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authorBrian Paul <[email protected]>2004-01-24 17:02:19 +0000
committerBrian Paul <[email protected]>2004-01-24 17:02:19 +0000
commitfe03108ce0349cf6016fc88b0496735a8db3e804 (patch)
tree00e572fcd557457cfe534fb137c5328fd2c2914c /src/mesa/main/texformat.h
parentc6bf130e98b3c5b691ecaf4d99d401f2aab48e03 (diff)
Some initial RGB and RGBA floating point texture formats.
Diffstat (limited to 'src/mesa/main/texformat.h')
-rw-r--r--src/mesa/main/texformat.h29
1 files changed, 26 insertions, 3 deletions
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index c43da46d7b1..67bd4b5133c 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -75,12 +75,17 @@ enum _format {
MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
/*@}*/
+ /**
+ * \name Compressed texture formats.
+ */
+ /*@{*/
MESA_FORMAT_RGB_FXT1,
MESA_FORMAT_RGBA_FXT1,
MESA_FORMAT_RGB_DXT1,
MESA_FORMAT_RGBA_DXT1,
MESA_FORMAT_RGBA_DXT3,
MESA_FORMAT_RGBA_DXT5,
+ /*@}*/
#if 0
/**
@@ -108,8 +113,8 @@ enum _format {
* converted to one of these formats. Components are arrays of GLchan
* values, so there will be no big/little endian issues.
*
- * \note Because these are based on the GLchan data type, one cannot assume 8
- * bits per channel with these formats. If you require GLubyte channels,
+ * \note Because these are based on the GLchan data type, one cannot assume
+ * 8 bits per channel with these formats. If you require GLubyte channels,
* use one of the hardware formats above.
*/
/*@{*/
@@ -120,7 +125,17 @@ enum _format {
MESA_FORMAT_LUMINANCE_ALPHA,
MESA_FORMAT_INTENSITY,
MESA_FORMAT_COLOR_INDEX,
- MESA_FORMAT_DEPTH_COMPONENT
+ /*@}*/
+
+ /**
+ * \name Floating point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_DEPTH_COMPONENT,
+ MESA_FORMAT_RGBA_FLOAT32,
+ MESA_FORMAT_RGBA_FLOAT16,
+ MESA_FORMAT_RGB_FLOAT32,
+ MESA_FORMAT_RGB_FLOAT16
/*@}*/
};
@@ -145,7 +160,15 @@ extern const struct gl_texture_format _mesa_texformat_luminance;
extern const struct gl_texture_format _mesa_texformat_luminance_alpha;
extern const struct gl_texture_format _mesa_texformat_intensity;
extern const struct gl_texture_format _mesa_texformat_color_index;
+/*@}*/
+
+/** Floating point texture formats */
+/*@{*/
extern const struct gl_texture_format _mesa_texformat_depth_component;
+extern const struct gl_texture_format _mesa_texformat_rgba_float32;
+extern const struct gl_texture_format _mesa_texformat_rgba_float16;
+extern const struct gl_texture_format _mesa_texformat_rgb_float32;
+extern const struct gl_texture_format _mesa_texformat_rgb_float16;
/*@}*/
/** \name The hardware-friendly formats */