diff options
author | Brian Paul <[email protected]> | 2009-10-29 16:26:09 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-10-29 16:31:57 -0600 |
commit | bde7874317bfbab284397bc611fc71263cbc0975 (patch) | |
tree | f2fbd9032e6a2378205b3b19b0b349b51450b63c /src/mesa/main/texgetimage.c | |
parent | 217a40d8d92d377e73ed1ab5a326703fab779dd1 (diff) |
mesa: refactor _mesa_get_teximage() code
Break different formats into different functions to make it easier to read.
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r-- | src/mesa/main/texgetimage.c | 460 |
1 files changed, 302 insertions, 158 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index fbd61d5ae6d..3dff86feb12 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -86,8 +86,278 @@ type_with_negative_values(GLenum type) /** + * glGetTexImage for color index pixels. + */ +static void +get_tex_color_index(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLuint indexBits = + _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); + const GLbitfield transferOps = 0x0; + GLint img, row, col; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + GLuint indexRow[MAX_WIDTH]; + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + assert(dest); + + if (indexBits == 8) { + const GLubyte *src = (const GLubyte *) texImage->Data; + src += width * (img * texImage->Height + row); + for (col = 0; col < width; col++) { + indexRow[col] = src[col]; + } + } + else if (indexBits == 16) { + const GLushort *src = (const GLushort *) texImage->Data; + src += width * (img * texImage->Height + row); + for (col = 0; col < width; col++) { + indexRow[col] = src[col]; + } + } + else { + _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage"); + } + _mesa_pack_index_span(ctx, width, type, dest, + indexRow, &ctx->Pack, transferOps); + } + } +} + + +/** + * glGetTexImage for depth/Z pixels. + */ +static void +get_tex_depth(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + GLint img, row, col; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + GLfloat depthRow[MAX_WIDTH]; + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + assert(dest); + + for (col = 0; col < width; col++) { + texImage->FetchTexelf(texImage, col, row, img, depthRow + col); + } + _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); + } + } +} + + +/** + * glGetTexImage for depth/stencil pixels. + */ +static void +get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLuint *src = (const GLuint *) texImage->Data; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + _mesa_memcpy(dest, src, width * sizeof(GLuint)); + if (ctx->Pack.SwapBytes) { + _mesa_swap4((GLuint *) dest, width); + } + + src += width * row + width * height * img; + } + } +} + + +/** + * glGetTexImage for YCbCr pixels. + */ +static void +get_tex_ycbcr(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLint rowstride = texImage->RowStride; + const GLushort *src = (const GLushort *) texImage->Data; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + _mesa_memcpy(dest, src, width * sizeof(GLushort)); + + /* check for byte swapping */ + if ((texImage->TexFormat == MESA_FORMAT_YCBCR + && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || + (texImage->TexFormat == MESA_FORMAT_YCBCR_REV + && type == GL_UNSIGNED_SHORT_8_8_MESA)) { + if (!ctx->Pack.SwapBytes) + _mesa_swap2((GLushort *) dest, width); + } + else if (ctx->Pack.SwapBytes) { + _mesa_swap2((GLushort *) dest, width); + } + + src += rowstride; + } + } +} + + +/** + * glGetTexImagefor sRGB pixels; + */ +static void +get_tex_srgb(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLbitfield transferOps = 0x0; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + + GLfloat rgba[MAX_WIDTH][4]; + GLint col; + + /* convert row to RGBA format */ + for (col = 0; col < width; col++) { + texImage->FetchTexelf(texImage, col, row, img, rgba[col]); + if (texImage->_BaseFormat == GL_LUMINANCE) { + rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); + rgba[col][GCOMP] = 0.0; + rgba[col][BCOMP] = 0.0; + } + else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { + rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); + rgba[col][GCOMP] = 0.0; + rgba[col][BCOMP] = 0.0; + } + else if (texImage->_BaseFormat == GL_RGB || + texImage->_BaseFormat == GL_RGBA) { + rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); + rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]); + rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]); + } + } + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, + format, type, dest, + &ctx->Pack, transferOps); + } + } +} + + +/** + * glGetTexImagefor RGBA, Luminance, etc. pixels. + * This is the slow way since we use texture sampling. + */ +static void +get_tex_rgba(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + /* Normally, no pixel transfer ops are performed during glGetTexImage. + * The only possible exception is component clamping to [0,1]. + */ + GLbitfield transferOps = 0x0; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + GLfloat rgba[MAX_WIDTH][4]; + GLint col; + GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); + + /* clamp does not apply to GetTexImage (final conversion)? + * Looks like we need clamp though when going from format + * containing negative values to unsigned format. + */ + if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { + transferOps |= IMAGE_CLAMP_BIT; + } + else if (!type_with_negative_values(type) && + (dataType == GL_FLOAT || + dataType == GL_SIGNED_NORMALIZED)) { + transferOps |= IMAGE_CLAMP_BIT; + } + + for (col = 0; col < width; col++) { + texImage->FetchTexelf(texImage, col, row, img, rgba[col]); + if (texImage->_BaseFormat == GL_ALPHA) { + rgba[col][RCOMP] = 0.0F; + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + } + else if (texImage->_BaseFormat == GL_LUMINANCE) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; + } + else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + } + else if (texImage->_BaseFormat == GL_INTENSITY) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; + } + } + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, + format, type, dest, + &ctx->Pack, transferOps); + } + } +} + + +/** * This is the software fallback for Driver.GetTexImage(). * All error checking will have been done before this routine is called. + * The texture image must be mapped. */ void _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, @@ -95,7 +365,21 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; + GLuint dimensions; + + /* If we get here, the texture image should be mapped */ + assert(texImage->Data); + + switch (target) { + case GL_TEXTURE_1D: + dimensions = 1; + break; + case GL_TEXTURE_3D: + dimensions = 3; + break; + default: + dimensions = 2; + } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* Packing texture image into a PBO. @@ -118,163 +402,23 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, pixels = ADD_POINTERS(buf, pixels); } - { - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - GLint img, row; - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - /* compute destination address in client memory */ - GLvoid *dest = _mesa_image_address( dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - assert(dest); - - if (format == GL_COLOR_INDEX) { - GLuint indexRow[MAX_WIDTH]; - GLint col; - GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); - /* Can't use FetchTexel here because that returns RGBA */ - if (indexBits == 8) { - const GLubyte *src = (const GLubyte *) texImage->Data; - src += width * (img * texImage->Height + row); - for (col = 0; col < width; col++) { - indexRow[col] = src[col]; - } - } - else if (indexBits == 16) { - const GLushort *src = (const GLushort *) texImage->Data; - src += width * (img * texImage->Height + row); - for (col = 0; col < width; col++) { - indexRow[col] = src[col]; - } - } - else { - _mesa_problem(ctx, - "Color index problem in _mesa_GetTexImage"); - } - _mesa_pack_index_span(ctx, width, type, dest, - indexRow, &ctx->Pack, - 0 /* no image transfer */); - } - else if (format == GL_DEPTH_COMPONENT) { - GLfloat depthRow[MAX_WIDTH]; - GLint col; - for (col = 0; col < width; col++) { - (*texImage->FetchTexelf)(texImage, col, row, img, - depthRow + col); - } - _mesa_pack_depth_span(ctx, width, dest, type, - depthRow, &ctx->Pack); - } - else if (format == GL_DEPTH_STENCIL_EXT) { - /* XXX Note: we're bypassing texImage->FetchTexel()! */ - const GLuint *src = (const GLuint *) texImage->Data; - src += width * row + width * height * img; - _mesa_memcpy(dest, src, width * sizeof(GLuint)); - if (ctx->Pack.SwapBytes) { - _mesa_swap4((GLuint *) dest, width); - } - } - else if (format == GL_YCBCR_MESA) { - /* No pixel transfer */ - const GLint rowstride = texImage->RowStride; - MEMCPY(dest, - (const GLushort *) texImage->Data + row * rowstride, - width * sizeof(GLushort)); - /* check for byte swapping */ - if ((texImage->TexFormat == MESA_FORMAT_YCBCR - && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || - (texImage->TexFormat == MESA_FORMAT_YCBCR_REV - && type == GL_UNSIGNED_SHORT_8_8_MESA)) { - if (!ctx->Pack.SwapBytes) - _mesa_swap2((GLushort *) dest, width); - } - else if (ctx->Pack.SwapBytes) { - _mesa_swap2((GLushort *) dest, width); - } - } -#if FEATURE_EXT_texture_sRGB - else if (_mesa_get_format_color_encoding(texImage->TexFormat) - == GL_SRGB) { - /* special case this since need to backconvert values */ - /* convert row to RGBA format */ - GLfloat rgba[MAX_WIDTH][4]; - GLint col; - GLbitfield transferOps = 0x0; - - for (col = 0; col < width; col++) { - (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]); - if (texImage->_BaseFormat == GL_LUMINANCE) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_RGB || - texImage->_BaseFormat == GL_RGBA) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]); - rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]); - } - } - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); - } -#endif /* FEATURE_EXT_texture_sRGB */ - else { - /* general case: convert row to RGBA format */ - GLfloat rgba[MAX_WIDTH][4]; - GLint col; - GLbitfield transferOps = 0x0; - GLenum dataType = - _mesa_get_format_datatype(texImage->TexFormat); - - /* clamp does not apply to GetTexImage (final conversion)? - * Looks like we need clamp though when going from format - * containing negative values to unsigned format. - */ - if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) - transferOps |= IMAGE_CLAMP_BIT; - else if (!type_with_negative_values(type) && - (dataType == GL_FLOAT || - dataType == GL_SIGNED_NORMALIZED)) - transferOps |= IMAGE_CLAMP_BIT; - - for (col = 0; col < width; col++) { - (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]); - if (texImage->_BaseFormat == GL_ALPHA) { - rgba[col][RCOMP] = 0.0; - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_LUMINANCE) { - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - rgba[col][ACOMP] = 1.0; - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_INTENSITY) { - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - rgba[col][ACOMP] = 1.0; - } - } - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); - } /* format */ - } /* row */ - } /* img */ + if (format == GL_COLOR_INDEX) { + get_tex_color_index(ctx, dimensions, format, type, pixels, texImage); + } + else if (format == GL_DEPTH_COMPONENT) { + get_tex_depth(ctx, dimensions, format, type, pixels, texImage); + } + else if (format == GL_DEPTH_STENCIL_EXT) { + get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); + } + else if (format == GL_YCBCR_MESA) { + get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); + } + else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) { + get_tex_srgb(ctx, dimensions, format, type, pixels, texImage); + } + else { + get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { |