diff options
author | Brian Paul <[email protected]> | 2000-05-23 15:17:12 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-05-23 15:17:12 +0000 |
commit | fc4b44399a07a7a7559f20ceab8a791209b4d875 (patch) | |
tree | 1b3e06659b40d45fc3c516cbb449434552fdb7a7 /src/mesa/main/teximage.c | |
parent | df54463363729a25a7c11739d3b09f5a1e3083ef (diff) |
more work on GL_ARB_texture_cube_map
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 189 |
1 files changed, 159 insertions, 30 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 2f3c0f12c80..74be5546f88 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -400,17 +400,12 @@ select_tex_object(struct gl_texture_unit *unit, GLenum target) case GL_TEXTURE_3D: return unit->CurrentD[3]; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - return unit->CurrentPosX; case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - return unit->CurrentNegX; case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - return unit->CurrentPosY; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - return unit->CurrentNegY; case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - return unit->CurrentPosZ; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - return unit->CurrentNegZ; + return unit->CurrentCubeMap; default: gl_problem(NULL, "bad target in select_tex_object()"); return NULL; @@ -418,6 +413,42 @@ select_tex_object(struct gl_texture_unit *unit, GLenum target) } +static void +set_tex_image(struct gl_texture_object *tObj, + GLenum target, GLint level, + struct gl_texture_image *texImage) +{ + ASSERT(tObj); + ASSERT(texImage); + switch (target) { + case GL_TEXTURE_2D: + tObj->Image[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + tObj->PosX[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + tObj->NegX[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + tObj->PosY[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + tObj->NegY[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + tObj->PosZ[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + tObj->NegZ[level] = texImage; + return; + default: + gl_problem(NULL, "bad target in set_tex_image()"); + return; + } +} + + /* * Return new gl_texture_image struct with all fields initialized to zero. */ @@ -475,6 +506,71 @@ _mesa_free_texture_image( struct gl_texture_image *teximage ) +/* + * Return the texture image struct which corresponds to target and level + * for the given texture unit. + */ +struct gl_texture_image * +_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit, + GLenum target, GLint level) +{ + ASSERT(texUnit); + switch (target) { + case GL_TEXTURE_1D: + return texUnit->CurrentD[1]->Image[level]; + case GL_PROXY_TEXTURE_1D: + return ctx->Texture.Proxy1D->Image[level]; + case GL_TEXTURE_2D: + return texUnit->CurrentD[2]->Image[level]; + case GL_PROXY_TEXTURE_2D: + return ctx->Texture.Proxy2D->Image[level]; + case GL_TEXTURE_3D: + return texUnit->CurrentD[3]->Image[level]; + case GL_PROXY_TEXTURE_3D: + return ctx->Texture.Proxy3D->Image[level]; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->PosX[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->NegX[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->PosY[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->NegY[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->PosZ[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->NegZ[level]; + else + return NULL; + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return ctx->Texture.ProxyCubeMap->PosX[level]; + else + return NULL; + default: + gl_problem(ctx, "bad target in _mesa_select_tex_image()"); + return NULL; + } +} + + + /* Need this to prevent an out-of-bounds memory access when using * X86 optimized code. */ @@ -830,7 +926,15 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions, } } else if (dimensions == 2) { - if (target != GL_TEXTURE_2D) { + if (ctx->Extensions.HaveTextureCubeMap) { + if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || + target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) && + target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); + return GL_TRUE; + } + } + else if (target != GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return GL_TRUE; } @@ -928,18 +1032,25 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, { GLint iformat; - if (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1/2D(target)" ); - return GL_TRUE; - } - - if (dimensions == 1 && target != GL_TEXTURE_1D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); - return GL_TRUE; + if (dimensions == 1) { + if (target != GL_TEXTURE_1D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); + return GL_TRUE; + } } - else if (dimensions == 2 && target != GL_TEXTURE_2D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); - return GL_TRUE; + else if (dimensions == 2) { + if (ctx->Extensions.HaveTextureCubeMap) { + if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || + target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) && + target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); + return GL_TRUE; + } + } + else if (target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); + return GL_TRUE; + } } /* Border */ @@ -1000,17 +1111,31 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *teximage; - if (dimensions == 1 && target != GL_TEXTURE_1D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); - return GL_TRUE; + if (dimensions == 1) { + if (target != GL_TEXTURE_1D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); + return GL_TRUE; + } } - else if (dimensions == 2 && target != GL_TEXTURE_2D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); - return GL_TRUE; + else if (dimensions == 2) { + if (ctx->Extensions.HaveTextureCubeMap) { + if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || + target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) && + target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); + return GL_TRUE; + } + } + else if (target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); + return GL_TRUE; + } } - else if (dimensions == 3 && target != GL_TEXTURE_3D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); - return GL_TRUE; + else if (dimensions == 3) { + if (target != GL_TEXTURE_3D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); + return GL_TRUE; + } } if (level < 0 || level >= ctx->Const.MaxTextureLevels) { @@ -1210,7 +1335,10 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D"); - if (target==GL_TEXTURE_2D) { + if (target==GL_TEXTURE_2D || + (ctx->Extensions.HaveTextureCubeMap && + target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; @@ -1222,11 +1350,12 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = select_tex_object(texUnit, target); - texImage = texObj->Image[level]; + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); - texObj->Image[level] = texImage; + set_tex_image(texObj, target, level, texImage); + /*texObj->Image[level] = texImage;*/ if (!texImage) { gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; |