diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/texgetimage.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r-- | src/mesa/main/texgetimage.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 00134ea9ffb..30d1062a415 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -63,7 +63,7 @@ type_with_negative_values(GLenum type) * glGetTexImage for color index pixels. */ static void -get_tex_color_index(GLcontext *ctx, GLuint dimensions, +get_tex_color_index(struct gl_context *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { @@ -111,7 +111,7 @@ get_tex_color_index(GLcontext *ctx, GLuint dimensions, * glGetTexImage for depth/Z pixels. */ static void -get_tex_depth(GLcontext *ctx, GLuint dimensions, +get_tex_depth(struct gl_context *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { @@ -141,7 +141,7 @@ get_tex_depth(GLcontext *ctx, GLuint dimensions, * glGetTexImage for depth/stencil pixels. */ static void -get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions, +get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { @@ -171,7 +171,7 @@ get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions, * glGetTexImage for YCbCr pixels. */ static void -get_tex_ycbcr(GLcontext *ctx, GLuint dimensions, +get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { @@ -234,7 +234,7 @@ linear_to_nonlinear(GLfloat cl) * glGetTexImagefor sRGB pixels; */ static void -get_tex_srgb(GLcontext *ctx, GLuint dimensions, +get_tex_srgb(struct gl_context *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { @@ -285,7 +285,7 @@ get_tex_srgb(GLcontext *ctx, GLuint dimensions, static INLINE void -get_tex_srgb(GLcontext *ctx, GLuint dimensions, +get_tex_srgb(struct gl_context *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { @@ -301,7 +301,7 @@ get_tex_srgb(GLcontext *ctx, GLuint dimensions, * This is the slow way since we use texture sampling. */ static void -get_tex_rgba(GLcontext *ctx, GLuint dimensions, +get_tex_rgba(struct gl_context *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { @@ -371,7 +371,7 @@ get_tex_rgba(GLcontext *ctx, GLuint dimensions, * \return GL_TRUE if done, GL_FALSE otherwise */ static GLboolean -get_tex_memcpy(GLcontext *ctx, GLenum format, GLenum type, GLvoid *pixels, +get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_object *texObj, const struct gl_texture_image *texImage) { @@ -451,7 +451,7 @@ get_tex_memcpy(GLcontext *ctx, GLenum format, GLenum type, GLvoid *pixels, * The texture image must be mapped. */ void -_mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, +_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -528,7 +528,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, * All error checking will have been done before this routine is called. */ void -_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, +_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level, GLvoid *img, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -585,7 +585,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, * \return GL_TRUE if any error, GL_FALSE if no errors. */ static GLboolean -getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, +getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { struct gl_texture_object *texObj; @@ -771,7 +771,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, * \return GL_TRUE if any error, GL_FALSE if no errors. */ static GLboolean -getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level, +getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, GLvoid *img) { struct gl_texture_object *texObj; |