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authorNanley Chery <[email protected]>2015-08-21 13:09:08 -0700
committerNanley Chery <[email protected]>2015-08-25 15:53:46 -0700
commit1d2a844e7d55645ea3d24fb589bec03695b3d2b1 (patch)
tree91d16c83093366dd4f70e1f412da3c77fcd3003f /src/mesa/main/teximage.c
parent26c549e69d12e44e2e36c09764ce2cceab262a1b (diff)
mesa/teximage: Add GL error parameter to _mesa_target_can_be_compressed
Enables _mesa_target_can_be_compressed to return the appropriate GL error depending on it's inputs. Use the parameter to return the appropriate GL error for ETC2 formats on GLES3. Suggested-by: Chad Versace <[email protected]> Reviewed-by: Chad Versace <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c90
1 files changed, 61 insertions, 29 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 6a5489eb654..274ecad44e9 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1785,18 +1785,36 @@ compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
}
+/* Writes to an GL error pointer if non-null and returns whether or not the
+ * error is GL_NO_ERROR */
+static bool
+write_error(GLenum *err_ptr, GLenum error)
+{
+ if (err_ptr)
+ *err_ptr = error;
+
+ return error == GL_NO_ERROR;
+}
+
/**
* Helper function to determine whether a target and specific compression
- * format are supported.
+ * format are supported. The error parameter returns GL_NO_ERROR if the
+ * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
+ * or GL_INVALID_ENUM, whichever is more appropriate.
*/
GLboolean
_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
- GLenum intFormat)
+ GLenum intFormat, GLenum *error)
{
+ GLboolean target_can_be_compresed = GL_FALSE;
+ mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
+ enum mesa_format_layout layout = _mesa_get_format_layout(format);
+
switch (target) {
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
- return GL_TRUE; /* true for any compressed format so far */
+ target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
+ break;
case GL_PROXY_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
@@ -1805,26 +1823,46 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return ctx->Extensions.ARB_texture_cube_map;
+ target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
+ break;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
- return ctx->Extensions.EXT_texture_array;
+ target_can_be_compresed = ctx->Extensions.EXT_texture_array;
+ break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
- return ctx->Extensions.ARB_texture_cube_map_array;
+ /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
+ *
+ * "The ETC2/EAC texture compression algorithm supports only
+ * two-dimensional images. If internalformat is an ETC2/EAC format,
+ * glCompressedTexImage3D will generate an INVALID_OPERATION error if
+ * target is not TEXTURE_2D_ARRAY."
+ *
+ * This should also be applicable for glTexStorage3D(). Other available
+ * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
+ */
+ if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
+ return write_error(error, GL_INVALID_OPERATION);
+
+ target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array;
+ break;
case GL_TEXTURE_3D:
- switch (intFormat) {
- case GL_COMPRESSED_RGBA_BPTC_UNORM:
- case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
- case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
- case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
- return ctx->Extensions.ARB_texture_compression_bptc;
- default:
- return GL_FALSE;
+
+ /* See ETC2/EAC comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY. */
+ if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
+ return write_error(error, GL_INVALID_OPERATION);
+
+ if (layout == MESA_FORMAT_LAYOUT_BPTC) {
+ target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
+ break;
}
+
+ break;
default:
- return GL_FALSE;
+ break;
}
+ return write_error(error,
+ target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
}
@@ -2284,8 +2322,9 @@ texture_error_check( struct gl_context *ctx,
/* additional checks for compressed textures */
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
+ GLenum err;
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
+ _mesa_error(ctx, err,
"glTexImage%dD(target can't be compressed)", dimensions);
return GL_TRUE;
}
@@ -2340,16 +2379,8 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
GLenum error = GL_NO_ERROR;
char *reason = ""; /* no error */
- if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
reason = "target";
- /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
- *
- * "The ETC2/EAC texture compression algorithm supports only
- * two-dimensional images. If internalformat is an ETC2/EAC format,
- * CompressedTexImage3D will generate an INVALID_OPERATION error if
- * target is not TEXTURE_2D_ARRAY."
- */
- error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
goto error;
}
@@ -2813,9 +2844,10 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
}
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexImage%dD(target)", dimensions);
+ GLenum err;
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
+ _mesa_error(ctx, err,
+ "glCopyTexImage%dD(target can't be compressed)", dimensions);
return GL_TRUE;
}
if (compressedteximage_only_format(ctx, internalFormat)) {