diff options
author | Jason Ekstrand <[email protected]> | 2014-06-27 09:40:10 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2014-06-30 12:02:25 -0700 |
commit | 4000c0112a49c28793844f454278b50e00943173 (patch) | |
tree | d398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mesa/main/texformat.c | |
parent | 7577cdd8300068bdf1eda426951d7141450283aa (diff) |
Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
Diffstat (limited to 'src/mesa/main/texformat.c')
-rw-r--r-- | src/mesa/main/texformat.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index d4348048247..c61a74859aa 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -440,11 +440,6 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target, ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT]); return MESA_FORMAT_Z32_FLOAT_S8X24_UINT; - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8); - break; - case GL_RED_SNORM: case GL_R8_SNORM: RETURN_IF_SUPPORTED(MESA_FORMAT_R_SNORM8); |