D,
- GL_TEXTURE_CUBE_MAP_ARB,
- GL_TEXTURE_CUBE_MAP_ARB,
- GL_TEXTURE_CUBE_MAP_ARB
- };
- GLboolean needLambda = (texObj->MinFilter != texObj->MagFilter);
- GLenum target = targets[texObj->Dimensions - 1];
- if (needLambda) {
- GLint level;
- /* Get images for all mipmap levels. We might not need them
- * all but this is easier. We're on a (slow) software path
- * anyway.
- */
- for (level = texObj->BaseLevel; level <= texObj->_MaxLevel; level++) {
- struct gl_texture_image *texImg = texObj->Image[level];
- if (texImg && !texImg->Data) {
- _mesa_get_teximage_from_driver(ctx, target, level, texObj);
- if (!texImg->Data)
- return GL_FALSE; /* out of memory */
- }
- }
- }
- else {
- GLint level = texObj->BaseLevel;
- struct gl_texture_image *texImg = texObj->Image[level];
- if (texImg && !texImg->Data) {
- _mesa_get_teximage_from_driver(ctx, target, level, texObj);
- if (!texImg->Data)
- return GL_FALSE; /* out of memory */
- }
- }
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-
-void
-_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- const struct gl_texture_unit *texUnit;
- const struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLboolean discardImage;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
- gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
- return;
- }
-
- if (_mesa_sizeof_type(type) <= 0) {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
- return;
- }
-
- if (_mesa_components_in_format(format) <= 0) {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
- return;
- }
-
- if (!pixels)
- return;
-
- texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!texObj ||
- target == GL_PROXY_TEXTURE_1D ||
- target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_3D) {
- gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
- return;
- }
-
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- /* invalid mipmap level, not an error */
- return;
- }
-
- if (!texImage->Data) {
- /* try to get the texture image from the device driver */
- _mesa_get_teximage_from_driver(ctx, target, level, texObj);
- discardImage = GL_TRUE;
- }
- else {
- discardImage = GL_FALSE;
- }
-
- if (texImage->Data) {
- GLint width = texImage->Width;
- GLint height = texImage->Height;
- GLint depth = texImage->Depth;
- GLint img, row;
-
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
-
- if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
- /* convert texture image to GL_RGBA, GL_FLOAT */
- GLfloat *tmpImage, *convImage;
- const GLint comps = components_in_intformat(texImage->Format);
-
- tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
- if (!tmpImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
- return;
- }
- convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
- if (!convImage) {
- FREE(tmpImage);
- gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
- return;
- }
-
- for (img = 0; img < depth; img++) {
- GLint convWidth, convHeight;
-
- /* convert to GL_RGBA */
- for (row = 0; row < height; row++) {
- const GLchan *src = texImage->Data
- + (img * height + row ) * width * comps;
- GLfloat *dst = tmpImage + row * width * 4;
- _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst,
- texImage->Format, GL_UNSIGNED_BYTE,
- src, &_mesa_native_packing,
- ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS,
- GL_FALSE);
- }
-
- convWidth = width;
- convHeight = height;
-
- /* convolve */
- if (target == GL_TEXTURE_1D) {
- if (ctx->Pixel.Convolution1DEnabled) {
- _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
- }
- }
- else {
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
- tmpImage, convImage);
- }
- else if (ctx->Pixel.Separable2DEnabled) {
- _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
- tmpImage, convImage);
- }
- }
-
- /* pack convolved image */
- for (row = 0; row < convHeight; row++) {
- const GLfloat *src = convImage + row * convWidth * 4;
- GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels,
- convWidth, convHeight,
- format, type, img, row, 0);
- _mesa_pack_float_rgba_span(ctx, convWidth,
- (const GLfloat(*)[4]) src,
- format, type, dest, &ctx->Pack,
- ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS);
- }
- }
-
- FREE(tmpImage);
- FREE(convImage);
- }
- else {
- /* no convolution */
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- /* compute destination address in client memory */
- GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
- width, height, format, type, img, row, 0);
- assert(dest);
- if (texImage->Format == GL_RGBA) {
- /* simple case */
- const GLchan *src = texImage->Data
- + (img * height + row ) * width * 4;
- _mesa_pack_rgba_span( ctx, width, (CONST GLchan (*)[4]) src,
- format, type, dest, &ctx->Pack,
- ctx->_ImageTransferState );
- }
- else {
- /* general case: convert row to RGBA format */
- GLchan rgba[MAX_WIDTH][4];
- GLint i;
- const GLchan *src;
- switch (texImage->Format) {
- case GL_ALPHA:
- src = texImage->Data + row * width;
- for (i = 0; i < width; i++) {
- rgba[i][RCOMP] = CHAN_MAX;
- rgba[i][GCOMP] = CHAN_MAX;
- rgba[i][BCOMP] = CHAN_MAX;
- rgba[i][ACOMP] = src[i];
- }
- break;
- case GL_LUMINANCE:
- src = texImage->Data + row * width;
- for (i = 0; i < width; i++) {
- rgba[i][RCOMP] = src[i];
- rgba[i][GCOMP] = src[i];
- rgba[i][BCOMP] = src[i];
- rgba[i][ACOMP] = CHAN_MAX;
- }
- break;
- case GL_LUMINANCE_ALPHA:
- src = texImage->Data + row * 2 * width;
- for (i = 0; i < width; i++) {
- rgba[i][RCOMP] = src[i*2+0];
- rgba[i][GCOMP] = src[i*2+0];
- rgba[i][BCOMP] = src[i*2+0];
- rgba[i][ACOMP] = src[i*2+1];
- }
- break;
- case GL_INTENSITY:
- src = texImage->Data + row * width;
- for (i = 0; i < width; i++) {
- rgba[i][RCOMP] = src[i];
- rgba[i][GCOMP] = src[i];
- rgba[i][BCOMP] = src[i];
- rgba[i][ACOMP] = CHAN_MAX;
- }
- break;
- case GL_RGB:
- src = texImage->Data + row * 3 * width;
- for (i = 0; i < width; i++) {
- rgba[i][RCOMP] = src[i*3+0];
- rgba[i][GCOMP] = src[i*3+1];
- rgba[i][BCOMP] = src[i*3+2];
- rgba[i][ACOMP] = CHAN_MAX;
- }
- break;
- case GL_COLOR_INDEX:
- gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" );
- break;
- case GL_RGBA:
- default:
- gl_problem( ctx, "bad format in gl_GetTexImage" );
- }
- _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba,
- format, type, dest, &ctx->Pack,
- ctx->_ImageTransferState );
- } /* format */
- } /* row */
- } /* img */
- } /* convolution */
-
- /* if we got the teximage from the device driver we'll discard it now */
- if (discardImage) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
- }
-}
-
-
void
_mesa_TexSubImage1D( GLenum target, GLint level,
@@ -2395,9 +1423,8 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLboolean success = GL_FALSE;
- adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL);
+ _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
postConvWidth, 1, 1, format, type)) {
@@ -2405,8 +1432,8 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->Current1D;
- texImage = texObj->Image[level];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || !pixels)
@@ -2415,40 +1442,10 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage1D) {
- success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset,
- width, format, type, pixels,
- &ctx->Unpack, texObj, texImage );
- }
- if (!success) {
- /* XXX if Driver.TexSubImage1D, unpack image and try again? */
- GLboolean retain = GL_TRUE;
- if (!texImage->Data) {
- _mesa_get_teximage_from_driver( ctx, target, level, texObj );
- if (!texImage->Data) {
- make_null_texture(texImage);
- }
- if (!texImage->Data)
- return; /* we're really out of luck! */
- }
-
- fill_texture_image(ctx, 1, texImage->Format, texImage->Data,
- width, 1, 1, xoffset + texImage->Border, 0, 0, /* size and offsets */
- 0, 0, /* strides */
- format, type, pixels, &ctx->Unpack);
-
- if (ctx->Driver.TexImage1D) {
- (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
- GL_UNSIGNED_BYTE, texImage->Data,
- &_mesa_native_packing, texObj, texImage,
- &retain );
- }
-
- if (!retain && texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
- }
+ ASSERT(ctx->Driver.TexSubImage1D);
+ (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
+ format, type, pixels, &ctx->Unpack,
+ texObj, texImage);
}
@@ -2464,9 +1461,8 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLboolean success = GL_FALSE;
- adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight, 1, format, type)) {
@@ -2475,7 +1471,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = texObj->Image[level];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || height == 0 || !pixels)
@@ -2484,43 +1480,10 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage2D) {
- success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset,
- yoffset, width, height, format, type,
- pixels, &ctx->Unpack, texObj, texImage );
- }
- if (!success) {
- /* XXX if Driver.TexSubImage2D, unpack image and try again? */
- const GLint texComps = components_in_intformat(texImage->Format);
- const GLint texRowStride = texImage->Width * texComps;
- GLboolean retain = GL_TRUE;
-
- if (!texImage->Data) {
- _mesa_get_teximage_from_driver( ctx, target, level, texObj );
- if (!texImage->Data) {
- make_null_texture(texImage);
- }
- if (!texImage->Data)
- return; /* we're really out of luck! */
- }
-
- fill_texture_image(ctx, 2, texImage->Format, texImage->Data,
- width, height, 1, xoffset + texImage->Border,
- yoffset + texImage->Border, 0, texRowStride, 0,
- format, type, pixels, &ctx->Unpack);
-
- if (ctx->Driver.TexImage2D) {
- (*ctx->Driver.TexImage2D)(ctx, target, level, texImage->Format,
- GL_UNSIGNED_BYTE, texImage->Data,
- &_mesa_native_packing, texObj, texImage,
- &retain);
- }
-
- if (!retain && texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
- }
+ ASSERT(ctx->Driver.TexSubImage2D);
+ (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
+ width, height, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
}
@@ -2536,7 +1499,6 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type)) {
@@ -2544,8 +1506,8 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->Current3D;
- texImage = texObj->Image[level];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || height == 0 || height == 0 || !pixels)
@@ -2554,45 +1516,12 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage3D) {
- success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset,
- yoffset, zoffset, width, height, depth, format,
- type, pixels, &ctx->Unpack, texObj, texImage );
- }
- if (!success) {
- /* XXX if Driver.TexSubImage3D, unpack image and try again? */
- const GLint texComps = components_in_intformat(texImage->Format);
- const GLint texRowStride = texImage->Width * texComps;
- const GLint texImgStride = texRowStride * texImage->Height;
- GLboolean retain = GL_TRUE;
-
- if (!texImage->Data) {
- _mesa_get_teximage_from_driver( ctx, target, level, texObj );
- if (!texImage->Data) {
- make_null_texture(texImage);
- }
- if (!texImage->Data)
- return; /* we're really out of luck! */
- }
-
- fill_texture_image(ctx, 3, texImage->Format, texImage->Data,
- width, height, depth, xoffset + texImage->Border,
- yoffset + texImage->Border,
- zoffset + texImage->Border, texRowStride,
- texImgStride, format, type, pixels, &ctx->Unpack);
-
- if (ctx->Driver.TexImage3D) {
- (*ctx->Driver.TexImage3D)(ctx, target, level, texImage->Format,
- GL_UNSIGNED_BYTE, texImage->Data,
- &_mesa_native_packing, texObj, texImage,
- &retain);
- }
-
- if (!retain && texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
- }
+ ASSERT(ctx->Driver.TexSubImage3D);
+ (*ctx->Driver.TexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
}
@@ -2654,7 +1583,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL);
+ _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
if (copytexture_error_check(ctx, 1, target, level, internalFormat,
postConvWidth, 1, border))
@@ -2697,7 +1626,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
if (copytexture_error_check(ctx, 2, target, level, internalFormat,
postConvWidth, postConvHeight, border))
@@ -2739,7 +1668,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL);
+ _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
if (copytexsubimage_error_check(ctx, 1, target, level,
xoffset, 0, 0, postConvWidth, 1))
@@ -2789,7 +1718,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight))
@@ -2839,7 +1768,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
- adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
zoffset, postConvWidth, postConvHeight))
@@ -2904,7 +1833,6 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLsizei computedImageSize;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
@@ -2912,8 +1840,8 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->Current1D;
- texImage = texObj->Image[level];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
@@ -2928,48 +1856,13 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
texImage->Data = NULL;
}
- /* setup the teximage struct's fields */
- init_texture_image(ctx, texImage, width, 1, 1,
- border, internalFormat);
-
- /* process the texture image */
- if (data) {
- GLboolean retain = GL_TRUE;
- GLboolean success = GL_FALSE;
- if (ctx->Driver.CompressedTexImage1D) {
- success = (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
- imageSize, data, texObj, texImage, &retain);
- }
- if (retain || !success) {
- /* make internal copy of the texture image */
- computedImageSize = _mesa_compressed_image_size(ctx,
- internalFormat,
- 1, /* num dims */
- width,
- 1, /* height */
- 1); /* depth */
- if (computedImageSize != imageSize) {
- gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage1DARB(imageSize)");
- return;
- }
- texImage->Data = MALLOC(computedImageSize);
- if (texImage->Data) {
- MEMCPY(texImage->Data, data, computedImageSize);
- }
- }
- if (!retain && texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
- }
- else {
- make_null_texture(texImage);
- if (ctx->Driver.CompressedTexImage1D) {
- GLboolean retain;
- (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, 0,
- texImage->Data, texObj,
- texImage, &retain);
- }
+ if (ctx->Extensions.ARB_texture_compression) {
+ ASSERT(ctx->Driver.CompressedTexImage1D);
+ (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
+ internalFormat, width, border,
+ imageSize, data,
+ texObj, texImage);
+ ASSERT(texImage->CompressedSize > 0); /* sanity */
}
/* state update */
@@ -2980,7 +1873,8 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, 1, 1, border);
- if (!error && ctx->Driver.TestProxyTexImage) {
+ if (!error) {
+ ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, GL_NONE, GL_NONE,
width, 1, 1, border);
@@ -2991,11 +1885,6 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
clear_proxy_teximage(ctx->Texture.Proxy1D->Image[level]);
}
}
- else {
- /* if no error, update proxy texture image parameters */
- init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level],
- width, 1, 1, border, internalFormat);
- }
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" );
@@ -3027,14 +1916,13 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
;
}
- if (target==GL_TEXTURE_2D ||
+ if (target == GL_TEXTURE_2D ||
(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLsizei computedImageSize;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, 1, border)) {
@@ -3042,8 +1930,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->Current2D;
- texImage = texObj->Image[level];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
@@ -3058,53 +1946,13 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
texImage->Data = NULL;
}
- /* setup the teximage struct's fields */
- init_texture_image(ctx, texImage, width, height, 1, border, internalFormat);
-
- /* process the texture image */
- if (data) {
- GLboolean retain = GL_TRUE;
- GLboolean success = GL_FALSE;
- if (ctx->Driver.CompressedTexImage2D) {
- success = (*ctx->Driver.CompressedTexImage2D)( ctx,
- target,
- level,
- imageSize,
- data,
- texObj,
- texImage,
- &retain);
- }
- if (retain || !success) {
- /* make internal copy of the texture image */
- computedImageSize = _mesa_compressed_image_size(ctx,
- internalFormat,
- 2, /* num dims */
- width,
- height,
- 1); /* depth */
- if (computedImageSize != imageSize) {
- gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage2DARB(imageSize)");
- return;
- }
- texImage->Data = MALLOC(computedImageSize);
- if (texImage->Data) {
- MEMCPY(texImage->Data, data, computedImageSize);
- }
- }
- if (!retain && texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
- }
- else {
- make_null_texture(texImage);
- if (ctx->Driver.CompressedTexImage2D) {
- GLboolean retain;
- (*ctx->Driver.CompressedTexImage2D)( ctx, target, level, 0,
- texImage->Data, texObj,
- texImage, &retain);
- }
+ if (ctx->Extensions.ARB_texture_compression) {
+ ASSERT(ctx->Driver.CompressedTexImage2D);
+ (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
+ internalFormat, width, height,
+ border, imageSize, data,
+ texObj, texImage);
+ ASSERT(texImage->CompressedSize > 0); /* sanity */
}
/* state update */
@@ -3115,7 +1963,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 2, width, height, 1, border);
- if (!error && ctx->Driver.TestProxyTexImage) {
+ if (!error) {
+ ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, GL_NONE, GL_NONE,
width, height, 1, border);
@@ -3126,11 +1975,6 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
clear_proxy_teximage(ctx->Texture.Proxy2D->Image[level]);
}
}
- else {
- /* if no error, update proxy texture image parameters */
- init_texture_image(ctx, ctx->Texture.Proxy2D->Image[level],
- width, 1, 1, border, internalFormat);
- }
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" );
@@ -3166,7 +2010,6 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLsizei computedImageSize;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, depth, border)) {
@@ -3174,8 +2017,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->Current3D;
- texImage = texObj->Image[level];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
@@ -3190,50 +2033,14 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
texImage->Data = NULL;
}
- /* setup the teximage struct's fields */
- init_texture_image(ctx, texImage, width, height, depth,
- border, internalFormat);
-
- /* process the texture image */
- if (data) {
- GLboolean retain = GL_TRUE;
- GLboolean success = GL_FALSE;
- if (ctx->Driver.CompressedTexImage3D) {
- success = (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
- imageSize, data,
- texObj, texImage,
- &retain);
- }
- if (retain || !success) {
- /* make internal copy of the texture image */
- computedImageSize = _mesa_compressed_image_size(ctx,
- internalFormat,
- 3, /* num dims */
- width,
- height,
- depth);
- if (computedImageSize != imageSize) {
- gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage3DARB(imageSize)");
- return;
- }
- texImage->Data = MALLOC(computedImageSize);
- if (texImage->Data) {
- MEMCPY(texImage->Data, data, computedImageSize);
- }
- }
- if (!retain && texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
- }
- }
- else {
- make_null_texture(texImage);
- if (ctx->Driver.CompressedTexImage3D) {
- GLboolean retain;
- (*ctx->Driver.CompressedTexImage3D)( ctx, target, level, 0,
- texImage->Data, texObj,
- texImage, &retain);
- }
+ if (ctx->Extensions.ARB_texture_compression) {
+ ASSERT(ctx->Driver.CompressedTexImage3D);
+ (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
+ internalFormat,
+ width, height, depth,
+ border, imageSize, data,
+ texObj, texImage);
+ ASSERT(texImage->CompressedSize > 0); /* sanity */
}
/* state update */
@@ -3244,7 +2051,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, depth, border);
- if (!error && ctx->Driver.TestProxyTexImage) {
+ if (!error) {
+ ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, GL_NONE, GL_NONE,
width, height, depth, border);
@@ -3255,11 +2063,6 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
clear_proxy_teximage(ctx->Texture.Proxy3D->Image[level]);
}
}
- else {
- /* if no error, update proxy texture image parameters */
- init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level],
- width, 1, 1, border, internalFormat);
- }
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" );
@@ -3277,7 +2080,6 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
width, 1, 1, format, GL_NONE)) {
@@ -3286,20 +2088,17 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = texObj->Image[level];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || !data)
return; /* no-op, not an error */
if (ctx->Driver.CompressedTexSubImage1D) {
- success = (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
- xoffset, width, format, imageSize, data, texObj, texImage);
- }
- if (!success) {
- /* XXX what else can we do? */
- gl_problem(ctx, "glCompressedTexSubImage1DARB failed!");
- return;
+ (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
+ xoffset, width,
+ format, imageSize, data,
+ texObj, texImage);
}
}
@@ -3314,7 +2113,6 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
width, height, 1, format, GL_NONE)) {
@@ -3323,21 +2121,17 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = texObj->Image[level];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || height == 0 || !data)
return; /* no-op, not an error */
if (ctx->Driver.CompressedTexSubImage2D) {
- success = (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
- xoffset, yoffset, width, height, format,
- imageSize, data, texObj, texImage);
- }
- if (!success) {
- /* XXX what else can we do? */
- gl_problem(ctx, "glCompressedTexSubImage2DARB failed!");
- return;
+ (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
+ xoffset, yoffset, width, height,
+ format, imageSize, data,
+ texObj, texImage);
}
}
@@ -3352,7 +2146,6 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, GL_NONE)) {
@@ -3361,21 +2154,18 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = texObj->Image[level];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || height == 0 || depth == 0 || !data)
return; /* no-op, not an error */
if (ctx->Driver.CompressedTexSubImage3D) {
- success = (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset, width, height, depth,
- format, imageSize, data, texObj, texImage);
- }
- if (!success) {
- /* XXX what else can we do? */
- gl_problem(ctx, "glCompressedTexSubImage3DARB failed!");
- return;
+ (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data,
+ texObj, texImage);
}
}
@@ -3384,6 +2174,7 @@ void
_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
{
GET_CURRENT_CONTEXT(ctx);
+ const struct gl_texture_unit *texUnit;
const struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
@@ -3394,48 +2185,15 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
return;
}
- switch (target) {
- case GL_TEXTURE_1D:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D;
- texImage = texObj->Image[level];
- break;
- case GL_TEXTURE_2D:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D;
- texImage = texObj->Image[level];
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
- texImage = texObj->Image[level];
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
- texImage = texObj->NegX[level];
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
- texImage = texObj->PosY[level];
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
- texImage = texObj->NegY[level];
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
- texImage = texObj->PosZ[level];
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
- texImage = texObj->NegZ[level];
- break;
- case GL_TEXTURE_3D:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D;
- texImage = texObj->Image[level];
- break;
- default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
- return;
+ if (is_proxy_target(target)) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
+ return;
}
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+
if (!texImage) {
/* invalid mipmap level */
gl_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
@@ -3450,11 +2208,9 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
if (!img)
return;
- if (ctx->Driver.GetCompressedTexImage) {
+ if (ctx->Extensions.ARB_texture_compression) {
+ ASSERT(ctx->Driver.GetCompressedTexImage);
(*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj,
texImage);
}
- else {
- gl_problem(ctx, "Driver doesn't implement GetCompressedTexImage");
- }
}