diff options
author | Ian Romanick <[email protected]> | 2013-01-16 15:34:49 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-01-17 10:47:46 -0800 |
commit | ca39c0f94a4e3cc25b6cc9507fb729b85140733a (patch) | |
tree | 8e602b5c5d9e8435a4964ee809a4ba0f91e647bf /src/mesa/main/teximage.c | |
parent | 311cc5d973115465cb7b0e272702e14124478ded (diff) |
mesa/es3: Don't check dimensions in _mesa_es3_error_check_format_and_type
Filtering of DEPTH_COMPONENT and DEPTH_STENCIL for TEXTURE_3D is already
done in texture_error_check because these combinations aren't allowed on
desktop GL either.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 99b145ef77d..b2fb41bb624 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1896,8 +1896,7 @@ texture_error_check( struct gl_context *ctx, if (_mesa_is_gles(ctx)) { if (_mesa_is_gles3(ctx)) { err = _mesa_es3_error_check_format_and_type(format, type, - internalFormat, - dimensions); + internalFormat); } else { if (format != internalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, |