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authorBrian Paul <[email protected]>2009-08-12 13:46:16 -0600
committerBrian Paul <[email protected]>2009-08-12 17:28:45 -0600
commit434ec3ada841915a00ffc23f699401eb3e7b37ee (patch)
tree465023507839178ba28e846c973eb00d0010fdc1 /src/mesa/main/texgetimage.c
parent604031563c92cf632f99cb4f42983faae9b509ef (diff)
mesa: use _mesa_is_bufferobj()
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r--src/mesa/main/texgetimage.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 02409d80098..5557b694e37 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -30,6 +30,7 @@
#include "glheader.h"
+#include "bufferobj.h"
#include "context.h"
#include "image.h"
#include "texcompress.h"
@@ -116,7 +117,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
{
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so
* we can write into it with the code below.
@@ -296,7 +297,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
} /* img */
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -316,7 +317,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
{
GLuint size;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack texture image into a PBO */
GLubyte *buf;
if ((const GLubyte *) img + texImage->CompressedSize >
@@ -349,7 +350,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
/* just memcpy, no pixelstore or pixel transfer */
_mesa_memcpy(img, texImage->Data, size);
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}