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authorKeith Whitwell <[email protected]>2005-11-01 17:25:49 +0000
committerKeith Whitwell <[email protected]>2005-11-01 17:25:49 +0000
commitc3626a91cee5034528f3f92c802a8e5947ea5f92 (patch)
treefd16d99ef237e31067e9f7a74bc2cee471bcc7e9 /src/mesa/main/texenvprogram.c
parent6aa6d440d9d312cb984020e746aa80c3dbf6ea2c (diff)
Several fp and vp tweaks:
- Renumber VERT_RESULT_* values so that they match the numbers of the corresponding FRAG_ATTRIB_ values. - Add ctx->VertexProgram._Current and FragmentProgram._Current values which point to either the current client-supplied program if enabled, or otherwise to the current mesa-internal program. Thus this program is always the correct one for the current state, providing that the mesa flags to turn on automatic generation are enabled. - Add callbacks to ctx->Driver.BindProgram() in texenvprogram.c and t_vp_build.c so that the driver knows when the generated program changes. This is cleaner than trying to code all the possible _NEW_* flags into the driver, and more precise as well. - Add a UsesKill flag to identify fragment programs with that instruction, as these can require special treatment. - Move the FRAG_OUTPUT values to mtypes.h, near to similar defn's.
Diffstat (limited to 'src/mesa/main/texenvprogram.c')
-rw-r--r--src/mesa/main/texenvprogram.c49
1 files changed, 29 insertions, 20 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 18d704ce1b6..43dda28f263 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -1130,32 +1130,41 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
{
struct state_key *key;
GLuint hash;
+ struct fragment_program *prev = ctx->FragmentProgram._Current;
- if (ctx->FragmentProgram._Enabled)
- return;
-
- key = make_state_key(ctx);
- hash = hash_key(key);
-
- ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
- (struct fragment_program *)
- search_cache(ctx->Texture.env_fp_cache, hash, key, sizeof(*key));
+ if (!ctx->FragmentProgram._Enabled) {
+ key = make_state_key(ctx);
+ hash = hash_key(key);
+
+ ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
+ (struct fragment_program *)
+ search_cache(ctx->Texture.env_fp_cache, hash, key, sizeof(*key));
- if (!ctx->_TexEnvProgram) {
- if (0) _mesa_printf("Building new texenv proggy for key %x\n", hash);
+ if (!ctx->_TexEnvProgram) {
+ if (1) _mesa_printf("Building new texenv proggy for key %x\n", hash);
- ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
- (struct fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
+ (struct fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- create_new_program(key, ctx, ctx->_TexEnvProgram);
+ create_new_program(key, ctx, ctx->_TexEnvProgram);
- cache_item(&ctx->Texture.env_fp_cache, hash, key, ctx->_TexEnvProgram);
- } else {
- FREE(key);
- if (0) _mesa_printf("Found existing texenv program for key %x\n", hash);
+ cache_item(&ctx->Texture.env_fp_cache, hash, key, ctx->_TexEnvProgram);
+ } else {
+ FREE(key);
+ if (1) _mesa_printf("Found existing texenv program for key %x\n", hash);
+ }
+ }
+ else {
+ ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
}
-
+
+ /* Tell the driver about the change. Could define a new target for
+ * this?
+ */
+ if (ctx->FragmentProgram._Current != prev)
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, (struct program *)
+ ctx->FragmentProgram._Current);
}
void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx )