diff options
author | Brian Paul <[email protected]> | 2015-07-21 18:35:38 -0600 |
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committer | Brian Paul <[email protected]> | 2015-07-21 18:35:38 -0600 |
commit | 2494f91fb82eb545fd59ed4c9850ff378fc0c591 (patch) | |
tree | 98773403a147c340f7e9b76a7c8d086d59b22432 /src/mesa/main/texgetimage.c | |
parent | a92f0277d854d6ac5dd524134f113632c990b1b0 (diff) |
mesa: add new _mesa_Get[Compressed]TextureSubImage() functions
Simple implementations in terms of get_[compressed_]texture_image().
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r-- | src/mesa/main/texgetimage.c | 62 |
1 files changed, 61 insertions, 1 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 2831cd2683c..8539afcf47b 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -893,7 +893,8 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa) /** * Wrapper for _mesa_select_tex_image() which can handle target being * GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube face. - * This can happen for glGetTextureImage (DSA function). + * This can happen for glGetTextureImage and glGetTextureSubImage (DSA + * functions). */ static struct gl_texture_image * select_tex_image(const struct gl_texture_object *texObj, GLenum target, @@ -1436,6 +1437,35 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, } +void GLAPIENTRY +_mesa_GetTextureSubImage(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei bufSize, + void *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + static const char *caller = "glGetTextureSubImage"; + struct gl_texture_object *texObj = + _mesa_lookup_texture_err(ctx, texture, caller); + + if (!texObj) { + return; + } + + if (getteximage_error_check(ctx, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, width, height, depth, + format, type, bufSize, pixels, caller)) { + return; + } + + get_texture_image(ctx, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, width, height, depth, + format, type, pixels, caller); +} + + + /** * Compute the number of bytes which will be written when retrieving * a sub-region of a compressed texture. @@ -1714,3 +1744,33 @@ _mesa_GetCompressedTextureImage(GLuint texture, GLint level, 0, 0, 0, width, height, depth, pixels, caller); } + + +void APIENTRY +_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLsizei bufSize, void *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + static const char *caller = "glGetCompressedTextureImage"; + struct gl_texture_object *texObj; + + texObj = _mesa_lookup_texture_err(ctx, texture, caller); + if (!texObj) { + return; + } + + if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, + width, height, depth, + bufSize, pixels, caller)) { + return; + } + + get_compressed_texture_image(ctx, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, + width, height, depth, + pixels, caller); +} |