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authorBrian Paul <[email protected]>2005-08-18 14:33:26 +0000
committerBrian Paul <[email protected]>2005-08-18 14:33:26 +0000
commitaa2a357bae017e6e4b0ce1745ed4e9232b3c1684 (patch)
tree05dc8ddaa393bf4bfef7c63464ecc9b2e6073b9a /src/mesa/main/texformat_tmp.h
parent05fe2871e3cc28681a82285758381b5a3f2433b8 (diff)
Replace mult/div operators with bitwise operators in texel fetch routines
for better performance. (Roland Scheidegger)
Diffstat (limited to 'src/mesa/main/texformat_tmp.h')
-rw-r--r--src/mesa/main/texformat_tmp.h53
1 files changed, 29 insertions, 24 deletions
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h
index 73519298265..22531d826f6 100644
--- a/src/mesa/main/texformat_tmp.h
+++ b/src/mesa/main/texformat_tmp.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.3.2
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -1062,6 +1062,9 @@ static void store_texel_bgr888(struct gl_texture_image *texImage,
#endif
+/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
+ instead of slow (g << 2) * 255 / 252 (always rounds down) */
+
/* MESA_FORMAT_RGB565 ********************************************************/
/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
@@ -1070,9 +1073,9 @@ static void FETCH(rgb565)( const struct gl_texture_image *texImage,
{
const GLushort *src = USHORT_ADDR( texImage, i, j, k );
const GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 );
+ texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
+ texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
+ texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
texel[ACOMP] = CHAN_MAX;
}
@@ -1107,9 +1110,9 @@ static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage,
{
const GLushort *src = USHORT_ADDR( texImage, i, j, k );
const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 );
+ texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
+ texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
+ texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
texel[ACOMP] = CHAN_MAX;
}
@@ -1144,10 +1147,10 @@ static void FETCH(argb4444)( const struct gl_texture_image *texImage,
{
const GLushort *src = USHORT_ADDR( texImage, i, j, k );
const GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf );
+ texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) );
+ texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) );
+ texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) );
+ texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
}
/* Fetch texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */
@@ -1180,10 +1183,10 @@ static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort s = *USHORT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) );
+ texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
+ texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) );
+ texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) );
}
/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLfloats */
@@ -1216,9 +1219,9 @@ static void FETCH(argb1555)( const struct gl_texture_image *texImage,
{
const GLushort *src = USHORT_ADDR( texImage, i, j, k );
const GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f );
+ texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
+ texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
+ texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
}
@@ -1253,9 +1256,9 @@ static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage,
{
const GLushort *src = USHORT_ADDR( texImage, i, j, k );
const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f );
+ texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
+ texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
+ texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
}
@@ -1358,11 +1361,13 @@ static void store_texel_al88_rev(struct gl_texture_image *texImage,
static void FETCH(rgb332)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
+ static const GLubyte lut2to8[4] = {0, 85, 170, 255};
+ static const GLubyte lut3to8[8] = {0, 36, 73, 109, 146, 182, 219, 255};
const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
const GLubyte s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xe0) * 255 / 0xe0 );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s << 6) & 0xc0) * 255 / 0xc0 );
+ texel[RCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 5) & 0x7] );
+ texel[GCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 2) & 0x7] );
+ texel[BCOMP] = UBYTE_TO_CHAN( lut2to8[(s ) & 0x3] );
texel[ACOMP] = CHAN_MAX;
}