diff options
author | Jakob Bornecrantz <[email protected]> | 2008-06-06 16:12:55 +0200 |
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committer | Jakob Bornecrantz <[email protected]> | 2008-06-08 16:58:19 +0200 |
commit | f4535f6e5ae63d8c59428cf190a95e0eb4ae233d (patch) | |
tree | dbc9f979d2abeae6b694544904e00b0e7e739aad /src/mesa/main/texformat.c | |
parent | a47c222803483c208f720e3fb5015050d4d0eaf4 (diff) |
mesa: Add MESA_FORMAT_S8_Z24 texture format
None of the fetch and store functions implemented.
This atleast stops shadowtex from locking the GPU on
i915 with the linux-dri-x86 target. It most of it looks
okay, with the exception of actually displaying the texture.
Diffstat (limited to 'src/mesa/main/texformat.c')
-rw-r--r-- | src/mesa/main/texformat.c | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 88fbd8f07c2..d479bf510ee 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1207,6 +1207,41 @@ const struct gl_texture_format _mesa_texformat_z24_s8 = { store_texel_z24_s8 /* StoreTexel */ }; +const struct gl_texture_format _mesa_texformat_s8_z24 = { + MESA_FORMAT_S8_Z24, /* MesaFormat */ + GL_DEPTH_STENCIL_EXT, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 24, /* DepthBits */ + 8, /* StencilBits */ + 4, /* TexelBytes */ +#if 0 + _mesa_texstore_s8_z24, /* StoreTexImageFunc */ +#else + _mesa_texstore_z24_s8, /* StoreTexImageFunc */ +#endif + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ +#if 0 + fetch_texel_1d_f_s8_z24, /* FetchTexel1Df */ + fetch_texel_2d_f_s8_z24, /* FetchTexel2Df */ + fetch_texel_3d_f_s8_z24, /* FetchTexel3Df */ + store_texel_s8_z24 /* StoreTexel */ +#else + fetch_texel_1d_f_z24_s8, /* FetchTexel1Df */ + fetch_texel_2d_f_z24_s8, /* FetchTexel2Df */ + fetch_texel_3d_f_z24_s8, /* FetchTexel3Df */ + store_texel_z24_s8 /* StoreTexel */ +#endif +}; + const struct gl_texture_format _mesa_texformat_z16 = { MESA_FORMAT_Z16, /* MesaFormat */ GL_DEPTH_COMPONENT, /* BaseFormat */ |