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authorJuan A. Suarez Romero <[email protected]>2017-11-15 16:49:21 +0000
committerJuan A. Suarez Romero <[email protected]>2017-11-21 13:05:42 +0100
commitce221cbbcf25238771b9a59e06ce4995e08c091e (patch)
tree0ad4ba643414de1787101cb49497c685a701e6c1 /src/mesa/main/teximage.c
parent6236ffeb837a6eb3d1a13b3df21c9b749ebb4812 (diff)
mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3D
From section 8.7, page 179 of OpenGL ES 3.2 spec: An INVALID_OPERATION error is generated by CompressedTexImage3D if internalformat is one of the the formats in table 8.17 and target is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. An INVALID_OPERATION error is generated by CompressedTexImage3D if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array” column of table 8.17 is not checked, or if internalformat is TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked. So far it was only considering TEXTURE_2D_ARRAY as valid target. But as "Cube Map Array" column is checked for all the cases, in practice we can consider also TEXTURE_CUBE_MAP_ARRAY. This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 4ec6148bf42..3f3fcf6f84b 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1412,8 +1412,26 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
*
* This should also be applicable for glTexStorage3D(). Other available
* targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
+ *
+ * Section 8.7, page 179 of OpenGL ES 3.2 adds:
+ *
+ * An INVALID_OPERATION error is generated by CompressedTexImage3D
+ * if internalformat is one of the the formats in table 8.17 and target is
+ * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
+ *
+ * An INVALID_OPERATION error is generated by CompressedTexImage3D
+ * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
+ * Array” column of table 8.17 is not checked, or if internalformat
+ * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
+ * checked.
+ *
+ * The instances of <internalformat> above should say <target>.
+ *
+ * Such table 8.17 has checked "Cube Map Array" column for all the
+ * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
*/
- if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
+ if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
+ !_mesa_is_gles32(ctx))
return write_error(error, GL_INVALID_OPERATION);
target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
break;