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authorKeith Whitwell <[email protected]>2000-10-30 13:31:59 +0000
committerKeith Whitwell <[email protected]>2000-10-30 13:31:59 +0000
commita96308c37db0bc0086a017d318bc3504aa5f0b1a (patch)
tree0010de3aa19901acf13b57e57e7ba465abffa95e /src/mesa/main/teximage.c
parenta4575499679d9d91055a35c7673b81872ec127cb (diff)
Replace the flags Mesa was using for ctx->NewState with a new set
based on the GL attribute groups. Introduced constants describing the circumstances under which some key derived values can change: _SWRAST_NEW_RASTERMASK -- ctx->RasterMask _SWRAST_NEW_TRIANGLE -- The software rasterizer's triangle function _DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps These are helpful in deciding whether you need to recalculate state if your recalculation involves reference to a derived value.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 570ecdc01cd..4a6258e89b2 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.55 2000/10/29 18:23:16 brianp Exp $ */
+/* $Id: teximage.c,v 1.56 2000/10/30 13:32:01 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -561,10 +561,10 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- return ctx->Extensions.HaveTextureCubeMap
+ return ctx->Extensions.ARB_texture_cube_map
? texUnit->CurrentCubeMap : NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.HaveTextureCubeMap
+ return ctx->Extensions.ARB_texture_cube_map
? ctx->Texture.ProxyCubeMap : NULL;
default:
gl_problem(NULL, "bad target in _mesa_select_tex_object()");
@@ -596,37 +596,37 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
case GL_PROXY_TEXTURE_3D:
return ctx->Texture.Proxy3D->Image[level];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- if (ctx->Extensions.HaveTextureCubeMap)
+ if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->Image[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- if (ctx->Extensions.HaveTextureCubeMap)
+ if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->NegX[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- if (ctx->Extensions.HaveTextureCubeMap)
+ if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->PosY[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- if (ctx->Extensions.HaveTextureCubeMap)
+ if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->NegY[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- if (ctx->Extensions.HaveTextureCubeMap)
+ if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->PosZ[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- if (ctx->Extensions.HaveTextureCubeMap)
+ if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->NegZ[level];
else
return NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- if (ctx->Extensions.HaveTextureCubeMap)
+ if (ctx->Extensions.ARB_texture_cube_map)
return ctx->Texture.ProxyCubeMap->Image[level];
else
return NULL;
@@ -1062,7 +1062,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
else if (dimensions == 2) {
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D);
if (target != GL_TEXTURE_2D && !isProxy &&
- !(ctx->Extensions.HaveTextureCubeMap &&
+ !(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
@@ -1200,7 +1200,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
else if (dimensions == 2) {
- if (ctx->Extensions.HaveTextureCubeMap) {
+ if (ctx->Extensions.ARB_texture_cube_map) {
if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
target != GL_TEXTURE_2D) {
@@ -1315,7 +1315,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
else if (dimensions == 2) {
- if (ctx->Extensions.HaveTextureCubeMap) {
+ if (ctx->Extensions.ARB_texture_cube_map) {
if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
target != GL_TEXTURE_2D) {
@@ -1403,7 +1403,7 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
}
}
else if (dimensions == 2) {
- if (ctx->Extensions.HaveTextureCubeMap) {
+ if (ctx->Extensions.ARB_texture_cube_map) {
if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
target != GL_TEXTURE_2D) {
@@ -1521,7 +1521,7 @@ get_specific_compressed_tex_format(GLcontext *ctx,
char message[100];
GLint internalFormat = ifmt;
- if (ctx->Extensions.HaveTextureCompression
+ if (ctx->Extensions.ARB_texture_compression
&& ctx->Driver.SpecificCompressedTexFormat) {
/*
* First, ask the driver for the specific format.
@@ -1543,7 +1543,7 @@ get_specific_compressed_tex_format(GLcontext *ctx,
*/
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
- if (ctx && !ctx->Extensions.HaveTextureCompression) {
+ if (ctx && !ctx->Extensions.ARB_texture_compression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
@@ -1551,7 +1551,7 @@ get_specific_compressed_tex_format(GLcontext *ctx,
internalFormat = GL_ALPHA;
break;
case GL_COMPRESSED_LUMINANCE_ARB:
- if (ctx && !ctx->Extensions.HaveTextureCompression) {
+ if (ctx && !ctx->Extensions.ARB_texture_compression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
@@ -1559,7 +1559,7 @@ get_specific_compressed_tex_format(GLcontext *ctx,
internalFormat = GL_LUMINANCE;
break;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- if (ctx && !ctx->Extensions.HaveTextureCompression) {
+ if (ctx && !ctx->Extensions.ARB_texture_compression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
@@ -1567,7 +1567,7 @@ get_specific_compressed_tex_format(GLcontext *ctx,
internalFormat = GL_LUMINANCE_ALPHA;
break;
case GL_COMPRESSED_INTENSITY_ARB:
- if (ctx && !ctx->Extensions.HaveTextureCompression) {
+ if (ctx && !ctx->Extensions.ARB_texture_compression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
@@ -1575,7 +1575,7 @@ get_specific_compressed_tex_format(GLcontext *ctx,
internalFormat = GL_INTENSITY;
break;
case GL_COMPRESSED_RGB_ARB:
- if (ctx && !ctx->Extensions.HaveTextureCompression) {
+ if (ctx && !ctx->Extensions.ARB_texture_compression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
@@ -1583,7 +1583,7 @@ get_specific_compressed_tex_format(GLcontext *ctx,
internalFormat = GL_RGB;
break;
case GL_COMPRESSED_RGBA_ARB:
- if (ctx && !ctx->Extensions.HaveTextureCompression) {
+ if (ctx && !ctx->Extensions.ARB_texture_compression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
@@ -1702,7 +1702,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
/* state update */
gl_put_texobj_on_dirty_list( ctx, texObj );
- ctx->NewState |= NEW_TEXTURING;
+ ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
@@ -1747,7 +1747,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
if (target==GL_TEXTURE_2D ||
- (ctx->Extensions.HaveTextureCubeMap &&
+ (ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
struct gl_texture_unit *texUnit;
@@ -1850,7 +1850,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
/* state update */
gl_put_texobj_on_dirty_list( ctx, texObj );
- ctx->NewState |= NEW_TEXTURING;
+ ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
@@ -1984,7 +1984,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
/* state update */
gl_put_texobj_on_dirty_list( ctx, texObj );
- ctx->NewState |= NEW_TEXTURING;
+ ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
@@ -2977,7 +2977,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
/* state update */
gl_put_texobj_on_dirty_list( ctx, texObj );
- ctx->NewState |= NEW_TEXTURING;
+ ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
@@ -3031,7 +3031,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
if (target==GL_TEXTURE_2D ||
- (ctx->Extensions.HaveTextureCubeMap &&
+ (ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
struct gl_texture_unit *texUnit;
@@ -3112,7 +3112,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
/* state update */
gl_put_texobj_on_dirty_list( ctx, texObj );
- ctx->NewState |= NEW_TEXTURING;
+ ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
@@ -3241,7 +3241,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
/* state update */
gl_put_texobj_on_dirty_list( ctx, texObj );
- ctx->NewState |= NEW_TEXTURING;
+ ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */