diff options
author | Brian Paul <[email protected]> | 2000-10-30 16:32:42 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-10-30 16:32:42 +0000 |
commit | 9499e017b7e05411a32b3e4fa94885eaec0d7277 (patch) | |
tree | 5fcb3ec3bc037e24e652aeebb8c37f97aab7becf /src/mesa/main/teximage.c | |
parent | caef4a35d602669f742524757bef3c63f0c164a8 (diff) |
Removed UPDATE_IMAGE_TRANSFER_STATE, use _NEW_PIXEL flag instead.
More minor GLchan changes.
Silence some compiler warnings in cva.[ch]
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 55 |
1 files changed, 27 insertions, 28 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 4a6258e89b2..e47387fcb5b 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.56 2000/10/30 13:32:01 keithw Exp $ */ +/* $Id: teximage.c,v 1.57 2000/10/30 16:32:43 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -924,9 +924,8 @@ make_texture_image( GLcontext *ctx, GLuint dimensions, const GLint components = components_in_intformat(internalFormat); GLint convWidth = width, convHeight = height; - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) { - _mesa_update_image_transfer_state(ctx); - } + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (ctx->ImageTransferState & IMAGE_CONVOLUTION_BIT) { adjust_texture_size_for_convolution(ctx, dimensions, @@ -1659,8 +1658,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, /* setup the teximage struct's fields */ init_texture_image(ctx, texImage, postConvWidth, 1, 1, border, internalFormat); - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); /* process the texture image */ if (pixels) { @@ -1798,8 +1797,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, init_texture_image(ctx, texImage, postConvWidth, postConvHeight, 1, border, internalFormat); - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); /* process the texture image */ if (pixels) { @@ -1941,8 +1940,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, init_texture_image(ctx, texImage, width, height, depth, border, internalFormat); - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); /* process the texture image */ if (pixels) { @@ -2228,8 +2227,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, GLint depth = texImage->Depth; GLint img, row; - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (ctx->ImageTransferState & IMAGE_CONVOLUTION_BIT) { /* convert texture image to GL_RGBA, GL_FLOAT */ @@ -2420,8 +2419,8 @@ _mesa_TexSubImage1D( GLenum target, GLint level, if (width == 0 || !pixels) return; /* no-op, not an error */ - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (!ctx->ImageTransferState && ctx->Driver.TexSubImage1D) { success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset, @@ -2491,8 +2490,8 @@ _mesa_TexSubImage2D( GLenum target, GLint level, if (width == 0 || height == 0 || !pixels) return; /* no-op, not an error */ - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (!ctx->ImageTransferState && ctx->Driver.TexSubImage2D) { success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset, @@ -2574,8 +2573,8 @@ _mesa_TexSubImage3D( GLenum target, GLint level, if (width == 0 || height == 0 || height == 0 || !pixels) return; /* no-op, not an error */ - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (!ctx->ImageTransferState && ctx->Driver.TexSubImage3D) { success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset, @@ -2672,8 +2671,8 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, width, 1, border)) return; - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (ctx->ImageTransferState || !ctx->Driver.CopyTexImage1D || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level, @@ -2712,8 +2711,8 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, width, height, border)) return; - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (ctx->ImageTransferState || !ctx->Driver.CopyTexImage2D || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level, @@ -2751,8 +2750,8 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, xoffset, 0, 0, width, 1)) return; - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (ctx->ImageTransferState || !ctx->Driver.CopyTexSubImage1D || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, @@ -2798,8 +2797,8 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, xoffset, yoffset, 0, width, height)) return; - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (ctx->ImageTransferState || !ctx->Driver.CopyTexSubImage2D || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level, @@ -2845,8 +2844,8 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, xoffset, yoffset, zoffset, width, height)) return; - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); if (ctx->ImageTransferState || !ctx->Driver.CopyTexSubImage3D || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level, |