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authorMarek Olšák <[email protected]>2011-03-07 02:18:49 +0100
committerMarek Olšák <[email protected]>2011-03-08 23:52:37 +0100
commit69f16accd0aa3b8d414092a5e52ccc99649da01a (patch)
treead5c925fa7c840a1272ffa0251c2365511aeccd9 /src/mesa/main/texformat.c
parent7d16e2c0cd70dc5a23b746dbc8e44c58366b5353 (diff)
mesa: add ATI_texture_compression_3dc
LUMINANCE_ALPHA_LATC2 = LUMINANCE_ALPHA_3DC, so this is easy. Note that there is no specification for 3DC, just a few white papers from ATI.
Diffstat (limited to 'src/mesa/main/texformat.c')
-rw-r--r--src/mesa/main/texformat.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 521b9a04b71..5eabf2aa527 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -640,6 +640,16 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
}
}
+ if (ctx->Extensions.ATI_texture_compression_3dc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
return MESA_FORMAT_NONE;
}