diff options
author | Timothy Arceri <[email protected]> | 2015-08-15 13:29:19 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2015-08-17 15:38:21 +1000 |
commit | e32325fc85f0d1485dec63b363c18d76f4e89714 (patch) | |
tree | 854fdaab42b1abf93166cddbea23654f707d2c5f /src/mesa/main/teximage.c | |
parent | a0cea8f642688f9a51ee5cb96a3963372d14f14e (diff) |
mesa: rename texture function now that its static
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 3a556a6ad6e..81e9e37f852 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -5596,13 +5596,13 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa) static void -_mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims, - struct gl_texture_object *texObj, - GLenum target, GLsizei samples, - GLint internalformat, GLsizei width, - GLsizei height, GLsizei depth, - GLboolean fixedsamplelocations, - GLboolean immutable, const char *func) +texture_image_multisample(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLsizei samples, + GLint internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations, + GLboolean immutable, const char *func) { struct gl_texture_image *texImage; GLboolean sizeOK, dimensionsOK, samplesOK; @@ -5763,10 +5763,10 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, - internalformat, width, height, 1, - fixedsamplelocations, GL_FALSE, - "glTexImage2DMultisample"); + texture_image_multisample(ctx, 2, texObj, target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_FALSE, + "glTexImage2DMultisample"); } @@ -5783,10 +5783,10 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, - internalformat, width, height, depth, - fixedsamplelocations, GL_FALSE, - "glTexImage3DMultisample"); + texture_image_multisample(ctx, 3, texObj, target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_FALSE, + "glTexImage3DMultisample"); } @@ -5802,10 +5802,10 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, - internalformat, width, height, 1, - fixedsamplelocations, GL_TRUE, - "glTexStorage2DMultisample"); + texture_image_multisample(ctx, 2, texObj, target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_TRUE, + "glTexStorage2DMultisample"); } void GLAPIENTRY @@ -5821,10 +5821,10 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, - internalformat, width, height, depth, - fixedsamplelocations, GL_TRUE, - "glTexStorage3DMultisample"); + texture_image_multisample(ctx, 3, texObj, target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_TRUE, + "glTexStorage3DMultisample"); } void GLAPIENTRY @@ -5841,10 +5841,10 @@ _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples, - internalformat, width, height, 1, - fixedsamplelocations, GL_TRUE, - "glTextureStorage2DMultisample"); + texture_image_multisample(ctx, 2, texObj, texObj->Target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_TRUE, + "glTextureStorage2DMultisample"); } void GLAPIENTRY @@ -5862,8 +5862,8 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples, - internalformat, width, height, depth, - fixedsamplelocations, GL_TRUE, - "glTextureStorage3DMultisample"); + texture_image_multisample(ctx, 3, texObj, texObj->Target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_TRUE, + "glTextureStorage3DMultisample"); } |