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authorMarek Olšák <[email protected]>2010-12-21 23:46:32 +0100
committerMarek Olšák <[email protected]>2010-12-23 16:54:58 +0100
commitbae9d511f343c7bd5eb66d1d1d18d32b47e738e3 (patch)
treede35f27d177317ca075b6ad18445ddee0f30d9f6 /src/mesa/main/texfetch.c
parent621e5254ef6714520f106bd3707fe6ddc279aa0c (diff)
mesa: implement new texture format AL44
Radeon GPUs can do this. R600 can even do render-to-texture. Packing and extracting aren't implemented, but we shouldn't hit them (I think). Tested with swrast, softpipe, and r300g.
Diffstat (limited to 'src/mesa/main/texfetch.c')
-rw-r--r--src/mesa/main/texfetch.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c
index dff5963117e..5c7e728c136 100644
--- a/src/mesa/main/texfetch.c
+++ b/src/mesa/main/texfetch.c
@@ -237,6 +237,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
store_texel_argb1555_rev
},
{
+ MESA_FORMAT_AL44,
+ fetch_texel_1d_f_al44,
+ fetch_texel_2d_f_al44,
+ fetch_texel_3d_f_al44,
+ store_texel_al44
+ },
+ {
MESA_FORMAT_AL88,
fetch_texel_1d_f_al88,
fetch_texel_2d_f_al88,