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authorMarek Olšák <[email protected]>2012-11-11 15:22:32 +0100
committerMarek Olšák <[email protected]>2012-11-12 21:36:56 +0100
commit8111342e814304730bed34446ea816cbc17a5775 (patch)
tree90260b9415bd64076d679125fd8adfd75c787ea3 /src/mesa/main/teximage.c
parent26097c4855b97ee6e362c19df11d51fb7fd42192 (diff)
mesa: add MaxNumLevels to gl_texture_image, remove MaxLog2
MaxLog2 led to bugs, because it didn't work well with 1D and 3D textures. NOTE: This is a candidate for the stable branches. v2: correct the comment at MaxNumlevels Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c41
1 files changed, 40 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 678833ec5ee..0850ef1110c 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1027,6 +1027,43 @@ _mesa_get_texture_dimensions(GLenum target)
}
+/**
+ * Return the maximum number of mipmap levels for the given target
+ * and the dimensions.
+ * The dimensions are expected not to include the border.
+ */
+GLsizei
+_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
+ GLsizei depth)
+{
+ GLsizei size;
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY:
+ size = width;
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ ASSERT(width == height);
+ size = width;
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_2D_ARRAY:
+ size = MAX2(width, height);
+ break;
+ case GL_TEXTURE_3D:
+ size = MAX3(width, height, depth);
+ break;
+ case GL_TEXTURE_RECTANGLE:
+ return 1;
+ default:
+ assert(0);
+ return 1;
+ }
+
+ return _mesa_logbase2(size) + 1;
+}
#if 000 /* not used anymore */
@@ -1214,7 +1251,9 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
target);
}
- img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+ img->MaxNumLevels =
+ _mesa_get_tex_max_num_levels(target,
+ img->Width2, img->Height2, img->Depth2);
img->TexFormat = format;
}