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authorBrian Paul <[email protected]>2009-10-01 16:29:44 -0600
committerBrian Paul <[email protected]>2009-10-01 16:29:44 -0600
commitb6bdafdf2cf1110b4a5ca7cf9e1c3dcb124b800f (patch)
treeaf668a98fe8ec899b8da9c25533f299c5c3f90d1 /src/mesa/main/texgetimage.c
parent040fd7ed44c21a1faaa6475888e9365e8f0de42b (diff)
mesa: remove gl_texture_image::IsCompressed field
Use _mesa_is_format_compressed() instead.
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r--src/mesa/main/texgetimage.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index e9e408d8c55..3e3951b1c49 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -567,7 +567,7 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (texImage) {
- if (texImage->IsCompressed) {
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
/* this typically calls _mesa_get_compressed_teximage() */
ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
texObj, texImage);