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authorBrian Paul <[email protected]>2012-09-15 10:30:20 -0600
committerBrian Paul <[email protected]>2012-09-17 19:49:26 -0600
commitce2ae3c3a2e4bef78047a28723f2d06264d6e4b6 (patch)
tree642a0e91e44e44ea3b55d3321b68c9d13a76d745 /src/mesa/main/teximage.c
parentb1874ec931466ce2174f6663d4a8f0595cee933a (diff)
mesa: refactor _mesa_test_proxy_teximage() code
Basically, move the body into a new _mesa_legal_texture_dimensions() function. More refactoring to come. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c81
1 files changed, 51 insertions, 30 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 36ed227cb8e..48a4cccd834 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1209,40 +1209,18 @@ _mesa_clear_texture_image(struct gl_context *ctx,
/**
- * This is the fallback for Driver.TestProxyTexImage(). Test the texture
- * width, height and depth against the ctx->Const limits for textures.
- *
- * A hardware driver might override this function if, for example, the
- * max 3D texture size is 512x512x64 (i.e. not a cube).
- *
- * Note that width, height, depth == 0 is not an error. However, a
- * texture with zero width/height/depth will be considered "incomplete"
- * and texturing will effectively be disabled.
- *
- * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
- * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
- * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
- * \param level as passed to glTexImage
- * \param internalFormat as passed to glTexImage
- * \param format as passed to glTexImage
- * \param type as passed to glTexImage
- * \param width as passed to glTexImage
- * \param height as passed to glTexImage
- * \param depth as passed to glTexImage
- * \param border as passed to glTexImage
- * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
+ * Check the width, height, depth and border of a texture image
+ * against the max texture size constants.
+ * The target and level parameters will have already been validated.
+ * \return GL_TRUE if size is OK, GL_FALSE otherwise.
*/
GLboolean
-_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat, GLenum format, GLenum type,
- GLint width, GLint height, GLint depth, GLint border)
+_mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
+ GLint level, GLint width, GLint height,
+ GLint depth, GLint border)
{
GLint maxSize;
- (void) internalFormat;
- (void) format;
- (void) type;
-
switch (target) {
case GL_PROXY_TEXTURE_1D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
@@ -1345,13 +1323,51 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
return GL_TRUE;
default:
- _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
+ _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
return GL_FALSE;
}
}
/**
+ * This is the fallback for Driver.TestProxyTexImage(). Test the texture
+ * width, height and depth against the ctx->Const limits for textures.
+ *
+ * A hardware driver might override this function if, for example, the
+ * max 3D texture size is 512x512x64 (i.e. not a cube).
+ *
+ * Note that width, height, depth == 0 is not an error. However, a
+ * texture with zero width/height/depth will be considered "incomplete"
+ * and texturing will effectively be disabled.
+ *
+ * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
+ * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
+ * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
+ * \param level as passed to glTexImage
+ * \param internalFormat as passed to glTexImage
+ * \param format as passed to glTexImage
+ * \param type as passed to glTexImage
+ * \param width as passed to glTexImage
+ * \param height as passed to glTexImage
+ * \param depth as passed to glTexImage
+ * \param border as passed to glTexImage
+ * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
+ */
+GLboolean
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLenum format, GLenum type,
+ GLint width, GLint height, GLint depth, GLint border)
+{
+ (void) internalFormat;
+ (void) format;
+ (void) type;
+
+ return _mesa_legal_texture_dimensions(ctx, target, level,
+ width, height, depth, border);
+}
+
+
+/**
* Check if the memory used by the texture would exceed the driver's limit.
* This lets us support a max 3D texture size of 8K (for example) but
* prevents allocating a full 8K x 8K x 8K texture.
@@ -1680,6 +1696,10 @@ get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
* Verifies each of the parameters against the constants specified in
* __struct gl_contextRec::Const and the supported extensions, and according
* to the OpenGL specification.
+ * Note that we don't fully error-check the width, height, depth values
+ * here. That's done in _mesa_legal_texture_dimensions() which is used
+ * by several other GL entrypoints. Plus, texture dims have a special
+ * interaction with proxy textures.
*/
static GLenum
texture_error_check( struct gl_context *ctx,
@@ -2028,6 +2048,7 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
}
/* check image size against compression block size */
+ /* XXX possibly move this into the _mesa_legal_texture_dimensions() func */
{
gl_format texFormat =
ctx->Driver.ChooseTextureFormat(ctx, target, proxy_format,