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authorRoland Scheidegger <[email protected]>2015-07-17 18:01:01 +0200
committerRoland Scheidegger <[email protected]>2015-07-18 02:35:24 +0200
commite42cfe5d032e97e0444df39421a9f93f84452d68 (patch)
treea5e47d3fc53d4e4365898716eb49268b0a2e819c /src/mesa/main/teximage.c
parent27aa31fab40783356207ba5dabd839b430496e7b (diff)
mesa: fix up some texture error checks
In particular, we were incorrectly accepting s3tc (and lots of others) for CompressedTexSubImage3D (but not CompressedTexImage3D) calls with 3d targets. At this time, the only allowed formats for these calls are the bptc ones, since none of the specific extensions allow it (astc hdr would). Also, fix up a bug in _mesa_target_can_be_compressed - 3d target needs to be allowed for bptc formats. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c41
1 files changed, 20 insertions, 21 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 3d85615fa45..a70b9da7e91 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1793,8 +1793,6 @@ GLboolean
_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
GLenum intFormat)
{
- (void) intFormat; /* not used yet */
-
switch (target) {
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
@@ -1814,6 +1812,16 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
+ case GL_TEXTURE_3D:
+ switch (intFormat) {
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ return ctx->Extensions.ARB_texture_compression_bptc;
+ default:
+ return GL_FALSE;
+ }
default:
return GL_FALSE;
}
@@ -4575,32 +4583,23 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
* one of the EAC, ETC2, or RGTC formats and either border is
* non-zero, or the effective target for the texture is not
* TEXTURE_2D_ARRAY."
+ * Instead of listing all these, just list those which are allowed,
+ * which is (at this time) only bptc. Otherwise we'd say s3tc (and more)
+ * are valid here, which they are not, but of course not mentioned by
+ * core spec.
*/
if (target != GL_TEXTURE_2D_ARRAY) {
bool invalidformat;
switch (format) {
/* These came from _mesa_is_compressed_format in glformats.c. */
- /* EAC formats */
- case GL_COMPRESSED_RGBA8_ETC2_EAC:
- case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
- case GL_COMPRESSED_R11_EAC:
- case GL_COMPRESSED_RG11_EAC:
- case GL_COMPRESSED_SIGNED_R11_EAC:
- case GL_COMPRESSED_SIGNED_RG11_EAC:
- /* ETC2 formats */
- case GL_COMPRESSED_RGB8_ETC2:
- case GL_COMPRESSED_SRGB8_ETC2:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- /* RGTC formats */
- case GL_COMPRESSED_RED_RGTC1:
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- case GL_COMPRESSED_RG_RGTC2:
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- invalidformat = true;
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ invalidformat = false;
break;
default:
- invalidformat = false;
+ invalidformat = true;
}
if (invalidformat) {
_mesa_error(ctx, GL_INVALID_OPERATION,