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authorBrian Paul <[email protected]>2001-03-07 05:06:11 +0000
committerBrian Paul <[email protected]>2001-03-07 05:06:11 +0000
commitb51b0a847d7e7daaea69f77ab569086ef81c24a2 (patch)
tree165cf8b023e6c7b1f66dacc46a6c37110ef27ea7 /src/mesa/main/teximage.c
parent249aebdd357d20f6326137c967c6b3923bef6c05 (diff)
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c89
1 files changed, 44 insertions, 45 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 79a4353abaa..53fcffb5128 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.82 2001/03/05 22:18:23 brianp Exp $ */
+/* $Id: teximage.c,v 1.83 2001/03/07 05:06:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -56,50 +56,49 @@
#ifdef DEBUG
static void PrintTexture(const struct gl_texture_image *img)
{
- int i, j, c;
- GLchan *data = img->Data;
-
- if (!data) {
- printf("No texture data\n");
- return;
- }
-
- switch (img->Format) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_INTENSITY:
- case GL_COLOR_INDEX:
- c = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- c = 2;
- break;
- case GL_RGB:
- c = 3;
- break;
- case GL_RGBA:
- c = 4;
- break;
- default:
- _mesa_problem(NULL, "error in PrintTexture\n");
- return;
- }
-
-
- for (i = 0; i < img->Height; i++) {
- for (j = 0; j < img->Width; j++) {
- if (c==1)
- printf("%02x ", data[0]);
- else if (c==2)
- printf("%02x%02x ", data[0], data[1]);
- else if (c==3)
- printf("%02x%02x%02x ", data[0], data[1], data[2]);
- else if (c==4)
- printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
- data += c;
- }
- printf("\n");
- }
+ GLuint i, j, c;
+ const GLchan *data = (const GLchan *) img->Data;
+
+ if (!data) {
+ printf("No texture data\n");
+ return;
+ }
+
+ switch (img->Format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ case GL_COLOR_INDEX:
+ c = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ c = 2;
+ break;
+ case GL_RGB:
+ c = 3;
+ break;
+ case GL_RGBA:
+ c = 4;
+ break;
+ default:
+ _mesa_problem(NULL, "error in PrintTexture\n");
+ return;
+ }
+
+ for (i = 0; i < img->Height; i++) {
+ for (j = 0; j < img->Width; j++) {
+ if (c==1)
+ printf("%02x ", data[0]);
+ else if (c==2)
+ printf("%02x%02x ", data[0], data[1]);
+ else if (c==3)
+ printf("%02x%02x%02x ", data[0], data[1], data[2]);
+ else if (c==4)
+ printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
+ data += c;
+ }
+ printf("\n");
+ }
}
#endif