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authorBrian Paul <[email protected]>2006-10-29 21:17:18 +0000
committerBrian Paul <[email protected]>2006-10-29 21:17:18 +0000
commite998c346471142db91a1bcb6c61551b8247b87e7 (patch)
treef19188f00f060439a0502e908463e936709a2b37 /src/mesa/main/texenvprogram.c
parentebcedd2d8909cc00d8528d76d3a1990315f270ea (diff)
Rather than always allocating 100 instructions, put instructions into a
temporary buffer, then copy into a malloc'd array of the correct size. According to Glean texCombine, we never need more than 21 instructions.
Diffstat (limited to 'src/mesa/main/texenvprogram.c')
-rw-r--r--src/mesa/main/texenvprogram.c60
1 files changed, 42 insertions, 18 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 5cdb2342cd4..0b975e675f5 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -33,7 +33,11 @@
#include "shader/program.h"
#include "shader/program_instruction.h"
-#define MAX_INSTRUCTIONS 100
+/**
+ * According to Glean's texCombine test, no more than 21 instructions
+ * are needed. Allow a few extra just in case.
+ */
+#define MAX_INSTRUCTIONS 24
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
@@ -988,9 +992,10 @@ load_texunit_sources( struct texenv_fragment_program *p, int unit )
* current texture env/combine mode.
*/
static void
-create_new_program(struct state_key *key, GLcontext *ctx,
+create_new_program(GLcontext *ctx, struct state_key *key,
struct gl_fragment_program *program)
{
+ struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
struct texenv_fragment_program p;
GLuint unit;
struct ureg cf, out;
@@ -1000,18 +1005,19 @@ create_new_program(struct state_key *key, GLcontext *ctx,
p.state = key;
p.program = program;
- p.program->Base.Instructions =
- (struct prog_instruction*) _mesa_malloc(sizeof(struct prog_instruction) * MAX_INSTRUCTIONS);
- p.program->Base.NumInstructions = 0;
+ /* During code generation, use locally-allocated instruction buffer,
+ * then alloc dynamic storage below.
+ */
+ p.program->Base.Instructions = instBuffer;
p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
p.program->NumTexIndirections = 1; /* correct? */
p.program->NumTexInstructions = 0;
p.program->NumAluInstructions = 0;
p.program->Base.String = 0;
p.program->Base.NumInstructions =
- p.program->Base.NumTemporaries =
- p.program->Base.NumParameters =
- p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
+ p.program->Base.NumTemporaries =
+ p.program->Base.NumParameters =
+ p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
p.program->Base.Parameters = _mesa_new_parameter_list();
p.program->Base.InputsRead = 0;
@@ -1088,17 +1094,35 @@ create_new_program(struct state_key *key, GLcontext *ctx,
ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
+ /* Allocate final instruction array */
+ {
+ static int max=0;
+ if (program->Base.NumInstructions> max) {
+ max = program->Base.NumInstructions;
+ printf("%d inst max\n", max);
+ }
+ }
+ program->Base.Instructions
+ = _mesa_alloc_instructions(program->Base.NumInstructions);
+ if (!program->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating tex env program");
+ return;
+ }
+ _mesa_memcpy(program->Base.Instructions, instBuffer,
+ sizeof(struct prog_instruction)
+ * program->Base.NumInstructions);
+
/* Notify driver the fragment program has (actually) changed.
*/
- if (ctx->Driver.ProgramStringNotify || DISASSEM) {
- if (ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
- &p.program->Base );
-
- if (DISASSEM) {
- _mesa_print_program(&p.program->Base);
- _mesa_printf("\n");
- }
+ if (ctx->Driver.ProgramStringNotify) {
+ ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
+ &p.program->Base );
+ }
+
+ if (DISASSEM) {
+ _mesa_print_program(&p.program->Base);
+ _mesa_printf("\n");
}
}
@@ -1225,7 +1249,7 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
(struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- create_new_program(&key, ctx, ctx->_TexEnvProgram);
+ create_new_program(ctx, &key, ctx->_TexEnvProgram);
cache_item(&ctx->Texture.env_fp_cache, hash, &key, ctx->_TexEnvProgram);
} else {