diff options
author | Eric Anholt <[email protected]> | 2013-05-10 11:51:01 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-05-17 13:04:05 -0700 |
commit | e98c39c109f9b38d6bb97e3890382fdf66c25176 (patch) | |
tree | 3f51aa191af6052243787b0b10e1a4d581a64583 /src/mesa/main/teximage.c | |
parent | 7b085d1bfa7630571e04a7d630765d3e5ed63e25 (diff) |
mesa: Track the TexImage being rendered to in the gl_renderbuffer.
We keep having to pass the attachments around with our gl_renderbuffers
because that's the only way to find what the gl_renderbuffer actually
refers to. This is a step toward removing that (though drivers still need
the Zoffset as well).
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 26fa4c38190..d07f6e9dc9e 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2759,8 +2759,8 @@ check_rtt_cb(GLuint key, void *data, void *userData) att->Texture == texObj && att->TextureLevel == level && att->CubeMapFace == face) { - ASSERT(_mesa_get_attachment_teximage(att)); _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att); + ASSERT(att->Renderbuffer->TexImage); /* Mark fb status as indeterminate to force re-validation */ fb->_Status = 0; } |