diff options
author | Brian Paul <[email protected]> | 2004-05-13 15:26:51 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-05-13 15:26:51 +0000 |
commit | defb035b6cf03c555318d9dd48864242ed036f39 (patch) | |
tree | 9c76a7ccf918d9dfc53905cefd46ac4be5154d79 /src/mesa/main/texformat_tmp.h | |
parent | 46bc595969e23ea1a61b684076f8b0608ff4d714 (diff) |
Another pass at implementing byte-swapped texture formats.
More code re-use this time.
Most formats now tested/debugged with new packedpixels.c test.
Diffstat (limited to 'src/mesa/main/texformat_tmp.h')
-rw-r--r-- | src/mesa/main/texformat_tmp.h | 367 |
1 files changed, 187 insertions, 180 deletions
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 972dab6eae1..0ccdead291b 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -49,6 +49,8 @@ ((GLubyte *)(t)->Data + (i) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (i)) +#define UINT_SRC( t, i, j, k ) \ + ((GLuint *)(t)->Data + (i)) #define FLOAT_SRC( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + (i) * (sz)) #define HALF_SRC( t, i, j, k, sz ) \ @@ -64,6 +66,8 @@ ((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i))) +#define UINT_SRC( t, i, j, k ) \ + ((GLuint *)(t)->Data + ((t)->RowStride * (j) + (i))) #define FLOAT_SRC( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define HALF_SRC( t, i, j, k, sz ) \ @@ -82,6 +86,9 @@ #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i))) +#define UINT_SRC( t, i, j, k ) \ + ((GLuint *)(t)->Data + (((t)->Height * (k) + (j)) * \ + (t)->RowStride + (i))) #define FLOAT_SRC( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz)) @@ -96,7 +103,7 @@ #endif -/* Fetch color texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */ static void FETCH(rgba)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -104,7 +111,7 @@ static void FETCH(rgba)( const struct gl_texture_image *texImage, COPY_CHAN4( texel, src ); } -/* Fetch color texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */ static void FETCH(f_rgba)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -116,7 +123,7 @@ static void FETCH(f_rgba)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */ static void FETCH(rgb)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -127,7 +134,7 @@ static void FETCH(rgb)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */ static void FETCH(f_rgb)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -138,7 +145,7 @@ static void FETCH(f_rgb)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAXF; } -/* Fetch color texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */ static void FETCH(alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -149,7 +156,7 @@ static void FETCH(alpha)( const struct gl_texture_image *texImage, texel[ACOMP] = src[0]; } -/* Fetch color texel from 1D, 2D or 3D ALPHA texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLfloats */ static void FETCH(f_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -160,7 +167,7 @@ static void FETCH(f_alpha)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(src[0]); } -/* Fetch color texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ static void FETCH(luminance)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -171,7 +178,7 @@ static void FETCH(luminance)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ static void FETCH(f_luminance)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -182,7 +189,7 @@ static void FETCH(f_luminance)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAXF; } -/* Fetch color texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */ static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -193,7 +200,7 @@ static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage, texel[ACOMP] = src[1]; } -/* Fetch color texel from 1D, 2D or 3D L_A texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLfloats */ static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -205,7 +212,7 @@ static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */ static void FETCH(intensity)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -216,7 +223,7 @@ static void FETCH(intensity)( const struct gl_texture_image *texImage, texel[ACOMP] = src[0]; } -/* Fetch color texel from 1D, 2D or 3D INT. texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLfloats */ static void FETCH(f_intensity)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -252,7 +259,7 @@ static void FETCH(f_depth_component16)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(rgba_f32)( const struct gl_texture_image *texImage, @@ -265,7 +272,7 @@ static void FETCH(rgba_f32)( const struct gl_texture_image *texImage, UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[3]); } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, * returning 4 GLfloats. */ static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, @@ -278,7 +285,7 @@ static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, texel[ACOMP] = src[3]; } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(rgba_f16)( const struct gl_texture_image *texImage, @@ -291,7 +298,7 @@ static void FETCH(rgba_f16)( const struct gl_texture_image *texImage, UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[3])); } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, @@ -304,7 +311,7 @@ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, texel[ACOMP] = _mesa_half_to_float(src[3]); } -/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(rgb_f32)( const struct gl_texture_image *texImage, @@ -317,7 +324,7 @@ static void FETCH(rgb_f32)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, * returning 4 GLfloats. */ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, @@ -330,7 +337,7 @@ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAXF; } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(rgb_f16)( const struct gl_texture_image *texImage, @@ -343,7 +350,7 @@ static void FETCH(rgb_f16)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, @@ -356,7 +363,7 @@ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAXF; } -/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(alpha_f32)( const struct gl_texture_image *texImage, @@ -369,7 +376,7 @@ static void FETCH(alpha_f32)( const struct gl_texture_image *texImage, UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[0]); } -/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, * returning 4 GLfloats. */ static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, @@ -382,7 +389,7 @@ static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, texel[ACOMP] = src[0]; } -/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(alpha_f16)( const struct gl_texture_image *texImage, @@ -395,7 +402,7 @@ static void FETCH(alpha_f16)( const struct gl_texture_image *texImage, UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[0])); } -/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, @@ -408,7 +415,7 @@ static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, texel[ACOMP] = _mesa_half_to_float(src[0]); } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(luminance_f32)( const struct gl_texture_image *texImage, @@ -421,7 +428,7 @@ static void FETCH(luminance_f32)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, * returning 4 GLfloats. */ static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, @@ -434,7 +441,7 @@ static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAXF; } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(luminance_f16)( const struct gl_texture_image *texImage, @@ -447,7 +454,7 @@ static void FETCH(luminance_f16)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, @@ -460,7 +467,7 @@ static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAXF; } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage, @@ -473,7 +480,7 @@ static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage, UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[1]); } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, * returning 4 GLfloats. */ static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage, @@ -486,7 +493,7 @@ static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImag texel[ACOMP] = src[1]; } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage, @@ -499,7 +506,7 @@ static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage, UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[1])); } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage, @@ -512,7 +519,7 @@ static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImag texel[ACOMP] = _mesa_half_to_float(src[1]); } -/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(intensity_f32)( const struct gl_texture_image *texImage, @@ -525,7 +532,7 @@ static void FETCH(intensity_f32)( const struct gl_texture_image *texImage, texel[ACOMP] = texel[RCOMP]; } -/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, * returning 4 GLfloats. */ static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, @@ -538,7 +545,7 @@ static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, texel[ACOMP] = src[0]; } -/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(intensity_f16)( const struct gl_texture_image *texImage, @@ -551,7 +558,7 @@ static void FETCH(intensity_f16)( const struct gl_texture_image *texImage, texel[ACOMP] = texel[RCOMP]; } -/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, @@ -570,99 +577,100 @@ static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, * Begin Hardware formats */ -/* Fetch color texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */ static void FETCH(rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = UBYTE_TO_CHAN( src[3] ); - texel[GCOMP] = UBYTE_TO_CHAN( src[2] ); - texel[BCOMP] = UBYTE_TO_CHAN( src[1] ); - texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); + const GLuint s = *UINT_SRC( texImage, i, j, k ); + texel[RCOMP] = UBYTE_TO_CHAN( (s >> 24) ); + texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); + texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); } -/* Fetch color texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = UBYTE_TO_FLOAT( src[3] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); + const GLuint s = *UINT_SRC( texImage, i, j, k ); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); } -/* Fetch color texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ -static void FETCH(abgr8888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ +static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = UBYTE_TO_CHAN( src[0] ); - texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); - texel[BCOMP] = UBYTE_TO_CHAN( src[2] ); - texel[ACOMP] = UBYTE_TO_CHAN( src[3] ); + const GLuint s = *UINT_SRC( texImage, i, j, k ); + texel[RCOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); + texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); + texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) ); } -/* Fetch color texel from 1D, 2D or 3D abgr8888 texture, return 4 GLfloats */ -static void FETCH(f_abgr8888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLfloats */ +static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[ACOMP] = UBYTE_TO_FLOAT( src[3] ); + const GLuint s = *UINT_SRC( texImage, i, j, k ); + texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); } -/* Fetch color texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ static void FETCH(argb8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = UBYTE_TO_CHAN( src[2] ); - texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); - texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); - texel[ACOMP] = UBYTE_TO_CHAN( src[3] ); + const GLuint s = *UINT_SRC( texImage, i, j, k ); + texel[RCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); + texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); + texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) ); } -/* Fetch color texel from 1D, 2D or 3D argb8888 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLfloats */ static void FETCH(f_argb8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[ACOMP] = UBYTE_TO_FLOAT( src[3] ); + const GLuint s = *UINT_SRC( texImage, i, j, k ); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); } -/* Fetch color texel from 1D, 2D or 3D bgra8888 texture, return 4 GLchans */ -static void FETCH(bgra8888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLchans */ +static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = UBYTE_TO_CHAN( src[1] ); - texel[GCOMP] = UBYTE_TO_CHAN( src[2] ); - texel[BCOMP] = UBYTE_TO_CHAN( src[3] ); - texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); + const GLuint s = *UINT_SRC( texImage, i, j, k ); + texel[RCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); + texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_CHAN( (s >> 24) ); + texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); } -/* Fetch color texel from 1D, 2D or 3D bgra8888 texture, return 4 GLfloats */ -static void FETCH(f_bgra8888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) + +/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ +static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[3] ); - texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); + const GLuint s = *UINT_SRC( texImage, i, j, k ); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); } -/* Fetch color texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ static void FETCH(rgb888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -673,7 +681,7 @@ static void FETCH(rgb888)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D rgb888 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLfloats */ static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -685,7 +693,7 @@ static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ static void FETCH(bgr888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -696,7 +704,7 @@ static void FETCH(bgr888)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D bgr888 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLfloats */ static void FETCH(f_bgr888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -708,7 +716,7 @@ static void FETCH(f_bgr888)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ static void FETCH(rgb565)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -720,7 +728,7 @@ static void FETCH(rgb565)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */ static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -733,32 +741,32 @@ static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D bgr565 texture, return 4 GLchans */ -static void FETCH(bgr565)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ +static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); - const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); + const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ + texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); + texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D bgr565 texture, return 4 GLfloats */ -static void FETCH(f_bgr565)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLfloats */ +static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); - const GLushort s = *src; - texel[RCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F); + const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ + texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F); texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F); - texel[BCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F); + texel[BCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F); texel[ACOMP] = CHAN_MAXF; } -/* Fetch color texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ static void FETCH(argb4444)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -770,7 +778,7 @@ static void FETCH(argb4444)( const struct gl_texture_image *texImage, texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); } -/* Fetch color texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */ static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -783,32 +791,30 @@ static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D bgra444 texture, return 4 GLchans */ -static void FETCH(bgra4444)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ +static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); + const GLushort s = *USHORT_SRC( texImage, i, j, k ); + texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); + texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); + texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); + texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); } -/* Fetch color texel from 1D, 2D or 3D bgra4444 texture, return 4 GLfloats */ -static void FETCH(f_bgra4444)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLfloats */ +static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - const GLushort s = *src; - texel[RCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F); + const GLushort s = *USHORT_SRC( texImage, i, j, k ); + texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); + texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); + texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); } -/* Fetch color texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ static void FETCH(argb1555)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -820,7 +826,7 @@ static void FETCH(argb1555)( const struct gl_texture_image *texImage, texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); } -/* Fetch color texel from 1D, 2D or 3D argb1555 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLfloats */ static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -833,78 +839,78 @@ static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D bgra5551 texture, return 4 GLchans */ -static void FETCH(bgra5551)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ +static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); - const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 1) & 0x1f) * 255 / 0x1f ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 6) & 0x1f) * 255 / 0x1f ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 11) & 0x1f) * 255 / 0x1f ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s ) & 0x01) * 255 ); + const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ + texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); + texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f ); + texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f ); + texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); } -/* Fetch color texel from 1D, 2D or 3D bgra5551 texture, return 4 GLfloats */ -static void FETCH(f_bgra5551)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLfloats */ +static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); - const GLushort s = *src; - texel[RCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F); - texel[BCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = ((s ) & 0x01); + const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ + texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); + texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = ((s >> 15) & 0x01); } -/* Fetch color texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ static void FETCH(al88)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); + const GLushort s = *USHORT_SRC( texImage, i, j, k ); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); - texel[ACOMP] = UBYTE_TO_CHAN( src[1] ); + texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff ); + texel[ACOMP] = UBYTE_TO_CHAN( s >> 8 ); } -/* Fetch color texel from 1D, 2D or 3D al88 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLfloats */ static void FETCH(f_al88)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); + const GLushort s = *USHORT_SRC( texImage, i, j, k ); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[ACOMP] = UBYTE_TO_FLOAT( src[1] ); + texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); } -/* Fetch color texel from 1D, 2D or 3D la88 texture, return 4 GLchans */ -static void FETCH(la88)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ +static void FETCH(al88_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); + const GLushort s = *USHORT_SRC( texImage, i, j, k ); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_CHAN( src[1] ); - texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); + texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 ); + texel[ACOMP] = UBYTE_TO_CHAN( s & 0xff ); } -/* Fetch color texel from 1D, 2D or 3D la88 texture, return 4 GLfloats */ -static void FETCH(f_la88)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLfloats */ +static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); + const GLushort s = *USHORT_SRC( texImage, i, j, k ); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); + texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); } -/* Fetch color texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ static void FETCH(rgb332)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -916,7 +922,7 @@ static void FETCH(rgb332)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D rgb332 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLfloats */ static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -929,7 +935,7 @@ static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ static void FETCH(a8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -940,7 +946,7 @@ static void FETCH(a8)( const struct gl_texture_image *texImage, texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); } -/* Fetch color texel from 1D, 2D or 3D a8 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLfloats */ static void FETCH(f_a8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -952,7 +958,7 @@ static void FETCH(f_a8)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ static void FETCH(l8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -963,7 +969,7 @@ static void FETCH(l8)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D l8 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLfloats */ static void FETCH(f_l8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -975,7 +981,7 @@ static void FETCH(f_l8)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ static void FETCH(i8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { @@ -986,7 +992,7 @@ static void FETCH(i8)( const struct gl_texture_image *texImage, texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); } -/* Fetch color texel from 1D, 2D or 3D i8 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLfloats */ static void FETCH(f_i8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -1081,7 +1087,7 @@ static void FETCH(f_ci8)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */ /* We convert YCbCr to RGB here */ /* XXX this may break if GLchan != GLubyte */ static void FETCH(ycbcr)( const struct gl_texture_image *texImage, @@ -1112,7 +1118,7 @@ static void FETCH(ycbcr)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats */ /* We convert YCbCr to RGB here */ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) @@ -1148,7 +1154,7 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, } -/* Fetch color texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */ /* We convert YCbCr to RGB here */ /* XXX this may break if GLchan != GLubyte */ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, @@ -1179,7 +1185,7 @@ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAX; } -/* Fetch color texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */ /* We convert YCbCr to RGB here */ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) @@ -1219,6 +1225,7 @@ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, #undef CHAN_SRC #undef UBYTE_SRC #undef USHORT_SRC +#undef UINT_SRC #undef FLOAT_SRC #undef HALF_SRC #undef FETCH |