diff options
author | Brian Paul <[email protected]> | 2004-01-24 17:02:19 +0000 |
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committer | Brian Paul <[email protected]> | 2004-01-24 17:02:19 +0000 |
commit | fe03108ce0349cf6016fc88b0496735a8db3e804 (patch) | |
tree | 00e572fcd557457cfe534fb137c5328fd2c2914c /src/mesa/main/texformat.c | |
parent | c6bf130e98b3c5b691ecaf4d99d401f2aab48e03 (diff) |
Some initial RGB and RGBA floating point texture formats.
Diffstat (limited to 'src/mesa/main/texformat.c')
-rw-r--r-- | src/mesa/main/texformat.c | 108 |
1 files changed, 101 insertions, 7 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 7d366b51d79..7222b77eb59 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -222,6 +222,7 @@ const struct gl_texture_format _mesa_texformat_color_index = { fetch_texel_3d_f_color_index, /* FetchTexel3Df */ }; +/* XXX someday implement 16, 24 and 32-bit integer depth images */ const struct gl_texture_format _mesa_texformat_depth_component = { MESA_FORMAT_DEPTH_COMPONENT, /* MesaFormat */ GL_DEPTH_COMPONENT, /* BaseFormat */ @@ -242,6 +243,87 @@ const struct gl_texture_format _mesa_texformat_depth_component = { fetch_texel_3d_f_depth_component, /* FetchTexel3Df */ }; +const struct gl_texture_format _mesa_texformat_rgba_float32 = { + MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */ + GL_RGBA, /* BaseFormat */ + 8 * sizeof(GLfloat), /* RedBits */ + 8 * sizeof(GLfloat), /* GreenBits */ + 8 * sizeof(GLfloat), /* BlueBits */ + 8 * sizeof(GLfloat), /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4 * sizeof(GLfloat), /* TexelBytes */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */ + fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */ + fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_rgba_float16 = { + MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */ + GL_RGBA, /* BaseFormat */ + 8 * sizeof(GLhalfNV), /* RedBits */ + 8 * sizeof(GLhalfNV), /* GreenBits */ + 8 * sizeof(GLhalfNV), /* BlueBits */ + 8 * sizeof(GLhalfNV), /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4 * sizeof(GLhalfNV), /* TexelBytes */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */ + fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */ + fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_rgb_float32 = { + MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */ + GL_RGB, /* BaseFormat */ + 8 * sizeof(GLfloat), /* RedBits */ + 8 * sizeof(GLfloat), /* GreenBits */ + 8 * sizeof(GLfloat), /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4 * sizeof(GLfloat), /* TexelBytes */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */ + fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */ + fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_rgb_float16 = { + MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */ + GL_RGB, /* BaseFormat */ + 8 * sizeof(GLhalfNV), /* RedBits */ + 8 * sizeof(GLhalfNV), /* GreenBits */ + 8 * sizeof(GLhalfNV), /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4 * sizeof(GLhalfNV), /* TexelBytes */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */ + fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */ + fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */ +}; + + /*@}*/ @@ -855,15 +937,16 @@ _mesa_is_hardware_tex_format( const struct gl_texture_format *format ) /** - * Choose an appropriate texture format. + * Choose an appropriate texture format given the format, type and + * internalFormat parameters passed to glTexImage(). * - * \param ctx GL context. - * \param internalFormat internal texture format. - * \param format pixel format. - * \param type data type. + * \param ctx the GL context. + * \param internalFormat user's prefered internal texture format. + * \param format incoming image pixel format. + * \param type incoming image data type. * - * \return a pointer to a gl_texture_format in which to store the texture on - * success, or NULL on failure. + * \return a pointer to a gl_texture_format object which describes the + * choosen texture format, or NULL on failure. * * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers * typically override this function with a specialized version. @@ -1046,6 +1129,17 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, else return NULL; + /* XXX prototype/example code */ + /* GL_ATI_texture_float or GL_NV_float_buffer */ + case GL_RGBA_FLOAT32_ATI: + return &_mesa_texformat_rgba_float32; + case GL_RGBA_FLOAT16_ATI: + return &_mesa_texformat_rgba_float16; + case GL_RGB_FLOAT32_ATI: + return &_mesa_texformat_rgb_float32; + case GL_RGB_FLOAT16_ATI: + return &_mesa_texformat_rgb_float16; + default: _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); return NULL; |