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authorPaul Berry <[email protected]>2012-10-19 09:47:11 -0700
committerPaul Berry <[email protected]>2012-11-06 12:57:43 -0800
commitf7fa946d1da96178e63e42dd8d8739d3e0f66e1d (patch)
treee240af31b8c793bbbc965148177523a56e17d500 /src/mesa/main/texgen.c
parente41d1a4e746775efa8c5f6bb72b8781417cb0ec0 (diff)
dispatch: Make all API functions non-static.
Some of the functions that we store in the dispatch table are declared as non-static in their .c files and are inserted into the dispatch table directly by _mesa_create_exec_table(). Other functions are declared as static, and are inserted into the dispatch table by a dedicated function that lives in the same .c file (e.g. _mesa_loopback_init_api_table() in api_loopback.c). This patch makes all of these functions non-static, and creates appropriate prototypes for them, so that in future patches we can populate the entire dispatch table using a single code-generated function. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/texgen.c')
-rw-r--r--src/mesa/main/texgen.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/texgen.c b/src/mesa/main/texgen.c
index 3ce413d5c98..33154698a2c 100644
--- a/src/mesa/main/texgen.c
+++ b/src/mesa/main/texgen.c
@@ -186,7 +186,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
{
GLfloat p[4];
@@ -203,7 +203,7 @@ _mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param )
{
GLfloat p[4];
@@ -250,7 +250,7 @@ _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
{
GLfloat p[4];
@@ -288,7 +288,7 @@ _mesa_TexGeni( GLenum coord, GLenum pname, GLint param )
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
{
struct gl_texture_unit *texUnit;