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authorKeith Whitwell <[email protected]>2009-12-21 19:18:41 +0000
committerKeith Whitwell <[email protected]>2009-12-21 19:18:41 +0000
commita5585cb533af3d4e5d5324d5f526447b98597402 (patch)
tree6706dbb8b4f994b919e247647c3e8853d067b45c /src/mesa/main/texenvprogram.c
parentd288a30610767f87e3e7c069730d4bc255246568 (diff)
parent574715d8368f99c0a5720a9676385d58d6cfdf30 (diff)
Merge commit 'origin/master' into i965g-restart
Conflicts: SConstruct configs/default configs/linux-dri
Diffstat (limited to 'src/mesa/main/texenvprogram.c')
-rw-r--r--src/mesa/main/texenvprogram.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index d7e77e759e0..f439d4addb3 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -367,7 +367,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
else {
/* calculate from vp->outputs */
struct gl_vertex_program *vprog;
- GLbitfield vp_outputs;
+ GLbitfield64 vp_outputs;
/* Choose GLSL vertex shader over ARB vertex program. Need this
* since vertex shader state validation comes after fragment state