diff options
author | Gareth Hughes <[email protected]> | 2001-03-18 08:53:49 +0000 |
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committer | Gareth Hughes <[email protected]> | 2001-03-18 08:53:49 +0000 |
commit | 2c3d34c905fa6b831a066afae83b938de05eb241 (patch) | |
tree | 8905ffec020f38687d4e1df313022bb3bef8f467 /src/mesa/main/texformat.c | |
parent | 6e550baa0a2b72bb0e4f5b19fdf74e5d3f377565 (diff) |
- Port 3.4 texture utils, texture format work to 3.5 (including new
FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
Diffstat (limited to 'src/mesa/main/texformat.c')
-rw-r--r-- | src/mesa/main/texformat.c | 566 |
1 files changed, 566 insertions, 0 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c new file mode 100644 index 00000000000..d7b8024161f --- /dev/null +++ b/src/mesa/main/texformat.c @@ -0,0 +1,566 @@ +/* $Id: texformat.c,v 1.2 2001/03/18 08:53:49 gareth Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: + * Gareth Hughes <[email protected]> + */ + +#ifdef PC_HEADER +#include "all.h" +#else +#include "glheader.h" +#include "colormac.h" +#include "context.h" +#include "image.h" +#include "mem.h" +#include "mmath.h" +#include "mtypes.h" +#include "texformat.h" +#include "teximage.h" +#include "texstate.h" +#include "swrast/s_span.h" +#endif + + +/* Texel fetch routines for all supported formats: + */ +#define DIM 1 +#include "texformat_tmp.h" + +#define DIM 2 +#include "texformat_tmp.h" + +#define DIM 3 +#include "texformat_tmp.h" + +/* Have to have this so the FetchTexel function pointer is never NULL. + */ +static void fetch_null_texel( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLvoid *texel ) +{ + GLchan *rgba = (GLchan *) texel; + rgba[RCOMP] = 0; + rgba[GCOMP] = 0; + rgba[BCOMP] = 0; + rgba[ACOMP] = 0; +} + + +/* ================================================================ + * Default GLchan-based formats: + */ + +const struct gl_texture_format _mesa_texformat_rgba = { + MESA_FORMAT_RGBA, /* IntFormat */ + CHAN_BITS, /* RedBits */ + CHAN_BITS, /* GreenBits */ + CHAN_BITS, /* BlueBits */ + CHAN_BITS, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4 * CHAN_BITS / 8, /* TexelBytes */ + fetch_1d_texel_rgba, /* FetchTexel1D */ + fetch_2d_texel_rgba, /* FetchTexel2D */ + fetch_3d_texel_rgba, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_rgb = { + MESA_FORMAT_RGBA, /* IntFormat */ + CHAN_BITS, /* RedBits */ + CHAN_BITS, /* GreenBits */ + CHAN_BITS, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 3 * CHAN_BITS / 8, /* TexelBytes */ + fetch_1d_texel_rgb, /* FetchTexel1D */ + fetch_2d_texel_rgb, /* FetchTexel2D */ + fetch_3d_texel_rgb, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_alpha = { + MESA_FORMAT_ALPHA, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + CHAN_BITS, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + CHAN_BITS / 8, /* TexelBytes */ + fetch_1d_texel_alpha, /* FetchTexel1D */ + fetch_2d_texel_alpha, /* FetchTexel2D */ + fetch_3d_texel_alpha, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_luminance = { + MESA_FORMAT_LUMINANCE, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + CHAN_BITS, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + CHAN_BITS / 8, /* TexelBytes */ + fetch_1d_texel_luminance, /* FetchTexel1D */ + fetch_2d_texel_luminance, /* FetchTexel2D */ + fetch_3d_texel_luminance, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_luminance_alpha = { + MESA_FORMAT_LUMINANCE_ALPHA, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + CHAN_BITS, /* AlphaBits */ + CHAN_BITS, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 2 * CHAN_BITS / 8, /* TexelBytes */ + fetch_1d_texel_luminance_alpha, /* FetchTexel1D */ + fetch_2d_texel_luminance_alpha, /* FetchTexel2D */ + fetch_3d_texel_luminance_alpha, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_intensity = { + MESA_FORMAT_INTENSITY, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + CHAN_BITS, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + CHAN_BITS / 8, /* TexelBytes */ + fetch_1d_texel_intensity, /* FetchTexel1D */ + fetch_2d_texel_intensity, /* FetchTexel2D */ + fetch_3d_texel_intensity, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_color_index = { + MESA_FORMAT_COLOR_INDEX, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + CHAN_BITS, /* IndexBits */ + 0, /* DepthBits */ + CHAN_BITS / 8, /* TexelBytes */ + fetch_1d_texel_color_index, /* FetchTexel1D */ + fetch_2d_texel_color_index, /* FetchTexel2D */ + fetch_3d_texel_color_index, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_depth_component = { + MESA_FORMAT_DEPTH_COMPONENT, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + sizeof(GLfloat) * 8, /* DepthBits */ + sizeof(GLfloat), /* TexelBytes */ + fetch_1d_texel_depth_component, /* FetchTexel1D */ + fetch_2d_texel_depth_component, /* FetchTexel2D */ + fetch_3d_texel_depth_component, /* FetchTexel3D */ +}; + + +/* ================================================================ + * Hardware formats: + */ + +const struct gl_texture_format _mesa_texformat_rgba8888 = { + MESA_FORMAT_RGBA8888, /* IntFormat */ + 8, /* RedBits */ + 8, /* GreenBits */ + 8, /* BlueBits */ + 8, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4, /* TexelBytes */ + fetch_1d_texel_rgba8888, /* FetchTexel1D */ + fetch_2d_texel_rgba8888, /* FetchTexel2D */ + fetch_3d_texel_rgba8888, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_argb8888 = { + MESA_FORMAT_ARGB8888, /* IntFormat */ + 8, /* RedBits */ + 8, /* GreenBits */ + 8, /* BlueBits */ + 8, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4, /* TexelBytes */ + fetch_1d_texel_argb8888, /* FetchTexel1D */ + fetch_2d_texel_argb8888, /* FetchTexel2D */ + fetch_3d_texel_argb8888, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_rgb888 = { + MESA_FORMAT_RGB888, /* IntFormat */ + 8, /* RedBits */ + 8, /* GreenBits */ + 8, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 3, /* TexelBytes */ + fetch_1d_texel_rgb888, /* FetchTexel1D */ + fetch_2d_texel_rgb888, /* FetchTexel2D */ + fetch_3d_texel_rgb888, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_rgb565 = { + MESA_FORMAT_RGB565, /* IntFormat */ + 5, /* RedBits */ + 6, /* GreenBits */ + 5, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 2, /* TexelBytes */ + fetch_1d_texel_rgb565, /* FetchTexel1D */ + fetch_2d_texel_rgb565, /* FetchTexel2D */ + fetch_3d_texel_rgb565, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_argb4444 = { + MESA_FORMAT_ARGB4444, /* IntFormat */ + 4, /* RedBits */ + 4, /* GreenBits */ + 4, /* BlueBits */ + 4, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 2, /* TexelBytes */ + fetch_1d_texel_argb4444, /* FetchTexel1D */ + fetch_2d_texel_argb4444, /* FetchTexel2D */ + fetch_3d_texel_argb4444, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_argb1555 = { + MESA_FORMAT_ARGB1555, /* IntFormat */ + 5, /* RedBits */ + 5, /* GreenBits */ + 5, /* BlueBits */ + 1, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 2, /* TexelBytes */ + fetch_1d_texel_argb1555, /* FetchTexel1D */ + fetch_2d_texel_argb1555, /* FetchTexel2D */ + fetch_3d_texel_argb1555, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_al88 = { + MESA_FORMAT_AL88, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 8, /* AlphaBits */ + 8, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 2, /* TexelBytes */ + fetch_1d_texel_al88, /* FetchTexel1D */ + fetch_2d_texel_al88, /* FetchTexel2D */ + fetch_3d_texel_al88, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_rgb332 = { + MESA_FORMAT_RGB332, /* IntFormat */ + 3, /* RedBits */ + 3, /* GreenBits */ + 2, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1, /* TexelBytes */ + fetch_1d_texel_rgb332, /* FetchTexel1D */ + fetch_2d_texel_rgb332, /* FetchTexel2D */ + fetch_3d_texel_rgb332, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_a8 = { + MESA_FORMAT_A8, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 8, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1, /* TexelBytes */ + fetch_1d_texel_a8, /* FetchTexel1D */ + fetch_2d_texel_a8, /* FetchTexel2D */ + fetch_3d_texel_a8, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_l8 = { + MESA_FORMAT_L8, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 8, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1, /* TexelBytes */ + fetch_1d_texel_l8, /* FetchTexel1D */ + fetch_2d_texel_l8, /* FetchTexel2D */ + fetch_3d_texel_l8, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_i8 = { + MESA_FORMAT_I8, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 8, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1, /* TexelBytes */ + fetch_1d_texel_i8, /* FetchTexel1D */ + fetch_2d_texel_i8, /* FetchTexel2D */ + fetch_3d_texel_i8, /* FetchTexel3D */ +}; + +const struct gl_texture_format _mesa_texformat_ci8 = { + MESA_FORMAT_CI8, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 8, /* IndexBits */ + 0, /* DepthBits */ + 1, /* TexelBytes */ + fetch_1d_texel_ci8, /* FetchTexel1D */ + fetch_2d_texel_ci8, /* FetchTexel2D */ + fetch_3d_texel_ci8, /* FetchTexel3D */ +}; + + +/* ================================================================ + * Null format: + */ + +const struct gl_texture_format _mesa_null_texformat = { + -1, /* IntFormat */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 0, /* TexelBytes */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel2D */ + fetch_null_texel, /* FetchTexel3D */ +}; + + + +/* + * Given an internal texture format enum or 1, 2, 3, 4 return the + * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, + * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. + * Return -1 if invalid enum. + */ +void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat, + struct gl_texture_image *texImage ) +{ + texImage->IntFormat = internalFormat; + + /* Ask the driver for the base format, if it doesn't know, it will + * return -1; + */ + if ( ctx->Driver.BaseCompressedTexFormat ) { + GLint format = 0; /* Silence compiler warning */ + format = (*ctx->Driver.BaseCompressedTexFormat)( ctx, format ); + if ( format >= 0 ) { + internalFormat = format; + } + } + + switch ( internalFormat ) { + /* GH: Bias towards GL_RGB, GL_RGBA texture formats. This has + * got to be better than sticking them way down the end of this + * huge list. + */ + case 4: /* Quake3 uses this... */ + case GL_RGBA: + texImage->Format = GL_RGBA; + texImage->Type = CHAN_TYPE; + texImage->TexFormat = &_mesa_texformat_rgba; + break; + + case 3: /* ... and this. */ + case GL_RGB: + texImage->Format = GL_RGB; + texImage->Type = CHAN_TYPE; + texImage->TexFormat = &_mesa_texformat_rgb; + break; + + /* GH: Okay, keep checking as normal. Still test for GL_RGB, + * GL_RGBA formats first. + */ + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + texImage->Format = GL_RGBA; + texImage->Type = CHAN_TYPE; + texImage->TexFormat = &_mesa_texformat_rgba; + break; + + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + texImage->Format = GL_RGB; + texImage->Type = CHAN_TYPE; + texImage->TexFormat = &_mesa_texformat_rgb; + break; + + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + texImage->Format = GL_ALPHA; + texImage->Type = CHAN_TYPE; + texImage->TexFormat = &_mesa_texformat_alpha; + break; + + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + texImage->Format = GL_LUMINANCE; + texImage->Type = CHAN_TYPE; + texImage->TexFormat = &_mesa_texformat_luminance; + break; + + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + texImage->Format = GL_LUMINANCE_ALPHA; + texImage->Type = CHAN_TYPE; + texImage->TexFormat = &_mesa_texformat_luminance_alpha; + break; + + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + texImage->Format = GL_INTENSITY; + texImage->Type = CHAN_TYPE; + texImage->TexFormat = &_mesa_texformat_intensity; + break; + + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX8_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: + texImage->Format = GL_COLOR_INDEX; + texImage->Type = CHAN_TYPE; + texImage->TexFormat = &_mesa_texformat_color_index; + break; + + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16_SGIX: + case GL_DEPTH_COMPONENT24_SGIX: + case GL_DEPTH_COMPONENT32_SGIX: + if ( ctx->Extensions.SGIX_depth_texture ) { + texImage->Format = GL_DEPTH_COMPONENT; + texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */ + texImage->TexFormat = &_mesa_texformat_depth_component; + } else { + /* This error should have already been caught and dealt with. + */ + _mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" ); + } + break; + + default: + _mesa_problem( ctx, "unexpected format in _mesa_init_tex_format" ); + return; + } +} |