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authorBrian Paul <[email protected]>2000-05-23 15:17:12 +0000
committerBrian Paul <[email protected]>2000-05-23 15:17:12 +0000
commitfc4b44399a07a7a7559f20ceab8a791209b4d875 (patch)
tree1b3e06659b40d45fc3c516cbb449434552fdb7a7 /src/mesa/main/teximage.c
parentdf54463363729a25a7c11739d3b09f5a1e3083ef (diff)
more work on GL_ARB_texture_cube_map
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c189
1 files changed, 159 insertions, 30 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 2f3c0f12c80..74be5546f88 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -400,17 +400,12 @@ select_tex_object(struct gl_texture_unit *unit, GLenum target)
case GL_TEXTURE_3D:
return unit->CurrentD[3];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- return unit->CurrentPosX;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- return unit->CurrentNegX;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- return unit->CurrentPosY;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- return unit->CurrentNegY;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- return unit->CurrentPosZ;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- return unit->CurrentNegZ;
+ return unit->CurrentCubeMap;
default:
gl_problem(NULL, "bad target in select_tex_object()");
return NULL;
@@ -418,6 +413,42 @@ select_tex_object(struct gl_texture_unit *unit, GLenum target)
}
+static void
+set_tex_image(struct gl_texture_object *tObj,
+ GLenum target, GLint level,
+ struct gl_texture_image *texImage)
+{
+ ASSERT(tObj);
+ ASSERT(texImage);
+ switch (target) {
+ case GL_TEXTURE_2D:
+ tObj->Image[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ tObj->PosX[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ tObj->NegX[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ tObj->PosY[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ tObj->NegY[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ tObj->PosZ[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ tObj->NegZ[level] = texImage;
+ return;
+ default:
+ gl_problem(NULL, "bad target in set_tex_image()");
+ return;
+ }
+}
+
+
/*
* Return new gl_texture_image struct with all fields initialized to zero.
*/
@@ -475,6 +506,71 @@ _mesa_free_texture_image( struct gl_texture_image *teximage )
+/*
+ * Return the texture image struct which corresponds to target and level
+ * for the given texture unit.
+ */
+struct gl_texture_image *
+_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
+ GLenum target, GLint level)
+{
+ ASSERT(texUnit);
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentD[1]->Image[level];
+ case GL_PROXY_TEXTURE_1D:
+ return ctx->Texture.Proxy1D->Image[level];
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentD[2]->Image[level];
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Texture.Proxy2D->Image[level];
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentD[3]->Image[level];
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Texture.Proxy3D->Image[level];
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->PosX[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->NegX[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->PosY[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->NegY[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->PosZ[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->NegZ[level];
+ else
+ return NULL;
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return ctx->Texture.ProxyCubeMap->PosX[level];
+ else
+ return NULL;
+ default:
+ gl_problem(ctx, "bad target in _mesa_select_tex_image()");
+ return NULL;
+ }
+}
+
+
+
/* Need this to prevent an out-of-bounds memory access when using
* X86 optimized code.
*/
@@ -830,7 +926,15 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
else if (dimensions == 2) {
- if (target != GL_TEXTURE_2D) {
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
+ target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
+ target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target != GL_TEXTURE_2D) {
gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
@@ -928,18 +1032,25 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
{
GLint iformat;
- if (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1/2D(target)" );
- return GL_TRUE;
- }
-
- if (dimensions == 1 && target != GL_TEXTURE_1D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
- return GL_TRUE;
+ if (dimensions == 1) {
+ if (target != GL_TEXTURE_1D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
+ return GL_TRUE;
+ }
}
- else if (dimensions == 2 && target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
+ else if (dimensions == 2) {
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
+ target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
+ target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
+ return GL_TRUE;
+ }
}
/* Border */
@@ -1000,17 +1111,31 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *teximage;
- if (dimensions == 1 && target != GL_TEXTURE_1D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
- return GL_TRUE;
+ if (dimensions == 1) {
+ if (target != GL_TEXTURE_1D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
+ return GL_TRUE;
+ }
}
- else if (dimensions == 2 && target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
+ else if (dimensions == 2) {
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
+ target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
+ target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
}
- else if (dimensions == 3 && target != GL_TEXTURE_3D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
- return GL_TRUE;
+ else if (dimensions == 3) {
+ if (target != GL_TEXTURE_3D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
+ return GL_TRUE;
+ }
}
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
@@ -1210,7 +1335,10 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D");
- if (target==GL_TEXTURE_2D) {
+ if (target==GL_TEXTURE_2D ||
+ (ctx->Extensions.HaveTextureCubeMap &&
+ target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
@@ -1222,11 +1350,12 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = select_tex_object(texUnit, target);
- texImage = texObj->Image[level];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
- texObj->Image[level] = texImage;
+ set_tex_image(texObj, target, level, texImage);
+ /*texObj->Image[level] = texImage;*/
if (!texImage) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;