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authorBrian Paul <[email protected]>2011-07-31 20:37:54 -0700
committerEric Anholt <[email protected]>2011-09-27 12:12:07 -0700
commit440dfb45834e18ebd9acfc37aa31797d8803e51b (patch)
tree3a22933197a826abe73fc60b7954887a729acf01 /src/mesa/main/texgetimage.c
parent177110ae3261e6ba91a40ed1c495a865edbe9394 (diff)
mesa: Switch memcpy fast-path of glGetTexImage() to using MapTextureImage().
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r--src/mesa/main/texgetimage.c24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index a5e499a531e..e568607c8a2 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -319,15 +319,13 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
* \return GL_TRUE if done, GL_FALSE otherwise
*/
static GLboolean
-get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage)
+get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
+ GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
GLboolean memCopy = GL_FALSE;
- /* Texture image should have been mapped already */
- assert(texImage->Data);
-
/*
* Check if the src/dst formats are compatible.
* Also note that GL's pixel transfer ops don't apply to glGetTexImage()
@@ -386,20 +384,28 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixel
texImage->Height, format, type, 0, 0);
const GLint dstRowStride =
_mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
- const GLubyte *src = texImage->Data;
- const GLint srcRowStride = texImage->RowStride * bpp;
- GLuint row;
+ GLubyte *src;
+ GLint srcRowStride;
+
+ /* map src texture buffer */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ 0, 0, texImage->Width, texImage->Height,
+ GL_MAP_READ_BIT, &src, &srcRowStride);
if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
memcpy(dst, src, bytesPerRow * texImage->Height);
}
else {
+ GLuint row;
for (row = 0; row < texImage->Height; row++) {
memcpy(dst, src, bytesPerRow);
dst += dstRowStride;
src += srcRowStride;
}
}
+
+ /* unmap src texture buffer */
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
}
return memCopy;