diff options
author | Marek Olšák <[email protected]> | 2014-03-11 15:02:39 +0100 |
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committer | Marek Olšák <[email protected]> | 2014-03-21 00:50:53 +0100 |
commit | 55cf320ed87f902d817dfea363e6612be0c3b675 (patch) | |
tree | c0d67bbf6cb9c64803f900635209ca2cd0a925a5 /src/mesa/main/teximage.c | |
parent | 54690a5f3b113914224537ec14f88cf2fa9e6403 (diff) |
mesa: fix texture border handling for cube arrays
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index a57a53526ff..57a766f99f0 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1657,7 +1657,10 @@ error_check_subtexture_dimensions(struct gl_context *ctx, /* check zoffset and depth */ if (dims > 2) { - GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border; + GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || + target == GL_TEXTURE_CUBE_MAP_ARRAY) ? + 0 : destImage->Border; + if (zoffset < -zBorder) { _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function); return GL_TRUE; |