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authorBrian Paul <[email protected]>2001-06-15 14:18:46 +0000
committerBrian Paul <[email protected]>2001-06-15 14:18:46 +0000
commite4276667dafc8de0c6e64af8300fc7598437de6e (patch)
tree64045f32665046d09c91138bdc9369083bc1ed31 /src/mesa/main/texformat.h
parent65c6ca91795a71cf38dbe5f49f2d73fd9d4049cd (diff)
Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
Diffstat (limited to 'src/mesa/main/texformat.h')
-rw-r--r--src/mesa/main/texformat.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index ac6dbc0cb72..1360c9ee1c6 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -1,4 +1,4 @@
-/* $Id: texformat.h,v 1.6 2001/04/04 21:54:21 brianp Exp $ */
+/* $Id: texformat.h,v 1.7 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -90,6 +90,13 @@ extern const struct gl_texture_format *
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type );
+extern GLint
+_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat);
+
+extern GLint
+_mesa_compressed_texture_size(GLcontext *ctx,
+ const struct gl_texture_image *texImage);
+
/* The default formats, GLchan per component:
*/