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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/teximage.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 6c3f49f667b..08f9f5f3f85 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -127,7 +127,7 @@ logbase2( int n )
* XXX this could be static
*/
GLint
-_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
+_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
{
switch (internalFormat) {
case GL_ALPHA:
@@ -558,7 +558,7 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
* zero.
*/
struct gl_texture_image *
-_mesa_new_texture_image( GLcontext *ctx )
+_mesa_new_texture_image( struct gl_context *ctx )
{
(void) ctx;
return CALLOC_STRUCT(gl_texture_image);
@@ -574,7 +574,7 @@ _mesa_new_texture_image( GLcontext *ctx )
* Free the texture image data if it's not marked as client data.
*/
void
-_mesa_free_texture_image_data(GLcontext *ctx,
+_mesa_free_texture_image_data(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
(void) ctx;
@@ -596,7 +596,7 @@ _mesa_free_texture_image_data(GLcontext *ctx,
* Free the texture image structure and the associated image data.
*/
void
-_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
+_mesa_delete_texture_image( struct gl_context *ctx, struct gl_texture_image *texImage )
{
/* Free texImage->Data and/or any other driver-specific texture
* image storage.
@@ -646,7 +646,7 @@ _mesa_is_proxy_texture(GLenum target)
* \sa gl_texture_unit.
*/
struct gl_texture_object *
-_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
+_mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
GLenum target)
{
switch (target) {
@@ -703,7 +703,7 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
* Return pointer to texture object for given target on current texture unit.
*/
struct gl_texture_object *
-_mesa_get_current_tex_object(GLcontext *ctx, GLenum target)
+_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
{
struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
return _mesa_select_tex_object(ctx, texUnit, target);
@@ -723,7 +723,7 @@ _mesa_get_current_tex_object(GLcontext *ctx, GLenum target)
* \return pointer to the texture image structure, or NULL on failure.
*/
struct gl_texture_image *
-_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
+_mesa_select_tex_image(struct gl_context *ctx, const struct gl_texture_object *texObj,
GLenum target, GLint level)
{
const GLuint face = _mesa_tex_target_to_face(target);
@@ -742,7 +742,7 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
* out of memory.
*/
struct gl_texture_image *
-_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
+_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
GLenum target, GLint level)
{
struct gl_texture_image *texImage;
@@ -772,7 +772,7 @@ _mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
* level, or out of memory.
*/
struct gl_texture_image *
-_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
+_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
{
struct gl_texture_image *texImage;
GLuint texIndex;
@@ -847,7 +847,7 @@ _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
* \sa gl_constants.
*/
GLint
-_mesa_max_texture_levels(GLcontext *ctx, GLenum target)
+_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
@@ -993,7 +993,7 @@ clear_teximage_fields(struct gl_texture_image *img)
* Note: width, height and depth include the border.
*/
void
-_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
+_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
struct gl_texture_image *img,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat)
@@ -1084,7 +1084,7 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
* fields are cleared so that its parent object will test incomplete.
*/
void
-_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage)
+_mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage)
{
ctx->Driver.FreeTexImageData(ctx, texImage);
clear_teximage_fields(texImage);
@@ -1116,7 +1116,7 @@ _mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage)
* \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
*/
GLboolean
-_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat, GLenum format, GLenum type,
GLint width, GLint height, GLint depth, GLint border)
{
@@ -1228,7 +1228,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
* Helper function to determine whether a target supports compressed textures
*/
static GLboolean
-target_can_be_compressed(GLcontext *ctx, GLenum target)
+target_can_be_compressed(struct gl_context *ctx, GLenum target)
{
return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D))
|| ((ctx->Extensions.ARB_texture_cube_map &&
@@ -1259,11 +1259,11 @@ target_can_be_compressed(GLcontext *ctx, GLenum target)
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
*
* Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
+ * __struct gl_contextRec::Const and the supported extensions, and according to the
* OpenGL specification.
*/
static GLboolean
-texture_error_check( GLcontext *ctx, GLenum target,
+texture_error_check( struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLuint dimensions,
@@ -1506,11 +1506,11 @@ texture_error_check( GLcontext *ctx, GLenum target,
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
*
* Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
+ * __struct gl_contextRec::Const and the supported extensions, and according to the
* OpenGL specification.
*/
static GLboolean
-subtexture_error_check( GLcontext *ctx, GLuint dimensions,
+subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
@@ -1603,7 +1603,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
* \return GL_TRUE if error recorded, GL_FALSE otherwise
*/
static GLboolean
-subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
+subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
@@ -1701,11 +1701,11 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
*
* Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
+ * __struct gl_contextRec::Const and the supported extensions, and according to the
* OpenGL specification.
*/
static GLboolean
-copytexture_error_check( GLcontext *ctx, GLuint dimensions,
+copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
GLenum target, GLint level, GLint internalFormat,
GLint width, GLint height, GLint border )
{
@@ -1880,7 +1880,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
*/
static GLboolean
-copytexsubimage_error_check1( GLcontext *ctx, GLuint dimensions,
+copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
GLenum target, GLint level)
{
/* Check that the source buffer is complete */
@@ -1954,7 +1954,7 @@ copytexsubimage_error_check1( GLcontext *ctx, GLuint dimensions,
* \param height image height given by the user.
*/
static GLboolean
-copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
+copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height,
@@ -2081,7 +2081,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
/** Callback info for walking over FBO hash table */
struct cb_info
{
- GLcontext *ctx;
+ struct gl_context *ctx;
struct gl_texture_object *texObj;
GLuint level, face;
};
@@ -2095,7 +2095,7 @@ check_rtt_cb(GLuint key, void *data, void *userData)
{
struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
const struct cb_info *info = (struct cb_info *) userData;
- GLcontext *ctx = info->ctx;
+ struct gl_context *ctx = info->ctx;
const struct gl_texture_object *texObj = info->texObj;
const GLuint level = info->level, face = info->face;
@@ -2127,7 +2127,7 @@ check_rtt_cb(GLuint key, void *data, void *userData)
* Any FBOs rendering into the texture must be re-validated.
*/
static void
-update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj,
+update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
GLuint face, GLuint level)
{
/* Only check this texture if it's been marked as RenderToTexture */
@@ -2148,7 +2148,7 @@ update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj,
* mipmap levels now.
*/
static INLINE void
-check_gen_mipmap(GLcontext *ctx, GLenum target,
+check_gen_mipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj, GLint level)
{
ASSERT(target != GL_TEXTURE_CUBE_MAP);
@@ -2214,7 +2214,7 @@ override_internal_format(GLenum internalFormat, GLint width, GLint height)
* comes up during automatic mipmap generation.
*/
void
-_mesa_choose_texture_format(GLcontext *ctx,
+_mesa_choose_texture_format(struct gl_context *ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLenum target, GLint level,
@@ -3158,7 +3158,7 @@ get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
* \return error code or GL_NO_ERROR.
*/
static GLenum
-compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
+compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
@@ -3265,7 +3265,7 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
* \return error code or GL_NO_ERROR.
*/
static GLenum
-compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
+compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
@@ -3349,7 +3349,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
* \return GL_TRUE if error found, GL_FALSE otherwise.
*/
static GLboolean
-compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,
+compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
GLsizei width, GLsizei height,
GLsizei depth, GLenum format,
struct gl_texture_image *texImage)