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authorGareth Hughes <[email protected]>2001-03-18 08:53:49 +0000
committerGareth Hughes <[email protected]>2001-03-18 08:53:49 +0000
commit2c3d34c905fa6b831a066afae83b938de05eb241 (patch)
tree8905ffec020f38687d4e1df313022bb3bef8f467 /src/mesa/main/texformat.c
parent6e550baa0a2b72bb0e4f5b19fdf74e5d3f377565 (diff)
- Port 3.4 texture utils, texture format work to 3.5 (including new
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
Diffstat (limited to 'src/mesa/main/texformat.c')
-rw-r--r--src/mesa/main/texformat.c566
1 files changed, 566 insertions, 0 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
new file mode 100644
index 00000000000..d7b8024161f
--- /dev/null
+++ b/src/mesa/main/texformat.c
@@ -0,0 +1,566 @@
+/* $Id: texformat.c,v 1.2 2001/03/18 08:53:49 gareth Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Gareth Hughes <[email protected]>
+ */
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "image.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "swrast/s_span.h"
+#endif
+
+
+/* Texel fetch routines for all supported formats:
+ */
+#define DIM 1
+#include "texformat_tmp.h"
+
+#define DIM 2
+#include "texformat_tmp.h"
+
+#define DIM 3
+#include "texformat_tmp.h"
+
+/* Have to have this so the FetchTexel function pointer is never NULL.
+ */
+static void fetch_null_texel( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLvoid *texel )
+{
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = 0;
+ rgba[GCOMP] = 0;
+ rgba[BCOMP] = 0;
+ rgba[ACOMP] = 0;
+}
+
+
+/* ================================================================
+ * Default GLchan-based formats:
+ */
+
+const struct gl_texture_format _mesa_texformat_rgba = {
+ MESA_FORMAT_RGBA, /* IntFormat */
+ CHAN_BITS, /* RedBits */
+ CHAN_BITS, /* GreenBits */
+ CHAN_BITS, /* BlueBits */
+ CHAN_BITS, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 4 * CHAN_BITS / 8, /* TexelBytes */
+ fetch_1d_texel_rgba, /* FetchTexel1D */
+ fetch_2d_texel_rgba, /* FetchTexel2D */
+ fetch_3d_texel_rgba, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_rgb = {
+ MESA_FORMAT_RGBA, /* IntFormat */
+ CHAN_BITS, /* RedBits */
+ CHAN_BITS, /* GreenBits */
+ CHAN_BITS, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 3 * CHAN_BITS / 8, /* TexelBytes */
+ fetch_1d_texel_rgb, /* FetchTexel1D */
+ fetch_2d_texel_rgb, /* FetchTexel2D */
+ fetch_3d_texel_rgb, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_alpha = {
+ MESA_FORMAT_ALPHA, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ CHAN_BITS, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ CHAN_BITS / 8, /* TexelBytes */
+ fetch_1d_texel_alpha, /* FetchTexel1D */
+ fetch_2d_texel_alpha, /* FetchTexel2D */
+ fetch_3d_texel_alpha, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_luminance = {
+ MESA_FORMAT_LUMINANCE, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ CHAN_BITS, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ CHAN_BITS / 8, /* TexelBytes */
+ fetch_1d_texel_luminance, /* FetchTexel1D */
+ fetch_2d_texel_luminance, /* FetchTexel2D */
+ fetch_3d_texel_luminance, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_luminance_alpha = {
+ MESA_FORMAT_LUMINANCE_ALPHA, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ CHAN_BITS, /* AlphaBits */
+ CHAN_BITS, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2 * CHAN_BITS / 8, /* TexelBytes */
+ fetch_1d_texel_luminance_alpha, /* FetchTexel1D */
+ fetch_2d_texel_luminance_alpha, /* FetchTexel2D */
+ fetch_3d_texel_luminance_alpha, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_intensity = {
+ MESA_FORMAT_INTENSITY, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ CHAN_BITS, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ CHAN_BITS / 8, /* TexelBytes */
+ fetch_1d_texel_intensity, /* FetchTexel1D */
+ fetch_2d_texel_intensity, /* FetchTexel2D */
+ fetch_3d_texel_intensity, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_color_index = {
+ MESA_FORMAT_COLOR_INDEX, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ CHAN_BITS, /* IndexBits */
+ 0, /* DepthBits */
+ CHAN_BITS / 8, /* TexelBytes */
+ fetch_1d_texel_color_index, /* FetchTexel1D */
+ fetch_2d_texel_color_index, /* FetchTexel2D */
+ fetch_3d_texel_color_index, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_depth_component = {
+ MESA_FORMAT_DEPTH_COMPONENT, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ sizeof(GLfloat) * 8, /* DepthBits */
+ sizeof(GLfloat), /* TexelBytes */
+ fetch_1d_texel_depth_component, /* FetchTexel1D */
+ fetch_2d_texel_depth_component, /* FetchTexel2D */
+ fetch_3d_texel_depth_component, /* FetchTexel3D */
+};
+
+
+/* ================================================================
+ * Hardware formats:
+ */
+
+const struct gl_texture_format _mesa_texformat_rgba8888 = {
+ MESA_FORMAT_RGBA8888, /* IntFormat */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 8, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 4, /* TexelBytes */
+ fetch_1d_texel_rgba8888, /* FetchTexel1D */
+ fetch_2d_texel_rgba8888, /* FetchTexel2D */
+ fetch_3d_texel_rgba8888, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_argb8888 = {
+ MESA_FORMAT_ARGB8888, /* IntFormat */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 8, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 4, /* TexelBytes */
+ fetch_1d_texel_argb8888, /* FetchTexel1D */
+ fetch_2d_texel_argb8888, /* FetchTexel2D */
+ fetch_3d_texel_argb8888, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_rgb888 = {
+ MESA_FORMAT_RGB888, /* IntFormat */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 3, /* TexelBytes */
+ fetch_1d_texel_rgb888, /* FetchTexel1D */
+ fetch_2d_texel_rgb888, /* FetchTexel2D */
+ fetch_3d_texel_rgb888, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_rgb565 = {
+ MESA_FORMAT_RGB565, /* IntFormat */
+ 5, /* RedBits */
+ 6, /* GreenBits */
+ 5, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ fetch_1d_texel_rgb565, /* FetchTexel1D */
+ fetch_2d_texel_rgb565, /* FetchTexel2D */
+ fetch_3d_texel_rgb565, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_argb4444 = {
+ MESA_FORMAT_ARGB4444, /* IntFormat */
+ 4, /* RedBits */
+ 4, /* GreenBits */
+ 4, /* BlueBits */
+ 4, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ fetch_1d_texel_argb4444, /* FetchTexel1D */
+ fetch_2d_texel_argb4444, /* FetchTexel2D */
+ fetch_3d_texel_argb4444, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_argb1555 = {
+ MESA_FORMAT_ARGB1555, /* IntFormat */
+ 5, /* RedBits */
+ 5, /* GreenBits */
+ 5, /* BlueBits */
+ 1, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ fetch_1d_texel_argb1555, /* FetchTexel1D */
+ fetch_2d_texel_argb1555, /* FetchTexel2D */
+ fetch_3d_texel_argb1555, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_al88 = {
+ MESA_FORMAT_AL88, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 8, /* AlphaBits */
+ 8, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ fetch_1d_texel_al88, /* FetchTexel1D */
+ fetch_2d_texel_al88, /* FetchTexel2D */
+ fetch_3d_texel_al88, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_rgb332 = {
+ MESA_FORMAT_RGB332, /* IntFormat */
+ 3, /* RedBits */
+ 3, /* GreenBits */
+ 2, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 1, /* TexelBytes */
+ fetch_1d_texel_rgb332, /* FetchTexel1D */
+ fetch_2d_texel_rgb332, /* FetchTexel2D */
+ fetch_3d_texel_rgb332, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_a8 = {
+ MESA_FORMAT_A8, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 8, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 1, /* TexelBytes */
+ fetch_1d_texel_a8, /* FetchTexel1D */
+ fetch_2d_texel_a8, /* FetchTexel2D */
+ fetch_3d_texel_a8, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_l8 = {
+ MESA_FORMAT_L8, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ 8, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 1, /* TexelBytes */
+ fetch_1d_texel_l8, /* FetchTexel1D */
+ fetch_2d_texel_l8, /* FetchTexel2D */
+ fetch_3d_texel_l8, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_i8 = {
+ MESA_FORMAT_I8, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 8, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 1, /* TexelBytes */
+ fetch_1d_texel_i8, /* FetchTexel1D */
+ fetch_2d_texel_i8, /* FetchTexel2D */
+ fetch_3d_texel_i8, /* FetchTexel3D */
+};
+
+const struct gl_texture_format _mesa_texformat_ci8 = {
+ MESA_FORMAT_CI8, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 8, /* IndexBits */
+ 0, /* DepthBits */
+ 1, /* TexelBytes */
+ fetch_1d_texel_ci8, /* FetchTexel1D */
+ fetch_2d_texel_ci8, /* FetchTexel2D */
+ fetch_3d_texel_ci8, /* FetchTexel3D */
+};
+
+
+/* ================================================================
+ * Null format:
+ */
+
+const struct gl_texture_format _mesa_null_texformat = {
+ -1, /* IntFormat */
+ 0, /* RedBits */
+ 0, /* GreenBits */
+ 0, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* TexelBytes */
+ fetch_null_texel, /* FetchTexel1D */
+ fetch_null_texel, /* FetchTexel2D */
+ fetch_null_texel, /* FetchTexel3D */
+};
+
+
+
+/*
+ * Given an internal texture format enum or 1, 2, 3, 4 return the
+ * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
+ * Return -1 if invalid enum.
+ */
+void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
+ struct gl_texture_image *texImage )
+{
+ texImage->IntFormat = internalFormat;
+
+ /* Ask the driver for the base format, if it doesn't know, it will
+ * return -1;
+ */
+ if ( ctx->Driver.BaseCompressedTexFormat ) {
+ GLint format = 0; /* Silence compiler warning */
+ format = (*ctx->Driver.BaseCompressedTexFormat)( ctx, format );
+ if ( format >= 0 ) {
+ internalFormat = format;
+ }
+ }
+
+ switch ( internalFormat ) {
+ /* GH: Bias towards GL_RGB, GL_RGBA texture formats. This has
+ * got to be better than sticking them way down the end of this
+ * huge list.
+ */
+ case 4: /* Quake3 uses this... */
+ case GL_RGBA:
+ texImage->Format = GL_RGBA;
+ texImage->Type = CHAN_TYPE;
+ texImage->TexFormat = &_mesa_texformat_rgba;
+ break;
+
+ case 3: /* ... and this. */
+ case GL_RGB:
+ texImage->Format = GL_RGB;
+ texImage->Type = CHAN_TYPE;
+ texImage->TexFormat = &_mesa_texformat_rgb;
+ break;
+
+ /* GH: Okay, keep checking as normal. Still test for GL_RGB,
+ * GL_RGBA formats first.
+ */
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ texImage->Format = GL_RGBA;
+ texImage->Type = CHAN_TYPE;
+ texImage->TexFormat = &_mesa_texformat_rgba;
+ break;
+
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ texImage->Format = GL_RGB;
+ texImage->Type = CHAN_TYPE;
+ texImage->TexFormat = &_mesa_texformat_rgb;
+ break;
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ texImage->Format = GL_ALPHA;
+ texImage->Type = CHAN_TYPE;
+ texImage->TexFormat = &_mesa_texformat_alpha;
+ break;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ texImage->Format = GL_LUMINANCE;
+ texImage->Type = CHAN_TYPE;
+ texImage->TexFormat = &_mesa_texformat_luminance;
+ break;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ texImage->Format = GL_LUMINANCE_ALPHA;
+ texImage->Type = CHAN_TYPE;
+ texImage->TexFormat = &_mesa_texformat_luminance_alpha;
+ break;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ texImage->Format = GL_INTENSITY;
+ texImage->Type = CHAN_TYPE;
+ texImage->TexFormat = &_mesa_texformat_intensity;
+ break;
+
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ texImage->Format = GL_COLOR_INDEX;
+ texImage->Type = CHAN_TYPE;
+ texImage->TexFormat = &_mesa_texformat_color_index;
+ break;
+
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16_SGIX:
+ case GL_DEPTH_COMPONENT24_SGIX:
+ case GL_DEPTH_COMPONENT32_SGIX:
+ if ( ctx->Extensions.SGIX_depth_texture ) {
+ texImage->Format = GL_DEPTH_COMPONENT;
+ texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */
+ texImage->TexFormat = &_mesa_texformat_depth_component;
+ } else {
+ /* This error should have already been caught and dealt with.
+ */
+ _mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" );
+ }
+ break;
+
+ default:
+ _mesa_problem( ctx, "unexpected format in _mesa_init_tex_format" );
+ return;
+ }
+}