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authorBrian Paul <[email protected]>2009-11-16 08:14:23 -0700
committerBrian Paul <[email protected]>2009-11-16 08:18:03 -0700
commitecb03d75a2961b28ab3d90fdd5df768608fc9447 (patch)
treedf612c1f0242f92f97508a0b70d214405477a109 /src/mesa/main/teximage.c
parentd3a37d93aba86ebca697169a31d88c3ef0ce34b9 (diff)
mesa: added another check in check_gen_mipmap()
We don't need to call ctx->Driver.GenerateMipmap() if we're updating a texture level >= MAX_LEVEL.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index b10076875bc..b946f3c69d7 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2035,7 +2035,9 @@ check_gen_mipmap(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj, GLint level)
{
ASSERT(target != GL_TEXTURE_CUBE_MAP);
- if (texObj->GenerateMipmap && level == texObj->BaseLevel) {
+ if (texObj->GenerateMipmap &&
+ level == texObj->BaseLevel &&
+ level < texObj->MaxLevel) {
ASSERT(ctx->Driver.GenerateMipmap);
ctx->Driver.GenerateMipmap(ctx, target, texObj);
}