diff options
author | Brian Paul <[email protected]> | 2009-02-20 13:42:08 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-02-20 13:42:08 -0700 |
commit | 44e018c09e7aeba9fd9f4c380da224bd6622c470 (patch) | |
tree | cbbb9864196469018b93212550b626ea166bf0e4 /src/mesa/main/texenvprogram.c | |
parent | a79186e29efebed04c927d024b013435e7ff5725 (diff) |
mesa: add TexShadow field to prog_instruction
If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if
the instruction is a texture fetch with shadow compare.
Diffstat (limited to 'src/mesa/main/texenvprogram.c')
-rw-r--r-- | src/mesa/main/texenvprogram.c | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index af51a206a56..d2a9e35dd53 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -736,6 +736,7 @@ static struct ureg emit_texld( struct texenv_fragment_program *p, GLuint destmask, GLuint tex_unit, GLuint tex_idx, + GLuint tex_shadow, struct ureg coord ) { struct prog_instruction *inst = emit_op( p, op, @@ -747,6 +748,7 @@ static struct ureg emit_texld( struct texenv_fragment_program *p, inst->TexSrcTarget = tex_idx; inst->TexSrcUnit = tex_unit; + inst->TexShadow = tex_shadow; p->program->Base.NumTexInstructions++; @@ -1160,22 +1162,27 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) static void load_texture( struct texenv_fragment_program *p, GLuint unit ) { if (is_undef(p->src_texture[unit])) { - GLuint dim = p->state->unit[unit].source_index; + GLuint texTarget = p->state->unit[unit].source_index; struct ureg texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit); struct ureg tmp = get_tex_temp( p ); - if (dim == TEXTURE_UNKNOWN_INDEX) + if (texTarget == TEXTURE_UNKNOWN_INDEX) program_error(p, "TexSrcBit"); /* TODO: Use D0_MASK_XY where possible. */ if (p->state->unit[unit].enabled) { - p->src_texture[unit] = emit_texld( p, OPCODE_TXP, - tmp, WRITEMASK_XYZW, - unit, dim, texcoord ); + GLboolean shadow = GL_FALSE; - if (p->state->unit[unit].shadow) + if (p->state->unit[unit].shadow) { p->program->Base.ShadowSamplers |= 1 << unit; + shadow = GL_TRUE; + } + + p->src_texture[unit] = emit_texld( p, OPCODE_TXP, + tmp, WRITEMASK_XYZW, + unit, texTarget, shadow, + texcoord ); p->program->Base.SamplersUsed |= (1 << unit); /* This identity mapping should already be in place |