diff options
author | Laura Ekstrand <[email protected]> | 2015-01-06 12:09:38 -0800 |
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committer | Laura Ekstrand <[email protected]> | 2015-01-08 11:37:29 -0800 |
commit | a7d69516b86328eedd68ae43d8530b0799735a4c (patch) | |
tree | 7c5a8097b1311065b5e171ecbaf7c9d62b3ab9f1 /src/mesa/main/teximage.c | |
parent | 91089d6d658d5379afa00f69c37a81f0d3c98dc3 (diff) |
main: Added entry points for glTextureStorage[23]DMultisample.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 124 |
1 files changed, 96 insertions, 28 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 4d2b9ab2cc4..84374c5a116 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -5042,16 +5042,18 @@ is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat) /** GL_ARB_texture_multisample */ static GLboolean -check_multisample_target(GLuint dims, GLenum target) +check_multisample_target(GLuint dims, GLenum target, bool dsa) { switch(target) { case GL_TEXTURE_2D_MULTISAMPLE: - case GL_PROXY_TEXTURE_2D_MULTISAMPLE: return dims == 2; + case GL_PROXY_TEXTURE_2D_MULTISAMPLE: + return dims == 2 && !dsa; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return dims == 3; + case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: + return dims == 3 && !dsa; default: return GL_FALSE; @@ -5059,19 +5061,20 @@ check_multisample_target(GLuint dims, GLenum target) } -static void -teximagemultisample(GLuint dims, GLenum target, GLsizei samples, - GLint internalformat, GLsizei width, GLsizei height, - GLsizei depth, GLboolean fixedsamplelocations, - GLboolean immutable, const char *func) +void +_mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLsizei samples, + GLint internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations, + GLboolean immutable, const char *func) { - struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLboolean sizeOK, dimensionsOK, samplesOK; mesa_format texFormat; GLenum sample_count_error; - - GET_CURRENT_CONTEXT(ctx); + bool dsa = strstr(func, "ture") ? true : false; if (!(ctx->Extensions.ARB_texture_multisample && _mesa_is_desktop_gl(ctx))) { @@ -5079,9 +5082,15 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples, return; } - if (!check_multisample_target(dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); - return; + if (!check_multisample_target(dims, target, dsa)) { + if (dsa) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func); + return; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); + return; + } } /* check that the specified internalformat is color/depth/stencil-renderable; @@ -5119,8 +5128,6 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples, return; } - texObj = _mesa_get_current_tex_object(ctx, target); - if (immutable && (!texObj || (texObj->Name == 0))) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture object 0)", @@ -5209,9 +5216,14 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { - teximagemultisample(2, target, samples, internalformat, - width, height, 1, fixedsamplelocations, GL_FALSE, - "glTexImage2DMultisample"); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_FALSE, + "glTexImage2DMultisample"); } @@ -5221,9 +5233,14 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { - teximagemultisample(3, target, samples, internalformat, - width, height, depth, fixedsamplelocations, GL_FALSE, - "glTexImage3DMultisample"); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_FALSE, + "glTexImage3DMultisample"); } @@ -5232,9 +5249,14 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { - teximagemultisample(2, target, samples, internalformat, - width, height, 1, fixedsamplelocations, GL_TRUE, - "glTexStorage2DMultisample"); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_TRUE, + "glTexStorage2DMultisample"); } void GLAPIENTRY @@ -5243,7 +5265,53 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { - teximagemultisample(3, target, samples, internalformat, - width, height, depth, fixedsamplelocations, GL_TRUE, - "glTexStorage3DMultisample"); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_TRUE, + "glTexStorage3DMultisample"); +} + +void GLAPIENTRY +_mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_lookup_texture_err(ctx, texture, + "glTextureStorage2DMultisample"); + if (!texObj) + return; + + _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_TRUE, + "glTextureStorage2DMultisample"); +} + +void GLAPIENTRY +_mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + /* Get the texture object by Name. */ + texObj = _mesa_lookup_texture_err(ctx, texture, + "glTextureStorage3DMultisample"); + if (!texObj) + return; + + _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_TRUE, + "glTextureStorage3DMultisample"); } |