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authorBrian Paul <[email protected]>2015-02-28 08:57:11 -0700
committerBrian Paul <[email protected]>2015-03-02 08:55:30 -0700
commitc2e130f8201239f836f429cab3beddb4d66a3357 (patch)
tree244eb29a1db25d23e6bd5f276e64817838c470fb /src/mesa/main/teximage.c
parentcd6db1989ad98b3e848d3ab132de98dc06274385 (diff)
mesa/main: replace Elements() with ARRAY_SIZE()
We've been using a mix of these two macros for a while now. Let's just use the later everywhere. It seems to be the convention used by other open-source projects. Acked-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 6e45cc927cc..5ea48c5e549 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -729,9 +729,9 @@ _mesa_is_proxy_texture(GLenum target)
* NUM_TEXTURE_TARGETS should match number of terms above, except there's no
* proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
*/
- STATIC_ASSERT(NUM_TEXTURE_TARGETS == Elements(targets) + 2);
+ STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
- for (i = 0; i < Elements(targets); ++i)
+ for (i = 0; i < ARRAY_SIZE(targets); ++i)
if (target == targets[i])
return GL_TRUE;
return GL_FALSE;