diff options
author | Keith Whitwell <[email protected]> | 2000-11-05 18:40:57 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2000-11-05 18:40:57 +0000 |
commit | 14940c4ffe066a8b85bc14274c19ad3d8e334d61 (patch) | |
tree | f131b862b3215f81e638100c86736330c0dd592b /src/mesa/main/teximage.c | |
parent | 1e885f6e6ce9c46c3220eb0472bdfe2aa7946596 (diff) |
- Changes for new software rasterizer modules
- Remove support for choosing software fallbacks from core code
- Remove partial fallback code from vbrender.c -- drivers are now
expected to be able to find a triangle/quad function for every state,
even if they have to use _swsetup_Triangle or _swsetup_Quad.
- Marked derived variables in the GLcontext struct with a leading
underscore '_'.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index c3ca132f408..38b24dfe8b2 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.58 2000/10/31 18:09:45 keithw Exp $ */ +/* $Id: teximage.c,v 1.59 2000/11/05 18:40:58 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -706,7 +706,7 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, texComponents = components_in_intformat(texFormat); /* try common 2D texture cases first */ - if (!ctx->ImageTransferState && dimensions == 2 + if (!ctx->_ImageTransferState && dimensions == 2 && srcType == GL_UNSIGNED_BYTE) { if (srcFormat == texFormat) { @@ -777,7 +777,7 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); _mesa_unpack_index_span(ctx, srcWidth, texType, destRow, srcType, src, srcPacking, - ctx->ImageTransferState); + ctx->_ImageTransferState); destRow += dstRowStride; } dest += dstImageStride; @@ -818,7 +818,7 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, srcFormat, srcType, img, row, 0); _mesa_unpack_float_color_span(ctx, srcWidth, GL_RGBA, dstf, srcFormat, srcType, src, srcPacking, - ctx->ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, + ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, GL_TRUE); dstf += srcWidth * 4; } @@ -849,7 +849,7 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, (const GLfloat (*)[4]) srcf, texFormat, GL_UNSIGNED_BYTE, dest, &_mesa_native_packing, - ctx->ImageTransferState + ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS); srcf += convWidth * 4; dest += dstRowStride; @@ -875,7 +875,7 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, srcFormat, srcType, img, row, 0); _mesa_unpack_chan_color_span(ctx, srcWidth, texFormat, destRow, srcFormat, srcType, srcRow, srcPacking, - ctx->ImageTransferState); + ctx->_ImageTransferState); destRow += dstRowStride; } dest += dstImageStride; @@ -926,7 +926,7 @@ make_texture_image( GLcontext *ctx, GLuint dimensions, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (ctx->ImageTransferState & IMAGE_CONVOLUTION_BIT) { + if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { adjust_texture_size_for_convolution(ctx, dimensions, &convWidth, &convHeight); } @@ -1664,7 +1664,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, if (pixels) { GLboolean retain = GL_TRUE; GLboolean success = GL_FALSE; - if (!ctx->ImageTransferState && ctx->Driver.TexImage1D) { + if (!ctx->_ImageTransferState && ctx->Driver.TexImage1D) { /* let device driver try to use raw image */ success = (*ctx->Driver.TexImage1D)( ctx, target, level, format, type, pixels, &ctx->Unpack, @@ -1803,7 +1803,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, if (pixels) { GLboolean retain = GL_TRUE; GLboolean success = GL_FALSE; - if (!ctx->ImageTransferState && ctx->Driver.TexImage2D) { + if (!ctx->_ImageTransferState && ctx->Driver.TexImage2D) { /* let device driver try to use raw image */ success = (*ctx->Driver.TexImage2D)( ctx, target, level, format, type, pixels, &ctx->Unpack, @@ -1946,7 +1946,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, if (pixels) { GLboolean retain = GL_TRUE; GLboolean success = GL_FALSE; - if (!ctx->ImageTransferState && ctx->Driver.TexImage3D) { + if (!ctx->_ImageTransferState && ctx->Driver.TexImage3D) { /* let device driver try to use raw image */ success = (*ctx->Driver.TexImage3D)( ctx, target, level, format, type, pixels, &ctx->Unpack, @@ -2140,7 +2140,7 @@ _mesa_get_teximages_from_driver(GLcontext *ctx, * all but this is easier. We're on a (slow) software path * anyway. */ - for (level = 0; level <= texObj->P; level++) { + for (level = 0; level <= texObj->_P; level++) { struct gl_texture_image *texImg = texObj->Image[level]; if (texImg && !texImg->Data) { _mesa_get_teximage_from_driver(ctx, target, level, texObj); @@ -2229,7 +2229,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (ctx->ImageTransferState & IMAGE_CONVOLUTION_BIT) { + if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { /* convert texture image to GL_RGBA, GL_FLOAT */ GLfloat *tmpImage, *convImage; const GLint comps = components_in_intformat(texImage->Format); @@ -2257,7 +2257,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst, texImage->Format, GL_UNSIGNED_BYTE, src, &_mesa_native_packing, - ctx->ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, + ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, GL_FALSE); } @@ -2290,7 +2290,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, _mesa_pack_float_rgba_span(ctx, convWidth, (const GLfloat(*)[4]) src, format, type, dest, &ctx->Pack, - ctx->ImageTransferState & IMAGE_POST_CONVOLUTION_BITS); + ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS); } } @@ -2311,7 +2311,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, + (img * height + row ) * width * 4; _mesa_pack_rgba_span( ctx, width, (CONST GLchan (*)[4]) src, format, type, dest, &ctx->Pack, - ctx->ImageTransferState ); + ctx->_ImageTransferState ); } else { /* general case: convert row to RGBA format */ @@ -2373,7 +2373,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, } _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba, format, type, dest, &ctx->Pack, - ctx->ImageTransferState ); + ctx->_ImageTransferState ); } /* format */ } /* row */ } /* img */ @@ -2421,7 +2421,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (!ctx->ImageTransferState && ctx->Driver.TexSubImage1D) { + if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage1D) { success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset, width, format, type, pixels, &ctx->Unpack, texObj, texImage ); @@ -2492,7 +2492,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (!ctx->ImageTransferState && ctx->Driver.TexSubImage2D) { + if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage2D) { success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset, yoffset, width, height, format, type, pixels, &ctx->Unpack, texObj, texImage ); @@ -2575,7 +2575,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (!ctx->ImageTransferState && ctx->Driver.TexSubImage3D) { + if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage3D) { success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, &ctx->Unpack, texObj, texImage ); @@ -2673,7 +2673,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (ctx->ImageTransferState || !ctx->Driver.CopyTexImage1D + if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage1D || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat, x, y, width, border)) { struct gl_pixelstore_attrib unpackSave; @@ -2713,7 +2713,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (ctx->ImageTransferState || !ctx->Driver.CopyTexImage2D + if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage2D || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat, x, y, width, height, border)) { struct gl_pixelstore_attrib unpackSave; @@ -2752,7 +2752,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (ctx->ImageTransferState || !ctx->Driver.CopyTexSubImage1D + if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage1D || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width)) { struct gl_texture_unit *texUnit; @@ -2799,7 +2799,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (ctx->ImageTransferState || !ctx->Driver.CopyTexSubImage2D + if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage2D || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level, xoffset, yoffset, x, y, width, height )) { struct gl_texture_unit *texUnit; @@ -2846,7 +2846,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (ctx->ImageTransferState || !ctx->Driver.CopyTexSubImage3D + if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage3D || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height )) { struct gl_texture_unit *texUnit; |