diff options
author | Chris Forbes <[email protected]> | 2012-11-24 13:08:45 +1300 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2013-03-02 11:33:20 +1300 |
commit | 0f83e415e49520021977e76ad3d0b0a9c1f6d8d4 (patch) | |
tree | da14ac475849e25e14c0f03cd9ed08e76446903b /src/mesa/main/teximage.c | |
parent | c0674fa5cdb27e367e29e954c03ce1e3f3b5c4a0 (diff) |
glapi: add ARB_texture_multisample
Adds new enums, dispatch machinery, and stubs for the 4 new entrypoints.
V2: - Drop placeholder
- Align enum values
- Remove explicit exec=mesa; it *is* the dispatch flavor we want,
but it's also the default. I misunderstood how this worked before;
after actually reading the generator it makes good sense.
V3: - Squash in stubs for new entrypoints, and dispatch_sanity tweaks,
so we don't get build breakage between those patches.
V4: - Fix various remaining whitespace issues
Signed-off-by: Chris Forbes <[email protected]>
[1/3 V2] Reviewed-by: Matt Turner <[email protected]>
[V3] Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index f0de0fb4935..d40d58eecc2 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -4102,3 +4102,24 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, texbufferrange(ctx, target, internalFormat, bufObj, offset, size); } + + +/** GL_ARB_texture_multisample */ +void GLAPIENTRY +_mesa_TexImage2DMultisample(GLenum target, GLsizei samples, + GLint internalformat, GLsizei width, + GLsizei height, GLboolean fixedsamplelocations) +{ + assert(!"Not implemented"); + /* allocate a single 2d multisample texture */ +} + +void GLAPIENTRY +_mesa_TexImage3DMultisample(GLenum target, GLsizei samples, + GLint internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations) +{ + assert(!"Not implemented"); + /* allocate an array of 2d multisample textures */ +} |