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authorBrian Paul <[email protected]>2011-07-31 20:59:16 -0700
committerEric Anholt <[email protected]>2011-09-27 12:12:07 -0700
commit429b45e7c0001c0979e0d0fd20c3821c166da4a9 (patch)
treed6d4f193e74a1aca71e92e3d085f8ad6044548c1 /src/mesa/main/texgetimage.c
parent59348722b7a2a9ec689af0613fa8435f78a90cc4 (diff)
mesa: Convert depth glGetTexImage() to using MapTextureImage().
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r--src/mesa/main/texgetimage.c19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index fdf0e1a49de..11494e53ad5 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -71,14 +71,13 @@ type_with_negative_values(GLenum type)
static void
get_tex_depth(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
+ struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint img, row;
GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
- const GLint texelSize = _mesa_get_format_bytes(texImage->TexFormat);
if (!depthRow) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -86,18 +85,24 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
}
for (img = 0; img < depth; img++) {
+ GLubyte *srcMap;
+ GLint srcRowStride;
+
+ /* map src texture buffer */
+ ctx->Driver.MapTextureImage(ctx, texImage, img,
+ 0, 0, width, height, GL_MAP_READ_BIT,
+ &srcMap, &srcRowStride);
+
for (row = 0; row < height; row++) {
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
- const GLubyte *src = (GLubyte *) texImage->Data +
- (texImage->ImageOffsets[img] +
- texImage->RowStride * row) * texelSize;
-
+ const GLubyte *src = srcMap + row * srcRowStride;
_mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
-
_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
}
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, img);
}
free(depthRow);