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authorBrian Paul <[email protected]>2011-04-10 12:44:46 -0600
committerBrian Paul <[email protected]>2011-04-10 13:12:49 -0600
commitecfaab88b2577bd0395bc05d75a036126806a9c4 (patch)
tree5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/main/texfetch.c
parent1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff)
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/main/texfetch.c')
-rw-r--r--src/mesa/main/texfetch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c
index b2181af2931..caabc19bb17 100644
--- a/src/mesa/main/texfetch.c
+++ b/src/mesa/main/texfetch.c
@@ -975,7 +975,7 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
ASSERT(dims == 1 || dims == 2 || dims == 3);
- if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
+ if (texImage->TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT &&
_mesa_get_format_color_encoding(format) == GL_SRGB) {
format = _mesa_get_srgb_format_linear(format);
}