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authorBrian Paul <[email protected]>2001-02-19 20:01:41 +0000
committerBrian Paul <[email protected]>2001-02-19 20:01:41 +0000
commit2aadbf41dfd4f63c6118d0ad2d8659d289cbe454 (patch)
tree9ebf9a44ae046cf337ae8e6f1bec6fc88c4cccaf /src/mesa/main/teximage.c
parentaaf5a9bb08a596a6bd5cc1150dcd50cb710db919 (diff)
Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functions
so they work like the other teximage functions. Added fallback routines to texstore.c for drivers to use.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c246
1 files changed, 74 insertions, 172 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index e534924e80c..279126f2d48 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.77 2001/02/17 18:41:01 brianp Exp $ */
+/* $Id: teximage.c,v 1.78 2001/02/19 20:01:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1628,6 +1628,9 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
+
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
@@ -1646,9 +1649,6 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
if (width == 0 || !pixels)
return; /* no-op, not an error */
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
-
ASSERT(ctx->Driver.TexSubImage1D);
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
format, type, pixels, &ctx->Unpack,
@@ -1669,6 +1669,9 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
+
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
@@ -1688,9 +1691,6 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
if (width == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
-
ASSERT(ctx->Driver.TexSubImage2D);
(*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
width, height, format, type, pixels,
@@ -1711,6 +1711,9 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
+
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type)) {
return; /* error was detected */
@@ -1724,9 +1727,6 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
if (width == 0 || height == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
-
ASSERT(ctx->Driver.TexSubImage3D);
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
@@ -1737,56 +1737,15 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
-/*
- * Read an RGBA image from the frame buffer.
- * This is used by glCopyTex[Sub]Image[12]D().
- * Input: ctx - the context
- * x, y - lower left corner
- * width, height - size of region to read
- * Return: pointer to block of GL_RGBA, GLchan data.
- */
-static GLchan *
-read_color_image( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height )
-{
- GLint stride, i;
- GLchan *image, *dst;
-
- image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan));
- if (!image)
- return NULL;
-
- /* Select buffer to read from */
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
- ctx->Pixel.DriverReadBuffer );
-
- RENDER_START(ctx);
-
- dst = image;
- stride = width * 4;
- for (i = 0; i < height; i++) {
- gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
- (GLchan (*)[4]) dst );
- dst += stride;
- }
-
- RENDER_FINISH(ctx);
-
- /* Read from draw buffer (the default) */
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
- ctx->Color.DriverDrawBuffer );
-
- return image;
-}
-
-
-
void
_mesa_CopyTexImage1D( GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLint border )
{
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -1802,27 +1761,35 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
postConvWidth, 1, border))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage1D
- || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level,
- internalFormat, x, y, width, border)) {
- struct gl_pixelstore_attrib unpackSave;
-
- /* get image from framebuffer */
- GLchan *image = read_color_image( ctx, x, y, width, 1 );
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ if (!texImage) {
+ texImage = _mesa_alloc_texture_image();
+ set_tex_image(texObj, target, level, texImage);
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
return;
}
+ }
+ else if (texImage->Data) {
+ /* free the old texture data */
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
- /* call glTexImage1D to redefine the texture */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->TexImage1D)( target, level, internalFormat, width,
- border, GL_RGBA, GL_UNSIGNED_BYTE, image );
- ctx->Unpack = unpackSave;
+ clear_teximage_fields(texImage); /* not really needed, but helpful */
+ init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
+ border, internalFormat);
- FREE(image);
- }
+
+ ASSERT(ctx->Driver.CopyTexImage1D);
+ (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
+ x, y, width, border);
+
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
}
@@ -1832,6 +1799,9 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
{
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -1848,27 +1818,34 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
postConvWidth, postConvHeight, border))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage2D
- || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level,
- internalFormat, x, y, width, height, border)) {
- struct gl_pixelstore_attrib unpackSave;
-
- /* get image from framebuffer */
- GLchan *image = read_color_image( ctx, x, y, width, height );
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ if (!texImage) {
+ texImage = _mesa_alloc_texture_image();
+ set_tex_image(texObj, target, level, texImage);
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
return;
}
+ }
+ else if (texImage->Data) {
+ /* free the old texture data */
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
- /* call glTexImage2D to redefine the texture */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (ctx->Exec->TexImage2D)( target, level, internalFormat, width,
- height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
- ctx->Unpack = unpackSave;
+ clear_teximage_fields(texImage); /* not really needed, but helpful */
+ init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
+ border, internalFormat);
- FREE(image);
- }
+ ASSERT(ctx->Driver.CopyTexImage2D);
+ (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
+ x, y, width, height, border);
+
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
}
@@ -1891,34 +1868,8 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
xoffset, 0, 0, postConvWidth, 1))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage1D
- || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level,
- xoffset, x, y, width)) {
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
- struct gl_pixelstore_attrib unpackSave;
- GLchan *image;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->Current1D->Image[level];
- assert(teximage);
-
- /* get image from frame buffer */
- image = read_color_image(ctx, x, y, width, 1);
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" );
- return;
- }
-
- /* now call glTexSubImage1D to do the real work */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- _mesa_TexSubImage1D(target, level, xoffset, width,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- ctx->Unpack = unpackSave;
-
- FREE(image);
- }
+ ASSERT(ctx->Driver.CopyTexSubImage1D);
+ (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
}
@@ -1942,34 +1893,9 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
postConvWidth, postConvHeight))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage2D
- || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
- xoffset, yoffset, x, y, width, height )) {
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
- struct gl_pixelstore_attrib unpackSave;
- GLchan *image;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->Current2D->Image[level];
- assert(teximage);
-
- /* get image from frame buffer */
- image = read_color_image(ctx, x, y, width, height);
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
- return;
- }
-
- /* now call glTexSubImage2D to do the real work */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- _mesa_TexSubImage2D(target, level, xoffset, yoffset, width, height,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- ctx->Unpack = unpackSave;
-
- FREE(image);
- }
+ ASSERT(ctx->Driver.CopyTexSubImage2D);
+ (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
+ xoffset, yoffset, x, y, width, height);
}
@@ -1993,34 +1919,10 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
zoffset, postConvWidth, postConvHeight))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage3D
- || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset, x, y, width, height )) {
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
- struct gl_pixelstore_attrib unpackSave;
- GLchan *image;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->Current3D->Image[level];
- assert(teximage);
-
- /* get image from frame buffer */
- image = read_color_image(ctx, x, y, width, height);
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
- return;
- }
-
- /* now call glTexSubImage2D to do the real work */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- _mesa_TexSubImage3D(target, level, xoffset, yoffset, zoffset,
- width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image);
- ctx->Unpack = unpackSave;
-
- FREE(image);
- }
+ ASSERT(ctx->Driver.CopyTexSubImage3D);
+ (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height);
}