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authorEric Anholt <[email protected]>2011-07-27 14:40:08 -0700
committerEric Anholt <[email protected]>2011-08-29 10:10:03 -0700
commit68f8cf72638e974a5bf2ae3e88c2e3539d88e2b6 (patch)
tree2b0ab3376ffadcf7281c6f9d122a5c4297610166 /src/mesa/main/teximage.c
parent5401590815b0ef095e7881bbabce233bab07c1e6 (diff)
mesa: Don't check for image->Data when freeing an image's contents.
All driver implementations of FreeTextureImageBuffer already check that Data != NULL and free it. However, this means that we will also free driver storage if the driver storage wasn't in the form of a Data pointer. This was produced by the following semantic patch: @@ expression C; expression T; @@ - if (T->Data) { - C->Driver.FreeTextureImageBuffer(C, T); + C->Driver.FreeTextureImageBuffer(C, T); - } Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 8fdebad1940..886e52114f2 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2456,9 +2456,7 @@ teximage(struct gl_context *ctx, GLuint dims,
else {
gl_format texFormat;
- if (texImage->Data) {
- ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
- }
+ ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
ASSERT(texImage->Data == NULL);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
@@ -2597,8 +2595,7 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
} else {
- if (texImage->Data)
- ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
+ ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
ASSERT(texImage->Data == NULL);
ctx->Driver.EGLImageTargetTexture2D(ctx, target,
@@ -3362,9 +3359,7 @@ compressedteximage(struct gl_context *ctx, GLuint dims,
else {
gl_format texFormat;
- if (texImage->Data) {
- ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
- }
+ ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
ASSERT(texImage->Data == NULL);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,