diff options
author | Brian Paul <[email protected]> | 2001-02-19 20:01:41 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-02-19 20:01:41 +0000 |
commit | 2aadbf41dfd4f63c6118d0ad2d8659d289cbe454 (patch) | |
tree | 9ebf9a44ae046cf337ae8e6f1bec6fc88c4cccaf /src/mesa/main/teximage.c | |
parent | aaf5a9bb08a596a6bd5cc1150dcd50cb710db919 (diff) |
Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functions
so they work like the other teximage functions. Added fallback routines to
texstore.c for drivers to use.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 246 |
1 files changed, 74 insertions, 172 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index e534924e80c..279126f2d48 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.77 2001/02/17 18:41:01 brianp Exp $ */ +/* $Id: teximage.c,v 1.78 2001/02/19 20:01:41 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1628,6 +1628,9 @@ _mesa_TexSubImage1D( GLenum target, GLint level, struct gl_texture_object *texObj; struct gl_texture_image *texImage; + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); + /* XXX should test internal format */ if (is_color_format(format)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); @@ -1646,9 +1649,6 @@ _mesa_TexSubImage1D( GLenum target, GLint level, if (width == 0 || !pixels) return; /* no-op, not an error */ - if (ctx->NewState & _NEW_PIXEL) - gl_update_state(ctx); - ASSERT(ctx->Driver.TexSubImage1D); (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, format, type, pixels, &ctx->Unpack, @@ -1669,6 +1669,9 @@ _mesa_TexSubImage2D( GLenum target, GLint level, struct gl_texture_object *texObj; struct gl_texture_image *texImage; + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); + /* XXX should test internal format */ if (is_color_format(format)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, @@ -1688,9 +1691,6 @@ _mesa_TexSubImage2D( GLenum target, GLint level, if (width == 0 || height == 0 || !pixels) return; /* no-op, not an error */ - if (ctx->NewState & _NEW_PIXEL) - gl_update_state(ctx); - ASSERT(ctx->Driver.TexSubImage2D); (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels, @@ -1711,6 +1711,9 @@ _mesa_TexSubImage3D( GLenum target, GLint level, struct gl_texture_object *texObj; struct gl_texture_image *texImage; + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); + if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type)) { return; /* error was detected */ @@ -1724,9 +1727,6 @@ _mesa_TexSubImage3D( GLenum target, GLint level, if (width == 0 || height == 0 || height == 0 || !pixels) return; /* no-op, not an error */ - if (ctx->NewState & _NEW_PIXEL) - gl_update_state(ctx); - ASSERT(ctx->Driver.TexSubImage3D); (*ctx->Driver.TexSubImage3D)(ctx, target, level, xoffset, yoffset, zoffset, @@ -1737,56 +1737,15 @@ _mesa_TexSubImage3D( GLenum target, GLint level, -/* - * Read an RGBA image from the frame buffer. - * This is used by glCopyTex[Sub]Image[12]D(). - * Input: ctx - the context - * x, y - lower left corner - * width, height - size of region to read - * Return: pointer to block of GL_RGBA, GLchan data. - */ -static GLchan * -read_color_image( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height ) -{ - GLint stride, i; - GLchan *image, *dst; - - image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan)); - if (!image) - return NULL; - - /* Select buffer to read from */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); - - RENDER_START(ctx); - - dst = image; - stride = width * 4; - for (i = 0; i < height; i++) { - gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i, - (GLchan (*)[4]) dst ); - dst += stride; - } - - RENDER_FINISH(ctx); - - /* Read from draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); - - return image; -} - - - void _mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) { + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; GLsizei postConvWidth = width; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -1802,27 +1761,35 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, postConvWidth, 1, border)) return; - if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage1D - || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level, - internalFormat, x, y, width, border)) { - struct gl_pixelstore_attrib unpackSave; - - /* get image from framebuffer */ - GLchan *image = read_color_image( ctx, x, y, width, 1 ); - if (!image) { - gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + set_tex_image(texObj, target, level, texImage); + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); return; } + } + else if (texImage->Data) { + /* free the old texture data */ + FREE(texImage->Data); + texImage->Data = NULL; + } - /* call glTexImage1D to redefine the texture */ - unpackSave = ctx->Unpack; - ctx->Unpack = _mesa_native_packing; - (*ctx->Exec->TexImage1D)( target, level, internalFormat, width, - border, GL_RGBA, GL_UNSIGNED_BYTE, image ); - ctx->Unpack = unpackSave; + clear_teximage_fields(texImage); /* not really needed, but helpful */ + init_teximage_fields(ctx, texImage, postConvWidth, 1, 1, + border, internalFormat); - FREE(image); - } + + ASSERT(ctx->Driver.CopyTexImage1D); + (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat, + x, y, width, border); + + /* state update */ + texObj->Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; } @@ -1832,6 +1799,9 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; GLsizei postConvWidth = width, postConvHeight = height; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -1848,27 +1818,34 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, postConvWidth, postConvHeight, border)) return; - if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage2D - || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level, - internalFormat, x, y, width, height, border)) { - struct gl_pixelstore_attrib unpackSave; - - /* get image from framebuffer */ - GLchan *image = read_color_image( ctx, x, y, width, height ); - if (!image) { - gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + set_tex_image(texObj, target, level, texImage); + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); return; } + } + else if (texImage->Data) { + /* free the old texture data */ + FREE(texImage->Data); + texImage->Data = NULL; + } - /* call glTexImage2D to redefine the texture */ - unpackSave = ctx->Unpack; - ctx->Unpack = _mesa_native_packing; - (ctx->Exec->TexImage2D)( target, level, internalFormat, width, - height, border, GL_RGBA, GL_UNSIGNED_BYTE, image ); - ctx->Unpack = unpackSave; + clear_teximage_fields(texImage); /* not really needed, but helpful */ + init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1, + border, internalFormat); - FREE(image); - } + ASSERT(ctx->Driver.CopyTexImage2D); + (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat, + x, y, width, height, border); + + /* state update */ + texObj->Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; } @@ -1891,34 +1868,8 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, xoffset, 0, 0, postConvWidth, 1)) return; - if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage1D - || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, - xoffset, x, y, width)) { - struct gl_texture_unit *texUnit; - struct gl_texture_image *teximage; - struct gl_pixelstore_attrib unpackSave; - GLchan *image; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - teximage = texUnit->Current1D->Image[level]; - assert(teximage); - - /* get image from frame buffer */ - image = read_color_image(ctx, x, y, width, 1); - if (!image) { - gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" ); - return; - } - - /* now call glTexSubImage1D to do the real work */ - unpackSave = ctx->Unpack; - ctx->Unpack = _mesa_native_packing; - _mesa_TexSubImage1D(target, level, xoffset, width, - GL_RGBA, GL_UNSIGNED_BYTE, image); - ctx->Unpack = unpackSave; - - FREE(image); - } + ASSERT(ctx->Driver.CopyTexSubImage1D); + (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width); } @@ -1942,34 +1893,9 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, postConvWidth, postConvHeight)) return; - if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage2D - || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level, - xoffset, yoffset, x, y, width, height )) { - struct gl_texture_unit *texUnit; - struct gl_texture_image *teximage; - struct gl_pixelstore_attrib unpackSave; - GLchan *image; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - teximage = texUnit->Current2D->Image[level]; - assert(teximage); - - /* get image from frame buffer */ - image = read_color_image(ctx, x, y, width, height); - if (!image) { - gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); - return; - } - - /* now call glTexSubImage2D to do the real work */ - unpackSave = ctx->Unpack; - ctx->Unpack = _mesa_native_packing; - _mesa_TexSubImage2D(target, level, xoffset, yoffset, width, height, - GL_RGBA, GL_UNSIGNED_BYTE, image); - ctx->Unpack = unpackSave; - - FREE(image); - } + ASSERT(ctx->Driver.CopyTexSubImage2D); + (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level, + xoffset, yoffset, x, y, width, height); } @@ -1993,34 +1919,10 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, zoffset, postConvWidth, postConvHeight)) return; - if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage3D - || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level, - xoffset, yoffset, zoffset, x, y, width, height )) { - struct gl_texture_unit *texUnit; - struct gl_texture_image *teximage; - struct gl_pixelstore_attrib unpackSave; - GLchan *image; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - teximage = texUnit->Current3D->Image[level]; - assert(teximage); - - /* get image from frame buffer */ - image = read_color_image(ctx, x, y, width, height); - if (!image) { - gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); - return; - } - - /* now call glTexSubImage2D to do the real work */ - unpackSave = ctx->Unpack; - ctx->Unpack = _mesa_native_packing; - _mesa_TexSubImage3D(target, level, xoffset, yoffset, zoffset, - width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image); - ctx->Unpack = unpackSave; - - FREE(image); - } + ASSERT(ctx->Driver.CopyTexSubImage3D); + (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level, + xoffset, yoffset, zoffset, + x, y, width, height); } |